Formatting cleanup.
parent
123884aefe
commit
cce451d9de
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@ -68,13 +68,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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m_log.Info("[MRM] Enabling MRM Module");
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m_log.Info("[MRM] Enabling MRM Module");
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m_scene = scene;
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m_scene = scene;
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// when hidden, we don't listen for client initiated script events
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// when hidden, we don't listen for client initiated script events
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// only making the MRM engine available for region modules
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// only making the MRM engine available for region modules
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if(!source.Configs["MRM"].GetBoolean("Hidden", false))
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if (!source.Configs["MRM"].GetBoolean("Hidden", false))
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{
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{
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scene.EventManager.OnRezScript += EventManager_OnRezScript;
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scene.EventManager.OnRezScript += EventManager_OnRezScript;
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}
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}
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scene.EventManager.OnFrame += EventManager_OnFrame;
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scene.EventManager.OnFrame += EventManager_OnFrame;
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scene.RegisterModuleInterface<IMRMModule>(this);
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scene.RegisterModuleInterface<IMRMModule>(this);
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@ -198,7 +198,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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/// <returns></returns>
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/// <returns></returns>
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internal string CompileFromDotNetText(string Script, string uuid)
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internal string CompileFromDotNetText(string Script, string uuid)
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{
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{
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m_log.Info("MRM 1");
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m_log.Info("MRM 1");
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const string ext = ".cs";
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const string ext = ".cs";
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const string FilePrefix = "MiniModule";
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const string FilePrefix = "MiniModule";
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@ -1862,14 +1862,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup == null)
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if (part.ParentGroup == null)
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{
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{
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if ((targetPos.z < ground) && disable_underground_movement)
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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targetPos.z = ground;
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part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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}
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}
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else if (part.ParentGroup.RootPart == part)
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else if (part.ParentGroup.RootPart == part)
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{
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{
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if ((targetPos.z < ground) && disable_underground_movement)
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if ((targetPos.z < ground) && disable_underground_movement)
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targetPos.z = ground;
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targetPos.z = ground;
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SceneObjectGroup parent = part.ParentGroup;
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SceneObjectGroup parent = part.ParentGroup;
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parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
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}
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}
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