Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

cpu-performance
Diva Canto 2013-07-13 09:53:05 -07:00
commit ccee2959f7
5 changed files with 121 additions and 10 deletions

View File

@ -224,5 +224,26 @@ public class CounterStat : Stat
}
}
}
// CounterStat is a basic stat plus histograms
public override OSDMap ToOSDMap()
{
// Get the foundational instance
OSDMap map = base.ToOSDMap();
map["StatType"] = "CounterStat";
// If there are any histograms, add a new field that is an array of histograms as OSDMaps
if (m_histograms.Count > 0)
{
OSDArray histos = new OSDArray();
foreach (EventHistogram histo in m_histograms.Values)
{
histos.Add(histo.GetHistogramAsOSDMap());
}
map.Add("Histograms", histos);
}
return map;
}
}
}

View File

@ -242,6 +242,7 @@ namespace OpenSim.Framework.Monitoring
ret.Add("Description", OSD.FromString(Description));
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
return ret;
}

View File

@ -30,6 +30,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
@ -168,6 +170,70 @@ namespace OpenSim.Framework.Monitoring
}
}
// Creates an OSDMap of the format:
// { categoryName: {
// containerName: {
// statName: {
// "Name": name,
// "ShortName": shortName,
// ...
// },
// statName: {
// "Name": name,
// "ShortName": shortName,
// ...
// },
// ...
// },
// containerName: {
// ...
// },
// ...
// },
// categoryName: {
// ...
// },
// ...
// }
// The passed in parameters will filter the categories, containers and stats returned. If any of the
// parameters are either EmptyOrNull or the AllSubCommand value, all of that type will be returned.
// Case matters.
public static OSDMap GetStatsAsOSDMap(string pCategoryName, string pContainerName, string pStatName)
{
OSDMap map = new OSDMap();
foreach (string catName in RegisteredStats.Keys)
{
// Do this category if null spec, "all" subcommand or category name matches passed parameter.
// Skip category if none of the above.
if (!(String.IsNullOrEmpty(pCategoryName) || pCategoryName == AllSubCommand || pCategoryName == catName))
continue;
OSDMap contMap = new OSDMap();
foreach (string contName in RegisteredStats[catName].Keys)
{
if (!(string.IsNullOrEmpty(pContainerName) || pContainerName == AllSubCommand || pContainerName == contName))
continue;
OSDMap statMap = new OSDMap();
SortedDictionary<string, Stat> theStats = RegisteredStats[catName][contName];
foreach (string statName in theStats.Keys)
{
if (!(String.IsNullOrEmpty(pStatName) || pStatName == AllSubCommand || pStatName == statName))
continue;
statMap.Add(statName, theStats[statName].ToOSDMap());
}
contMap.Add(contName, statMap);
}
map.Add(catName, contMap);
}
return map;
}
// /// <summary>
// /// Start collecting statistics related to assets.
// /// Should only be called once.

View File

@ -4272,10 +4272,14 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
}
// Subscribe for physics collision events if needed for scripts and sounds
/// <summary>
/// Subscribe for physics collision events if needed for scripts and sounds
/// </summary>
public void SubscribeForCollisionEvents()
{
if (PhysActor != null)
PhysicsActor pa = PhysActor;
if (pa != null)
{
if (
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
@ -4293,20 +4297,20 @@ namespace OpenSim.Region.Framework.Scenes
(CollisionSound != UUID.Zero)
)
{
if (!PhysActor.SubscribedEvents())
if (!pa.SubscribedEvents())
{
// If not already subscribed for event, set up for a collision event.
PhysActor.OnCollisionUpdate += PhysicsCollision;
PhysActor.SubscribeEvents(1000);
pa.OnCollisionUpdate += PhysicsCollision;
pa.SubscribeEvents(1000);
}
}
else
{
// There is no need to be subscribed to collisions so, if subscribed, remove subscription
if (PhysActor.SubscribedEvents())
if (pa.SubscribedEvents())
{
PhysActor.OnCollisionUpdate -= PhysicsCollision;
PhysActor.UnSubscribeEvents();
pa.OnCollisionUpdate -= PhysicsCollision;
pa.UnSubscribeEvents();
}
}
}

View File

@ -241,7 +241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
{
m_coopTermination = true;
m_coopSleepHandle = new AutoResetEvent(false);
m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
}
}
@ -1201,4 +1201,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
Suspended = false;
}
}
}
/// <summary>
/// Xengine event wait handle.
/// </summary>
/// <remarks>
/// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that
/// when scripts are running in different AppDomains the lease does not expire.
/// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this,
/// proper remoting sponsorship needs to be implemented across the board.
/// </remarks>
public class XEngineEventWaitHandle : EventWaitHandle
{
public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {}
public override Object InitializeLifetimeService()
{
return null;
}
}
}