From cbaa4aa88fd45df70003176254579492f11e0d5a Mon Sep 17 00:00:00 2001 From: Careminster Team Date: Tue, 19 Jul 2011 10:15:34 -0700 Subject: [PATCH] Tidy up a superfluous AddPrimShape override in PhysicsScene --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2214f2fe5c..037f3849d7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes { // It's not phantom anymore. So make sure the physics engine get's knowledge of it PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( - LocalId, string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition,