diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 567c6ea1c0..6f2617602e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -699,7 +699,11 @@ namespace OpenSim.Region.Framework.Scenes set { m_rootPart.Text = value; } } - protected virtual bool InSceneBackup + /// + /// If set to true then the scene object can be backed up in principle, though this will only actually occur + /// if Backup is set. If false then the scene object will never be backed up, Backup will always be false. + /// + protected virtual bool CanBeBackedUp { get { return true; } } @@ -880,7 +884,7 @@ namespace OpenSim.Region.Framework.Scenes /// public virtual void AttachToBackup() { - if (InSceneBackup) + if (CanBeBackedUp) { //m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);