* Friends out connector completed. Grid login retrieves friends correctly.
* Added friends configs to grid .inisslimupdates
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors
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{
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public class FriendsServicesConnector : IFriendsService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_ServerURI = String.Empty;
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public FriendsServicesConnector()
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{
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}
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public FriendsServicesConnector(string serverURI)
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{
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m_ServerURI = serverURI.TrimEnd('/');
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}
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public FriendsServicesConnector(IConfigSource source)
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{
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Initialise(source);
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}
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public virtual void Initialise(IConfigSource source)
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{
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IConfig gridConfig = source.Configs["FriendsService"];
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if (gridConfig == null)
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{
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m_log.Error("[FRIENDS CONNECTOR]: FriendsService missing from OpenSim.ini");
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throw new Exception("Friends connector init error");
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}
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string serviceURI = gridConfig.GetString("FriendsServerURI",
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String.Empty);
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if (serviceURI == String.Empty)
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{
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m_log.Error("[FRIENDS CONNECTOR]: No Server URI named in section FriendsService");
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throw new Exception("Friends connector init error");
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}
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m_ServerURI = serviceURI;
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}
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#region IFriendsService
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public FriendInfo[] GetFriends(UUID PrincipalID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["PRINCIPALID"] = PrincipalID.ToString();
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sendData["METHOD"] = "getfriends";
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string reqString = ServerUtils.BuildQueryString(sendData);
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try
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{
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/friends",
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reqString);
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if (replyData != null)
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{
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if (replyData.ContainsKey("result") && (replyData["result"].ToString().ToLower() == "null"))
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{
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return new FriendInfo[0];
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}
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List<FriendInfo> finfos = new List<FriendInfo>();
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Dictionary<string, object>.ValueCollection finfosList = replyData.Values;
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//m_log.DebugFormat("[FRIENDS CONNECTOR]: get neighbours returned {0} elements", rinfosList.Count);
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foreach (object f in finfosList)
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{
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if (f is Dictionary<string, object>)
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{
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FriendInfo finfo = new FriendInfo((Dictionary<string, object>)f);
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finfos.Add(finfo);
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: GetFriends {0} received invalid response type {1}",
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PrincipalID, f.GetType());
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}
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// Success
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return finfos.ToArray();
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: GetFriends {0} received null response",
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PrincipalID);
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}
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[FRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
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}
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return new FriendInfo[0];
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}
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public bool StoreFriend(UUID PrincipalID, string Friend, int flags)
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{
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FriendInfo finfo = new FriendInfo();
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finfo.PrincipalID = PrincipalID;
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finfo.Friend = Friend;
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finfo.TheirFlags = flags;
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Dictionary<string, object> sendData = finfo.ToKeyValuePairs();
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sendData["METHOD"] = "storefriend";
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string reqString = ServerUtils.BuildQueryString(sendData);
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string reply = string.Empty;
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try
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{
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reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/friends",
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ServerUtils.BuildQueryString(sendData));
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[FRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
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return false;
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}
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if ((replyData != null) && replyData.ContainsKey("Result") && (replyData["Result"] != null))
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{
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bool success = false;
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Boolean.TryParse(replyData["Result"].ToString(), out success);
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return success;
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: StoreFriend {0} {1} received null response",
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PrincipalID, Friend);
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: StoreFriend received null reply");
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return false;
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}
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public bool Delete(UUID PrincipalID, string Friend)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["PRINCIPALID"] = PrincipalID.ToString();
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sendData["FRIENDS"] = Friend;
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sendData["METHOD"] = "deletefriend";
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string reqString = ServerUtils.BuildQueryString(sendData);
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string reply = string.Empty;
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try
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{
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reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/friends",
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ServerUtils.BuildQueryString(sendData));
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[FRIENDS CONNECTOR]: Exception when contacting friends server: {0}", e.Message);
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return false;
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}
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if ((replyData != null) && replyData.ContainsKey("Result") && (replyData["Result"] != null))
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{
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bool success = false;
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Boolean.TryParse(replyData["Result"].ToString(), out success);
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return success;
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend {0} {1} received null response",
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PrincipalID, Friend);
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}
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else
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m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply");
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return false;
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}
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#endregion
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}
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}
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@ -11,7 +11,7 @@
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;;
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[Startup]
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none if specified above
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[FriendsService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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; *
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[Startup]
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none if specified above
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[FriendsService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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DefaultLibrary = "./inventory/Libraries.xml"
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[Friends]
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Connector = "OpenSim.Services.Connectors.dll:FriendsServiceConnector"
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Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
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;
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AuthenticationServerURI = "http://mygridserver.com:8003"
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[FriendsService]
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;
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; change this to your grid-wide friends server
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;
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FriendsServerURI = "http://mygridserver.com:8003"
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[Modules]
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;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
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;; Copy the config .example file into your own .ini file and change configs there
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@ -42,4 +42,4 @@
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AllowHypergridMapSearch = true
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[Friends]
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Connector = "OpenSim.Services.Connectors.dll:FriendsServiceConnector"
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Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
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