added in a few more tests

0.6.0-stable
Sean Dague 2008-09-10 19:14:12 +00:00
parent 4f279c0b3e
commit cc7ff3ac2e
1 changed files with 40 additions and 6 deletions

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework;
using OpenSim.Data.SQLite;
using OpenSim.Region.Environment.Scenes;
@ -64,24 +65,57 @@ namespace OpenSim.Data.SQLite.Tests
Assert.AreEqual(0, objs.Count);
}
// SOG round trips
// * store objects, make sure they save
// * update
[Test]
public void T010_StoreObject()
public void T010_StoreSimpleObject()
{
SceneObjectGroup sog = NewSOG();
SceneObjectGroup sog = NewSOG("object1");
SceneObjectGroup sog2 = NewSOG("object2");
db.StoreObject(sog, region);
db.StoreObject(sog2, region);
// This tests the ADO.NET driver
List<SceneObjectGroup> objs = db.LoadObjects(region);
Assert.AreEqual(1, objs.Count);
Assert.AreEqual(2, objs.Count);
// This confirms things actually went to disk
db = new SQLiteRegionData();
db.Initialise(connect);
List<SceneObjectGroup> objs2 = db.LoadObjects(region);
Assert.AreEqual(2, objs2.Count);
}
[Test]
public void T011_ObjectNames()
{
List<SceneObjectGroup> objs = db.LoadObjects(region);
foreach (SceneObjectGroup sog in objs)
{
SceneObjectPart p = sog.RootPart;
Assert.That("", Text.DoesNotMatch(p.Name));
Assert.That(p.Name, Text.Matches(p.Description));
}
}
private SceneObjectGroup NewSOG()
[Test]
public void T010_UpdateObject()
{
}
private SceneObjectGroup NewSOG(string name)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart();
sop.LocalId = 1;
sop.Name = "";
sop.Description = "";
sop.Name = name;
sop.Description = name;
sop.Text = "";
sop.SitName = "";
sop.TouchName = "";