Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
cbeb7c8aef
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@ -2383,7 +2383,8 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 up = new Vector3((float)x, (float)y, (float)z);
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Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
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m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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// m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
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Rotation = sitTargetOrient;
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ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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@ -7964,8 +7964,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Quaternion rot = sitpart.RotationOffset;
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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pos += sitOffset;
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// Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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// pos += sitOffset;
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finalPos = pos;
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positionChanged = true;
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@ -7984,11 +7984,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
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// need to replicate SL bug
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SceneObjectGroup sitgrp = sitpart.ParentGroup;
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if (sitgrp != null && sitgrp.RootPart != sitpart)
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{
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rot *= sitgrp.RootPart.RotationOffset;
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rot = sitgrp.RootPart.RotationOffset * rot;
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}
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Quaternion srot = sitpart.GetWorldRotation();
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@ -8956,9 +8955,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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case (int)ScriptBaseClass.PRIM_POSITION:
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Vector3 pos = avatar.AbsolutePosition;
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Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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pos -= sitOffset;
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// can't use Abs pos to extract offset...
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// Vector3 pos = avatar.AbsolutePosition;
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Vector3 pos = avatar.OffsetPosition;
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// Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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// pos -= sitOffset;
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if( sitPart != null)
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pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
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res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
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break;
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@ -9153,12 +9160,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
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// Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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// lpos -= lsitOffset;
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if (sitPart != null)
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{
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lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
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}
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Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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lpos -= lsitOffset;
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res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
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break;
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@ -11792,6 +11800,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_List ret = new LSL_List();
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UUID key = new UUID();
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if (UUID.TryParse(id, out key))
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{
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ScenePresence av = World.GetScenePresence(key);
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@ -11809,13 +11819,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ret.Add(new LSL_String(""));
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break;
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case ScriptBaseClass.OBJECT_POS:
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ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
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Vector3 avpos = av.AbsolutePosition;
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ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
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break;
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case ScriptBaseClass.OBJECT_ROT:
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ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W));
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Quaternion avrot = av.Rotation;
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if(av.ParentID != 0 && av.ParentPart != null)
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{
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avrot = av.ParentPart.GetWorldRotation() * avrot;
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}
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ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
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break;
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case ScriptBaseClass.OBJECT_VELOCITY:
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ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
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Vector3 avvel = av.Velocity;
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ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
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break;
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case ScriptBaseClass.OBJECT_OWNER:
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ret.Add(new LSL_String(id));
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@ -11871,17 +11888,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.OBJECT_NAME:
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ret.Add(new LSL_String(obj.Name));
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break;
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case ScriptBaseClass.OBJECT_DESC:
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case ScriptBaseClass.OBJECT_DESC:
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ret.Add(new LSL_String(obj.Description));
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break;
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case ScriptBaseClass.OBJECT_POS:
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ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
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Vector3 opos = obj.AbsolutePosition;
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ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
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break;
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case ScriptBaseClass.OBJECT_ROT:
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ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
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Quaternion orot = obj.RotationOffset;
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ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
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break;
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case ScriptBaseClass.OBJECT_VELOCITY:
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ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
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Vector3 ovel = obj.Velocity;
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ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
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break;
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case ScriptBaseClass.OBJECT_OWNER:
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ret.Add(new LSL_String(obj.OwnerID.ToString()));
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@ -11919,17 +11939,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Integer(0));
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break;
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// costs below may need to be diferent for root parts, need to check
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case ScriptBaseClass.OBJECT_SERVER_COST:
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_STREAMING_COST:
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// The value returned in SL for normal prims is prim count * 0.06
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ret.Add(new LSL_Float(0));
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ret.Add(new LSL_Float(obj.StreamingCost));
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break;
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case ScriptBaseClass.OBJECT_PHYSICS_COST:
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Float(0));
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ret.Add(new LSL_Float(obj.PhysicsCost));
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break;
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default:
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// Invalid or unhandled constant.
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