Add "wearables show" console command.
This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables. Similar to the existing "attachments show" command.ghosts
parent
1c12930c03
commit
cc23d4bac5
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@ -102,7 +102,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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scene.AddCommand(
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scene.AddCommand(
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"Users", this, "appearance show",
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"Users", this, "appearance show",
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"appearance show [<first-name> <last-name>]",
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"appearance show [<first-name> <last-name>]",
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"Show appearance information for each avatar in the simulator.",
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"Show appearance information for avatars.",
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"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
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"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
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+ "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
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+ "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
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+ "\nOptionally, you can view just a particular avatar's appearance information."
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+ "\nOptionally, you can view just a particular avatar's appearance information."
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@ -132,6 +132,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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"Find out which avatar uses the given asset as a baked texture, if any.",
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"Find out which avatar uses the given asset as a baked texture, if any.",
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"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
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"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
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HandleFindAppearanceCommand);
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HandleFindAppearanceCommand);
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scene.AddCommand(
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"Users", this, "wearables show",
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"wearables show [<first-name> <last-name>]",
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"Show information about wearables for avatars.",
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"If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
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+ "If an avatar name is given then specific information about current wearables is shown.",
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HandleShowWearablesCommand);
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}
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}
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private void HandleSendAppearanceCommand(string module, string[] cmd)
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private void HandleSendAppearanceCommand(string module, string[] cmd)
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@ -186,7 +194,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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}
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}
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}
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}
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protected void HandleShowAppearanceCommand(string module, string[] cmd)
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private void HandleShowAppearanceCommand(string module, string[] cmd)
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{
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{
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if (cmd.Length != 2 && cmd.Length < 4)
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if (cmd.Length != 2 && cmd.Length < 4)
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{
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{
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@ -263,7 +271,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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}
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}
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}
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}
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protected void HandleFindAppearanceCommand(string module, string[] cmd)
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private void HandleFindAppearanceCommand(string module, string[] cmd)
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{
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{
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if (cmd.Length != 3)
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if (cmd.Length != 3)
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{
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{
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@ -304,5 +312,91 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
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string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
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}
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}
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}
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}
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protected void HandleShowWearablesCommand(string module, string[] cmd)
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{
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if (cmd.Length != 2 && cmd.Length < 4)
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{
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MainConsole.Instance.OutputFormat("Usage: wearables show [<first-name> <last-name>]");
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return;
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}
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bool targetNameSupplied = false;
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string optionalTargetFirstName = null;
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string optionalTargetLastName = null;
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if (cmd.Length >= 4)
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{
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targetNameSupplied = true;
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optionalTargetFirstName = cmd[2];
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optionalTargetLastName = cmd[3];
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}
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StringBuilder sb = new StringBuilder();
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if (targetNameSupplied)
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{
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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{
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ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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if (sp != null && !sp.IsChildAgent)
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AppendWearablesDetailReport(sp, sb);
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}
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}
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}
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else
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{
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
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cdt.AddColumn("Wearables", 2);
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachRootScenePresence(
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sp =>
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{
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int count = 0;
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for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
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count += sp.Appearance.Wearables[i].Count;
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cdt.AddRow(sp.Name, count);
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}
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);
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}
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}
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sb.Append(cdt.ToString());
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}
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MainConsole.Instance.Output(sb.ToString());
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}
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private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
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{
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sb.AppendFormat("\nWearables for {0}\n", sp.Name);
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Type", 10);
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cdt.AddColumn("Item UUID", ConsoleDisplayUtil.UuidSize);
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cdt.AddColumn("Asset UUID", ConsoleDisplayUtil.UuidSize);
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for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
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{
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AvatarWearable aw = sp.Appearance.Wearables[i];
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for (int j = 0; j < aw.Count; j++)
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{
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WearableItem wi = aw[j];
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cdt.AddRow(Enum.GetName(typeof(WearableType), i), wi.ItemID, wi.AssetID);
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}
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}
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sb.Append(cdt.ToString());
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}
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}
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}
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}
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}
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