show the count of broken assets we now have from gather on iar/oar pre save information

0.9.0-post-fixes
UbitUmarov 2017-06-22 21:48:26 +01:00
parent aea49070c9
commit cbae148f68
1 changed files with 3 additions and 0 deletions

View File

@ -262,6 +262,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.DebugFormat( m_log.DebugFormat(
"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
sceneObjects.Count, assetUuids.Count - prevAssets); sceneObjects.Count, assetUuids.Count - prevAssets);
int errors = assetGatherer.FailedUUIDs.Count;
if(errors > 0)
m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors);
} }
if (numObjectsSkippedPermissions > 0) if (numObjectsSkippedPermissions > 0)