Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
parent
af27180131
commit
cc8fbf76e6
|
@ -4050,9 +4050,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
rigidBody,
|
||||
m_localId);
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
|
||||
pa = null;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue