FInish basic asset server functionality on the new asset server
parent
a582d1b1a2
commit
cc2b072f6e
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@ -78,7 +78,7 @@ namespace OpenSim.Servers.AssetServer
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{
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{
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XmlSerializer xs =
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XmlSerializer xs =
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new XmlSerializer(typeof(AssetMetadata));
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new XmlSerializer(typeof(AssetMetadata));
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result = SerializeResult(xs, metadata);
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result = ServerUtils.SerializeResult(xs, metadata);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType =
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httpResponse.ContentType =
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@ -92,7 +92,7 @@ namespace OpenSim.Servers.AssetServer
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if (asset != null)
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if (asset != null)
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{
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{
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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result = SerializeResult(xs, asset);
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result = ServerUtils.SerializeResult(xs, asset);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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httpResponse.ContentType =
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httpResponse.ContentType =
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@ -101,20 +101,5 @@ namespace OpenSim.Servers.AssetServer
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}
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}
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return result;
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return result;
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}
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}
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private byte[] SerializeResult(XmlSerializer xs, object data)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, data);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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byte[] ret = ms.GetBuffer();
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Array.Resize<byte>(ref ret, (int)ms.Length);
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return ret;
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}
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}
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}
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}
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}
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@ -0,0 +1,68 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using System;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenSim.Servers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.AssetService;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Servers.AssetServer
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{
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public class AssetServerPostHandler : BaseStreamHandler
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{
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private IAssetService m_AssetService;
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public AssetServerPostHandler(IAssetService service) :
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base("POST", "/assets")
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{
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m_AssetService = service;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] result = new byte[0];
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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string id = m_AssetService.Store(asset);
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xs = new XmlSerializer(typeof(string));
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return ServerUtils.SerializeResult(xs, id);
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}
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}
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}
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@ -25,6 +25,12 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Text;
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namespace OpenSim.Servers.AssetServer
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namespace OpenSim.Servers.AssetServer
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{
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{
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public static class ServerUtils
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public static class ServerUtils
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@ -71,5 +77,20 @@ namespace OpenSim.Servers.AssetServer
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return "application/octet-stream";
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return "application/octet-stream";
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}
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}
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}
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}
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public static byte[] SerializeResult(XmlSerializer xs, object data)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, data);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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byte[] ret = ms.GetBuffer();
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Array.Resize<byte>(ref ret, (int)ms.Length);
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return ret;
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}
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}
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}
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}
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}
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@ -74,17 +74,31 @@ namespace OpenSim.Services.AssetService
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public AssetMetadata GetMetadata(string id)
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public AssetMetadata GetMetadata(string id)
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{
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{
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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return null;
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AssetBase asset = m_Database.FetchAsset(assetID);
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return asset.Metadata;
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}
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}
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public byte[] GetData(string id)
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public byte[] GetData(string id)
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{
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{
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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return null;
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AssetBase asset = m_Database.FetchAsset(assetID);
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return asset.Data;
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}
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}
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public string Store(AssetBase asset)
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public string Store(AssetBase asset)
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{
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{
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return String.Empty;
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m_Database.CreateAsset(asset);
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return asset.ID;
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}
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}
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public bool UpdateContent(string id, byte[] data)
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public bool UpdateContent(string id, byte[] data)
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