Merge branch 'master' into careminster-presence-refactor
commit
ccd6e5d071
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@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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regionsToLoad[i].EstateSettings.Save();
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if (scene != null)
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{
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m_newRegionCreatedHandler = OnNewRegionCreated;
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@ -29,6 +29,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Globalization;
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using System.IO;
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using System.Net;
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using System.Net.Security;
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@ -557,34 +558,27 @@ namespace OpenSim.Framework
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{
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float qx = GetQ(x);
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float qy = GetQ(y);
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if (qx < qy)
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return -1;
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if (qx == qy)
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return 0;
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return 1;
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return qy.CompareTo(qx); // descending order
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}
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private float GetQ(Object o)
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{
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// Example: image/png;q=0.9
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float qvalue = 1F;
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if (o is String)
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{
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string mime = (string)o;
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string[] parts = mime.Split(new char[] { ';' });
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string[] parts = mime.Split(';');
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if (parts.Length > 1)
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{
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string[] kvp = parts[1].Split(new char[] { '=' });
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string[] kvp = parts[1].Split('=');
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if (kvp.Length == 2 && kvp[0] == "q")
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{
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float qvalue = 1F;
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float.TryParse(kvp[1], out qvalue);
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return qvalue;
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}
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float.TryParse(kvp[1], NumberStyles.Number, CultureInfo.InvariantCulture, out qvalue);
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}
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}
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return 1F;
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return qvalue;
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}
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}
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@ -877,9 +877,7 @@ namespace OpenSim
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/// <summary>
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/// Load the estate information for the provided RegionInfo object.
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/// </summary>
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/// <param name="regInfo">
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/// A <see cref="RegionInfo"/>
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/// </param>
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/// <param name="regInfo"></param>
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public void PopulateRegionEstateInfo(RegionInfo regInfo)
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{
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IEstateDataService estateDataService = EstateDataService;
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@ -901,7 +899,13 @@ namespace OpenSim
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regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
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regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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//regInfo.EstateSettings.Save();
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// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
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// Therefore, we need to do an initial save here otherwise the new estate name will be reset
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// back to the default. The reloading of estate settings by scene could be eliminated if it
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// knows that the passed in settings in RegionInfo are already valid. Also, it might be
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// possible to eliminate some additional later saves made by callers of this method.
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regInfo.EstateSettings.Save();
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break;
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}
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else
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@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
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m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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}
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@ -30,21 +30,29 @@ using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Security;
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using System.Text;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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/// <summary>
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/// Estate management console commands.
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/// </summary>
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public class EstateManagementCommands
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected EstateManagementModule m_module;
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protected Commander m_commander = new Commander("estate");
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public EstateManagementCommands(EstateManagementModule module)
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{
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m_module = module;
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@ -52,19 +60,59 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void Initialise()
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{
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m_module.Scene.AddCommand(this, "set terrain texture",
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m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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m_module.Scene.AddCommand(m_module, "set terrain texture",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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" that coordinate.",
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consoleSetTerrainTexture);
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m_module.Scene.AddCommand(this, "set terrain heights",
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m_module.Scene.AddCommand(m_module, "set terrain heights",
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"set terrain heights <corner> <min> <max> [<x>] [<y>]",
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"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
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consoleSetTerrainHeights);
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Command showCommand
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= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
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m_commander.RegisterCommand("show", showCommand);
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m_module.Scene.RegisterModuleCommander(m_commander);
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m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
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}
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public void Close()
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{
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m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
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m_module.Scene.UnregisterModuleCommander(m_commander.Name);
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}
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/// <summary>
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/// Processes commandline input. Do not call directly.
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/// </summary>
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/// <param name="args">Commandline arguments</param>
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protected void EventManagerOnPluginConsole(string[] args)
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{
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if (args[0] == "estate")
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{
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if (args.Length == 1)
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{
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m_commander.ProcessConsoleCommand("help", new string[0]);
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return;
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}
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string[] tmpArgs = new string[args.Length - 2];
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int i;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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protected void consoleSetTerrainTexture(string module, string[] args)
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@ -152,5 +200,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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}
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protected void ShowEstatesCommand(Object[] args)
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{
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StringBuilder report = new StringBuilder();
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RegionInfo ri = m_module.Scene.RegionInfo;
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EstateSettings es = ri.EstateSettings;
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report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
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report.AppendFormat(
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"{0,-20} {1,-7} {2,-20}\n",
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"Estate Name",
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"ID",
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"Owner");
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report.AppendFormat(
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"{0,-20} {1,-7} {2,-20}\n",
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es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
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MainConsole.Instance.Output(report.ToString());
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}
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}
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}
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@ -32,6 +32,7 @@ using System.Reflection;
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using System.Security;
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using System.Timers;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -40,7 +41,8 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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public class EstateManagementModule : IEstateModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
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public class EstateManagementModule : IEstateModule, INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -48,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private Timer m_regionChangeTimer = new Timer();
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public Scene Scene { get; private set; }
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public IUserManagement UserManager { get; private set; }
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protected EstateManagementCommands m_commands;
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@ -910,7 +913,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public string Name { get { return "EstateManagementModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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{
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m_regionChangeTimer.AutoReset = false;
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m_regionChangeTimer.Interval = 2000;
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@ -925,25 +934,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_commands.Initialise();
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}
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public void PostInitialise()
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public void RemoveRegion(Scene scene) {}
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public void RegionLoaded(Scene scene)
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{
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// Sets up the sun module based no the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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Scene.TriggerEstateSunUpdate();
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scene.TriggerEstateSunUpdate();
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UserManager = scene.RequestModuleInterface<IUserManagement>();
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "EstateManagementModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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m_commands.Close();
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}
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#endregion
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@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public delegate void ChangeDelegate(UUID regionID);
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public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
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public interface IEstateModule : IRegionModule
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public interface IEstateModule
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{
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event ChangeDelegate OnRegionInfoChange;
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event ChangeDelegate OnEstateInfoChange;
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@ -2142,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Quaternion newRot;
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if (this.LinkNum < 2) //KF Single or root prim
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if (this.LinkNum == 0 || this.LinkNum == 1)
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{
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newRot = RotationOffset;
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}
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@ -711,6 +711,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// and convert the regionName to the target region
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if (regionName.Contains(".") && regionName.Contains(":"))
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{
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// Even though we use none of the results, we need to perform this call because it appears
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// to have some the side effect of setting up hypergrid teleport locations.
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World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
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// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
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@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
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if (!UUID.TryParse(id, out assetID))
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{
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m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
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m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id);
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return null;
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}
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