refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than having to continually take intermediate Vector3s to avoid race conditions

0.7.4-extended
Justin Clark-Casey (justincc) 2013-03-14 23:05:21 +00:00
parent 6804549428
commit cbb4086e82
1 changed files with 21 additions and 41 deletions

View File

@ -4225,13 +4225,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
{
World.TeleportClientHome(agentId, presence.ControllingClient);
}
}
}
ScriptSleep(5000);
}
@ -4251,10 +4251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (destination == String.Empty)
destination = World.RegionInfo.RegionName;
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
{
DoLLTeleport(presence, destination, targetPos, targetLookAt);
}
@ -4284,10 +4282,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// agent must not be a god
if (presence.GodLevel >= 200) return;
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
{
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
}
@ -4491,7 +4487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (pushrestricted)
{
ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y);
ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos);
// We didn't find the parcel but region is push restricted so assume it is NOT ok
if (targetlandObj == null)
@ -4506,7 +4502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos.X, PusheePos.Y);
ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos);
if (targetlandObj == null)
{
// We didn't find the parcel but region isn't push restricted so assume it's ok
@ -5711,8 +5707,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID id = UUID.Zero;
if (parcel || parcelOwned)
{
pos = m_host.ParentGroup.RootPart.GetWorldPosition();
land = World.LandChannel.GetLandObject(pos.X, pos.Y);
land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition());
if (land == null)
{
id = UUID.Zero;
@ -5738,8 +5733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (!regionWide)
{
pos = ssp.AbsolutePosition;
land = World.LandChannel.GetLandObject(pos.X, pos.Y);
land = World.LandChannel.GetLandObject(ssp.AbsolutePosition);
if (land != null)
{
if (parcelOwned && land.LandData.OwnerID == id ||
@ -5862,10 +5856,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(agentID);
if (presence != null)
{
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition);
if (land == null)
return;
@ -5887,9 +5879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(key);
if (presence != null) // object is an avatar
{
Vector3 pos = presence.AbsolutePosition;
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
return 1;
}
else // object is not an avatar
@ -5898,9 +5888,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (obj != null)
{
Vector3 pos = obj.AbsolutePosition;
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID)
return 1;
}
}
@ -5980,10 +5968,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// if the land is group owned and the object is group owned by the same group
// or
// if the object is owned by a person with estate access.
Vector3 pos = av.AbsolutePosition;
ILandObject parcel = World.LandChannel.GetLandObject(pos.X, pos.Y);
ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition);
if (parcel != null)
{
if (m_host.OwnerID == parcel.LandData.OwnerID ||
@ -6569,9 +6554,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
int expires = 0;
@ -7729,8 +7713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.OwnerID != m_host.OwnerID)
return;
@ -7744,8 +7727,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.OwnerID != m_host.OwnerID)
return String.Empty;
@ -9469,9 +9451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// according to the docs, this command only works if script owner and land owner are the same
// lets add estate owners and gods, too, and use the generic permission check.
Vector3 pos = m_host.AbsolutePosition;
ILandObject landObject = World.LandChannel.GetLandObject(pos.X, pos.Y);
ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return;
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
@ -9896,7 +9876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
int expires = 0;
@ -9937,7 +9917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
{
if (UUID.TryParse(avatar, out key))
@ -9964,7 +9944,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
if (UUID.TryParse(avatar, out key))
@ -10227,7 +10207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llResetLandBanList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
if (land.OwnerID == m_host.OwnerID)
{
foreach (LandAccessEntry entry in land.ParcelAccessList)
@ -10244,7 +10224,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llResetLandPassList()
{
m_host.AddScriptLPS(1);
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
if (land.OwnerID == m_host.OwnerID)
{
foreach (LandAccessEntry entry in land.ParcelAccessList)