FInish basic asset server functionality on the new asset server
parent
a582d1b1a2
commit
cc2b072f6e
|
@ -78,7 +78,7 @@ namespace OpenSim.Servers.AssetServer
|
|||
{
|
||||
XmlSerializer xs =
|
||||
new XmlSerializer(typeof(AssetMetadata));
|
||||
result = SerializeResult(xs, metadata);
|
||||
result = ServerUtils.SerializeResult(xs, metadata);
|
||||
|
||||
httpResponse.StatusCode = (int)HttpStatusCode.OK;
|
||||
httpResponse.ContentType =
|
||||
|
@ -92,7 +92,7 @@ namespace OpenSim.Servers.AssetServer
|
|||
if (asset != null)
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
result = SerializeResult(xs, asset);
|
||||
result = ServerUtils.SerializeResult(xs, asset);
|
||||
|
||||
httpResponse.StatusCode = (int)HttpStatusCode.OK;
|
||||
httpResponse.ContentType =
|
||||
|
@ -101,20 +101,5 @@ namespace OpenSim.Servers.AssetServer
|
|||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private byte[] SerializeResult(XmlSerializer xs, object data)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
xs.Serialize(xw, data);
|
||||
xw.Flush();
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
byte[] ret = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref ret, (int)ms.Length);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using Nini.Config;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using OpenSim.Servers.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.AssetService;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Servers.AssetServer
|
||||
{
|
||||
public class AssetServerPostHandler : BaseStreamHandler
|
||||
{
|
||||
private IAssetService m_AssetService;
|
||||
|
||||
public AssetServerPostHandler(IAssetService service) :
|
||||
base("POST", "/assets")
|
||||
{
|
||||
m_AssetService = service;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request,
|
||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] result = new byte[0];
|
||||
|
||||
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
|
||||
AssetBase asset = (AssetBase) xs.Deserialize(request);
|
||||
|
||||
string id = m_AssetService.Store(asset);
|
||||
|
||||
xs = new XmlSerializer(typeof(string));
|
||||
return ServerUtils.SerializeResult(xs, id);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,6 +25,12 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Servers.AssetServer
|
||||
{
|
||||
public static class ServerUtils
|
||||
|
@ -71,5 +77,20 @@ namespace OpenSim.Servers.AssetServer
|
|||
return "application/octet-stream";
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] SerializeResult(XmlSerializer xs, object data)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
xs.Serialize(xw, data);
|
||||
xw.Flush();
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
byte[] ret = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref ret, (int)ms.Length);
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,17 +74,31 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
return null;
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
||||
return asset.Metadata;
|
||||
}
|
||||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
return null;
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
||||
return asset.Data;
|
||||
}
|
||||
|
||||
public string Store(AssetBase asset)
|
||||
{
|
||||
return String.Empty;
|
||||
m_Database.CreateAsset(asset);
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
|
|
Loading…
Reference in New Issue