diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 0bb7fff6aa..725c54f8e9 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -156,16 +156,18 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
- m_log.ErrorFormat("[ASSET GATHERER]: Failed to get part - {0}", e);
- m_log.DebugFormat("[ASSET GATHERER]: Texture entry length for prim was {0} (min is 46)", part.Shape.TextureEntry.Length);
+ m_log.ErrorFormat("[UUID GATHERER]: Failed to get part - {0}", e);
+ m_log.DebugFormat(
+ "[UUID GATHERER]: Texture entry length for prim was {0} (min is 46)",
+ part.Shape.TextureEntry.Length);
}
}
- }
+ }
///
/// The callback made when we request the asset for an object from the asset service.
- ///
- protected void AssetRequestCallback(UUID assetID, AssetBase asset)
+ ///
+ protected void AssetReceived(string id, Object sender, AssetBase asset)
{
lock (this)
{
@@ -175,11 +177,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- protected void AssetReceived(string id, Object sender, AssetBase asset)
- {
- AssetRequestCallback(asset.FullID, asset);
- }
-
///
/// Get an asset synchronously, potentially using an asynchronous callback. If the
/// asynchronous callback is used, we will wait for it to complete.