Most is back in its original state :) Hope I didn't break anything... *looks innocent*
parent
459b614b86
commit
cc635a651a
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@ -519,25 +519,18 @@ namespace OpenSim.Framework.Data.MySQL
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// DisplayDataSet(m_dataSet, "Region DataSet");
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_primDataAdapter.Update(m_primTable)");
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m_primDataAdapter.Update(m_primTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_shapeDataAdapter.Update(m_shapeTable)");
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m_shapeDataAdapter.Update(m_shapeTable);
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if (persistPrimInventories)
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{
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_itemsDataAdapter.Update(m_itemsTable)");
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m_itemsDataAdapter.Update(m_itemsTable);
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}
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_terrainDataAdapter.Update(m_terrainTable)");
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m_terrainDataAdapter.Update(m_terrainTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_landDataAdapter.Update(m_landTable)");
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m_landDataAdapter.Update(m_landTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_landAccessListDataAdapter.Update(m_landAccessListTable)");
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m_landAccessListDataAdapter.Update(m_landAccessListTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_dataSet.AcceptChanges()");
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m_dataSet.AcceptChanges();
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}
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@ -121,14 +121,15 @@ namespace OpenSim.Region.Environment.LandManagement
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{
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for (int i = 0; i < data.Count; i++)
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{
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try
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{
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//try
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//{
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IncomingLandObjectFromStorage(data[i]);
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}
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catch (Exception ex)
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{
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MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
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}
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//}
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//catch (Exception ex)
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//{
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//MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
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//throw ex;
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//}
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}
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//foreach (LandData parcel in data)
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//{
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