diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index dcb8f3bfe7..e3f34da2d2 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -101,22 +101,29 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin { foreach (BasicActor actor in _actors) { - actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); - actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - /*if(actor.Flying) - { - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - } - else - { - actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); - } - if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) - {*/ if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256)) { - actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1; + float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.2f; + actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); + actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); + if (actor.Flying) + { + if (actor.Position.Z + (actor.Velocity.Z * timeStep) < + _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 2) + { + actor.Position.Z = height; + actor.Velocity.Z = 0; + } + else + { + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); + } + } + else + { + actor.Position.Z = height; + actor.Velocity.Z = 0; + } } else { @@ -167,7 +174,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin actor.Position.Y = 255; actor.Velocity.X = 0; }*/ - } + } } public override void GetResults() @@ -211,7 +218,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin { get { - return false; + return flying; } set {