diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 133a629dcf..344df2b942 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -920,7 +920,9 @@ namespace OpenSim.Region.ClientStack.Linden meshitem.Name = name; meshitem.AssetType = (int)AssetType.Mesh; meshitem.InvType = (int)InventoryType.Mesh; - meshitem.Folder = UUID.Zero; // send to default + // meshitem.Folder = UUID.Zero; // send to default + + meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show // If we set PermissionMask.All then when we rez the item the next permissions will replace the current // (owner) permissions. This becomes a problem if next permissions are changed.