* Rex merge, Voice Chat
parent
77d3e6f51e
commit
cb9e41af4d
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@ -37,6 +37,7 @@ using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Communications.VoiceChat;
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namespace OpenSim.Region.ClientStack
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{
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@ -62,6 +63,8 @@ namespace OpenSim.Region.ClientStack
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// Probably will be temporary until this stops being experimental.
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protected bool m_storagePersistPrimInventories;
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protected VoiceChatServer m_voiceChatServer;
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public SceneManager SceneManager
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{
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get { return m_sceneManager; }
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@ -114,6 +117,7 @@ namespace OpenSim.Region.ClientStack
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regionInfo.InternalEndPoint.Port = (int)port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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m_voiceChatServer = new VoiceChatServer(scene);
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udpServer.LocalScene = scene;
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@ -0,0 +1,273 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net.Sockets;
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using System.Net;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using libsecondlife;
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namespace OpenSim.Region.Communications.VoiceChat
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{
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public class VoiceChatServer
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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Thread m_listenerThread;
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Thread m_mainThread;
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Scene m_scene;
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Socket m_server;
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Socket m_selectCancel;
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Dictionary<Socket, VoiceClient> m_clients;
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Dictionary<LLUUID, VoiceClient> m_uuidToClient;
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public VoiceChatServer(Scene scene)
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{
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m_clients = new Dictionary<Socket, VoiceClient>();
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m_uuidToClient = new Dictionary<LLUUID, VoiceClient>();
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m_scene = scene;
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m_scene.EventManager.OnNewClient += NewClient;
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m_scene.EventManager.OnRemovePresence += RemovePresence;
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try
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{
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CreateListeningSocket();
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}
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catch (Exception e)
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{
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m_log.Error("[VOICECHAT]: Unable to start listening");
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return;
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}
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m_listenerThread = new Thread(new ThreadStart(ListenIncomingConnections));
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m_listenerThread.IsBackground = true;
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m_listenerThread.Start();
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m_mainThread = new Thread(new ThreadStart(RunVoiceChat));
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m_mainThread.IsBackground = true;
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m_mainThread.Start();
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Thread.Sleep(500);
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m_selectCancel = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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m_selectCancel.Connect("localhost", 59214);
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}
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public void NewClient(IClientAPI client)
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{
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m_log.Info("[VOICECHAT]: New client: " + client.AgentId);
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lock (m_uuidToClient)
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{
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m_uuidToClient[client.AgentId] = null;
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}
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}
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public void RemovePresence(LLUUID uuid)
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{
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lock (m_uuidToClient)
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{
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if (m_uuidToClient.ContainsKey(uuid))
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{
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if (m_uuidToClient[uuid] != null)
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{
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RemoveClient(m_uuidToClient[uuid].m_socket);
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}
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m_uuidToClient.Remove(uuid);
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}
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else
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{
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m_log.Error("[VOICECHAT]: Presence not found on RemovePresence: " + uuid);
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}
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}
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}
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public bool AddClient(VoiceClient client, LLUUID uuid)
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{
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lock (m_uuidToClient)
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{
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if (m_uuidToClient.ContainsKey(uuid))
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{
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if (m_uuidToClient[uuid] != null) {
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m_log.Warn("[VOICECHAT]: Multiple login attempts for " + uuid);
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return false;
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}
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m_uuidToClient[uuid] = client;
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return true;
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}
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}
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return false;
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}
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public void RemoveClient(Socket socket)
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{
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m_log.Info("[VOICECHAT]: Removing client");
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lock(m_clients)
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{
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VoiceClient client = m_clients[socket];
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lock(m_uuidToClient)
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{
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if (m_uuidToClient.ContainsKey(client.m_clientId))
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{
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m_uuidToClient[client.m_clientId] = null;
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}
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}
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m_clients.Remove(socket);
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client.m_socket.Close();
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}
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}
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protected void CreateListeningSocket()
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{
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IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 12000);
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m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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m_server.Bind(listenEndPoint);
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m_server.Listen(50);
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}
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void ListenIncomingConnections()
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{
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m_log.Info("[VOICECHAT]: Listening connections...");
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//ServerStatus.ReportThreadName("VoiceChat: Connection listener");
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byte[] dummyBuffer = new byte[1];
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while (true)
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{
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try
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{
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Socket connection = m_server.Accept();
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lock (m_clients)
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{
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m_clients[connection] = new VoiceClient(connection, this);
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m_selectCancel.Send(dummyBuffer);
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m_log.Info("[VOICECHAT]: Voicechat connection from " + connection.RemoteEndPoint.ToString());
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}
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}
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catch (SocketException e)
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{
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m_log.Error("[VOICECHAT]: During accept: " + e.ToString());
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}
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}
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}
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Socket ListenLoopbackSocket()
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{
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IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 59214);
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Socket dummyListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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dummyListener.Bind(listenEndPoint);
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dummyListener.Listen(1);
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Socket socket = dummyListener.Accept();
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dummyListener.Close();
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return socket;
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}
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void RunVoiceChat()
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{
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m_log.Info("[VOICECHAT]: Connection handler started...");
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//ServerStatus.ReportThreadName("VoiceChat: Connection handler");
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//Listen a loopback socket for aborting select call
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Socket dummySocket = ListenLoopbackSocket();
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List<Socket> sockets = new List<Socket>();
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byte[] buffer = new byte[65536];
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while (true)
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{
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if (m_clients.Count == 0)
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{
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Thread.Sleep(100);
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continue;
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}
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lock (m_clients)
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{
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foreach (Socket s in m_clients.Keys)
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{
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sockets.Add(s);
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}
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}
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sockets.Add(dummySocket);
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Socket.Select(sockets, null, null, 200000);
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foreach (Socket s in sockets)
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{
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try
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{
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if (s.RemoteEndPoint != dummySocket.RemoteEndPoint)
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{
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ReceiveFromSocket(s, buffer);
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}
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}
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catch(ObjectDisposedException e)
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{
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m_log.Warn("[VOICECHAT]: Connection has been already closed");
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}
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catch (Exception e)
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{
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m_log.Error("[VOICECHAT]: Exception: " + e.Message);
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RemoveClient(s);
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}
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}
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sockets.Clear();
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}
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}
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private void ReceiveFromSocket( Socket s, byte[] buffer )
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{
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int byteCount = s.Receive(buffer);
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if (byteCount <= 0)
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{
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m_log.Info("[VOICECHAT]: Connection lost to " + s.RemoteEndPoint);
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lock (m_clients)
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{
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RemoveClient(s);
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}
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}
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else
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{
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//ServerStatus.ReportInPacketTcp(byteCount);
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lock (m_clients)
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{
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if (m_clients.ContainsKey(s))
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{
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m_clients[s].OnDataReceived(buffer, byteCount);
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}
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else
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{
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m_log.Warn("[VOICECHAT]: Got data from " + s.RemoteEndPoint +
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", but source is not a valid voice client");
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}
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}
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}
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}
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public void BroadcastVoice(VoicePacket packet)
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{
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libsecondlife.LLVector3 origPos = m_scene.GetScenePresence(packet.m_clientId).AbsolutePosition;
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byte[] bytes = packet.GetBytes();
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foreach (VoiceClient client in m_clients.Values)
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{
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if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
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client.m_authenticated && client.IsCodecSupported(packet.m_codec))
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{
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ScenePresence presence = m_scene.GetScenePresence(client.m_clientId);
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if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
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{
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client.SendTo(bytes);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,170 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using System.Net.Sockets;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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namespace OpenSim.Region.Communications.VoiceChat
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{
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/**
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* Represents a single voiceclient instance
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**/
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public class VoiceClient
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public Socket m_socket;
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public LLUUID m_clientId;
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public bool m_authenticated = false;
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protected VoicePacketHeader m_header = null;
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protected int m_headerBytesReceived = 0;
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protected int m_offset = 0;
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protected int m_supportedCodecs = 0;
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protected byte[] m_buffer = null;
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protected byte[] m_headerBytes = new byte[5];
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protected bool m_enabled = true;
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protected VoiceChatServer m_server;
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public VoiceClient(Socket socket, VoiceChatServer server)
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{
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m_socket = socket;
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m_server = server;
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}
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public void OnDataReceived(byte[] data, int byteCount)
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{
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int offset = 0;
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while (offset < byteCount)
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{
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if (m_header == null)
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{
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if (m_headerBytesReceived < 5)
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{
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m_headerBytes[m_headerBytesReceived++] = data[offset++];
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}
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else if (m_headerBytesReceived == 5)
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{
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m_header = new VoicePacketHeader();
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m_header.Parse(m_headerBytes);
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if (m_header.length > 65535)
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{
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throw new Exception("Packet size " + m_header.length + " > 65535");
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}
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m_buffer = new byte[m_header.length];
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m_offset = 0;
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m_headerBytesReceived = 0;
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}
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}
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else
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{
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int bytesToCopy = m_header.length-m_offset;
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if (bytesToCopy > byteCount - offset)
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bytesToCopy = byteCount - offset;
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Buffer.BlockCopy(data, offset, m_buffer, m_offset, bytesToCopy);
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offset += bytesToCopy;
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m_offset += bytesToCopy;
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if (m_offset == m_header.length)
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{
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ParsePacket(m_header.type, m_buffer);
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m_header = null;
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}
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}
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}
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}
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void ParsePacket(byte type, byte[] data)
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{
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switch (type)
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{
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case 0: //LOGIN
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ParseLogin(data);
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break;
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case 1: //AUDIODATA
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if (m_authenticated)
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{
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VoicePacket packet = new VoicePacket(data);
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packet.m_clientId = m_clientId;
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m_server.BroadcastVoice(packet);
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}
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else
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{
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m_log.Warn("[VOICECHAT]: Got unauthorized audio data from " +
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m_socket.RemoteEndPoint.ToString());
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m_socket.Close();
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}
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break;
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case 3: //ENABLEVOIP
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if (data[0] == 0)
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{
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m_log.Warn("[VOICECHAT]: VoiceChat has been disabled for " + m_clientId);
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m_enabled = false;
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}
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else
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{
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m_log.Warn("[VOICECHAT]: VoiceChat has been enabled for " + m_clientId);
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m_enabled = true;
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}
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break;
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default:
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throw new Exception("Invalid packet received");
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}
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}
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void ParseLogin(byte[] data)
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{
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m_clientId = new LLUUID(data, 0);
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m_supportedCodecs = data[16];
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m_supportedCodecs |= data[17] << 8;
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m_supportedCodecs |= data[18] << 16;
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m_supportedCodecs |= data[19] << 24;
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if (m_server.AddClient(this, m_clientId))
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{
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m_log.Info("[VOICECHAT]: Client authenticated succesfully: " + m_clientId);
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m_authenticated = true;
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}
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else
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{
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throw new Exception("Unable to authenticate with id " + m_clientId);
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}
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}
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public bool IsEnabled()
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{
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return m_enabled;
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}
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public bool IsCodecSupported(int codec)
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{
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if ((m_supportedCodecs & codec) != 0)
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return true;
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return false;
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}
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public void SendTo(byte[] data)
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{
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if (m_authenticated)
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{
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//ServerStatus.ReportOutPacketTcp(m_socket.Send(data));
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m_socket.Send(data);
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}
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}
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}
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}
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@ -0,0 +1,58 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Communications.VoiceChat
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{
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public enum VoiceCodec
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{
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None = 0,
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PCM8 = 1 << 0,
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PCM16 = 1 << 1,
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PCM32 = 1 << 2,
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Speex = 1 << 3,
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}
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public class VoicePacket
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{
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public LLUUID m_clientId;
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byte[] m_audioData;
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public int m_codec;
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public VoicePacket(byte[] data)
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{
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int pos = 0;
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m_codec = data[pos++];
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m_codec |= data[pos++] << 8;
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m_codec |= data[pos++] << 16;
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m_codec |= data[pos++] << 24;
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m_audioData = new byte[data.Length - pos];
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Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
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}
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public byte[] GetBytes()
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{
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VoicePacketHeader header = new VoicePacketHeader();
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byte[] bytes = new byte[5+16+4+m_audioData.Length];
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header.length = bytes.Length-5;
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//ToClient packets are type 2
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header.type = 2;
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int pos = 0;
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header.CopyTo(bytes, pos); pos += 5;
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m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
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bytes[pos++] = (byte)((m_codec) % 256);
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bytes[pos++] = (byte)((m_codec << 8) % 256);
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bytes[pos++] = (byte)((m_codec << 16) % 256);
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bytes[pos++] = (byte)((m_codec << 24) % 256);
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m_audioData.CopyTo(bytes, pos);
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return bytes;
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}
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}
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}
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Communications.VoiceChat
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{
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public class VoicePacketHeader
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{
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public byte type;
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public int length;
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public void Parse(byte[] data)
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{
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int offset = 0;
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type = data[offset++];
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length = data[offset++];
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length |= data[offset++] << 8;
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length |= data[offset++] << 16;
|
||||
length |= data[offset++] << 24;
|
||||
}
|
||||
|
||||
public void CopyTo(byte[] data, int offset)
|
||||
{
|
||||
data[offset + 0] = type;
|
||||
|
||||
data[offset + 1] = (byte)(length & 0x000000FF);
|
||||
data[offset + 2] = (byte)((length & 0x0000FF00) >> 8);
|
||||
data[offset + 3] = (byte)((length & 0x00FF0000) >> 16);
|
||||
data[offset + 4] = (byte)((length & 0xFF000000) >> 24);
|
||||
}
|
||||
|
||||
public int GetLength()
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -752,7 +752,8 @@
|
|||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Communications.VoiceChat"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -1536,6 +1537,34 @@
|
|||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
<!-- Rex VoiceChat -->
|
||||
<Project name="OpenSim.Region.Communications.VoiceChat" path="OpenSim/Region/Communications/VoiceChat" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Reference name="System.Web.Services"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="log4net"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
</Solution>
|
||||
|
||||
<!-- Prebuild tool -->
|
||||
|
|
Loading…
Reference in New Issue