added in a few more tests
parent
4f279c0b3e
commit
cc7ff3ac2e
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Data.SQLite;
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using OpenSim.Region.Environment.Scenes;
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@ -64,24 +65,57 @@ namespace OpenSim.Data.SQLite.Tests
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Assert.AreEqual(0, objs.Count);
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}
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// SOG round trips
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// * store objects, make sure they save
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// * update
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[Test]
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public void T010_StoreObject()
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public void T010_StoreSimpleObject()
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{
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SceneObjectGroup sog = NewSOG();
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SceneObjectGroup sog = NewSOG("object1");
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SceneObjectGroup sog2 = NewSOG("object2");
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db.StoreObject(sog, region);
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db.StoreObject(sog2, region);
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// This tests the ADO.NET driver
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List<SceneObjectGroup> objs = db.LoadObjects(region);
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Assert.AreEqual(1, objs.Count);
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Assert.AreEqual(2, objs.Count);
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// This confirms things actually went to disk
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db = new SQLiteRegionData();
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db.Initialise(connect);
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List<SceneObjectGroup> objs2 = db.LoadObjects(region);
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Assert.AreEqual(2, objs2.Count);
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}
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private SceneObjectGroup NewSOG()
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[Test]
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public void T011_ObjectNames()
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{
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List<SceneObjectGroup> objs = db.LoadObjects(region);
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foreach (SceneObjectGroup sog in objs)
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{
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SceneObjectPart p = sog.RootPart;
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Assert.That("", Text.DoesNotMatch(p.Name));
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Assert.That(p.Name, Text.Matches(p.Description));
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}
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}
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[Test]
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public void T010_UpdateObject()
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{
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}
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private SceneObjectGroup NewSOG(string name)
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart();
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sop.LocalId = 1;
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sop.Name = "";
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sop.Description = "";
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sop.Name = name;
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sop.Description = name;
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sop.Text = "";
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sop.SitName = "";
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sop.TouchName = "";
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