rename ImapTileModule as IMAPImageUploadModule to match core
parent
018d855f28
commit
cbc569a1e0
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@ -2243,7 +2243,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Scene scene = null;
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GetSceneFromRegionParams(requestData, responseData, out scene);
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IMapTileModule mapTileModule = scene.RequestModuleInterface<IMapTileModule>();
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IMapImageUploadModule mapTileModule = scene.RequestModuleInterface<IMapImageUploadModule>();
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if (mapTileModule != null)
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{
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Util.FireAndForget((x) =>
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@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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/// </remarks>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")]
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public class MapImageServiceModule : ISharedRegionModule, IMapTileModule
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public class MapImageServiceModule : ISharedRegionModule, IMapImageUploadModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
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// v2 Map generation on startup is now handled by scene to allow bmp to be shared with
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// v1 service and not generate map tiles twice as was previous behavior
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//scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
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scene.RegisterModuleInterface<IMapTileModule>(this);
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scene.RegisterModuleInterface<IMapImageUploadModule>(this);
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}
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///<summary>
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@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
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private IMapImageGenerator m_mapImageGenerator;
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private IMapTileModule m_mapImageServiceModule;
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private IMapImageUploadModule m_mapImageServiceModule;
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protected Scene m_scene;
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private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
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@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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return;
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m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
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m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapTileModule>();
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m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
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}
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@ -1133,7 +1133,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.X = (ushort)minX;
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block.Y = (ushort)minY;
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block.MapImageId = UUID.Zero;
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block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
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block.Access = (byte)SimAccess.NonExistent;
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allBlocks.Add(block);
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mapBlocks.Add(block);
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remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
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@ -31,7 +31,7 @@ using System.Drawing;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IMapTileModule
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public interface IMapImageUploadModule
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{
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/// <summary>
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/// Upload a new maptile
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