diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 0bb7fff6aa..725c54f8e9 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -156,16 +156,18 @@ namespace OpenSim.Region.Framework.Scenes } catch (Exception e) { - m_log.ErrorFormat("[ASSET GATHERER]: Failed to get part - {0}", e); - m_log.DebugFormat("[ASSET GATHERER]: Texture entry length for prim was {0} (min is 46)", part.Shape.TextureEntry.Length); + m_log.ErrorFormat("[UUID GATHERER]: Failed to get part - {0}", e); + m_log.DebugFormat( + "[UUID GATHERER]: Texture entry length for prim was {0} (min is 46)", + part.Shape.TextureEntry.Length); } } - } + } /// /// The callback made when we request the asset for an object from the asset service. - /// - protected void AssetRequestCallback(UUID assetID, AssetBase asset) + /// + protected void AssetReceived(string id, Object sender, AssetBase asset) { lock (this) { @@ -175,11 +177,6 @@ namespace OpenSim.Region.Framework.Scenes } } - protected void AssetReceived(string id, Object sender, AssetBase asset) - { - AssetRequestCallback(asset.FullID, asset); - } - /// /// Get an asset synchronously, potentially using an asynchronous callback. If the /// asynchronous callback is used, we will wait for it to complete.