From 130668057fef7512a4caa162f02c407bad819ed9 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 17 Jul 2012 01:42:42 +0200 Subject: [PATCH] Fix merge artefacts --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SceneBase.cs | 1 - .../Region/Framework/Scenes/SceneObjectPartInventory.cs | 9 ++------- 3 files changed, 4 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f437bc832f..05af942f6d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -639,7 +639,7 @@ namespace OpenSim.Region.Framework.Scenes m_sceneGridService = sceneGridService; m_SimulationDataService = simDataService; m_EstateDataService = estateDataService; - m_regionHandle = m_regInfo.RegionHandle; + m_regionHandle = RegionInfo.RegionHandle; m_lastIncoming = 0; m_lastOutgoing = 0; @@ -4156,7 +4156,7 @@ namespace OpenSim.Region.Framework.Scenes // We have to wait until the viewer contacts this region after receiving EAC. // That calls AddNewClient, which finally creates the ScenePresence int flags = GetUserFlags(cAgentData.AgentID); - if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) + if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) { m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); return false; diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index e8134cd866..8db439720c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs @@ -113,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes protected ulong m_regionHandle; protected string m_regionName; - protected RegionInfo m_regInfo; public ITerrainChannel Heightmap; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 1c9a17ef9e..e010864b59 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -355,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); if (null == asset) { + string msg = String.Format("asset ID {0} could not be found", item.AssetID); + StoreScriptError(item.ItemID, msg); m_log.ErrorFormat( "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", item.Name, item.ItemID, m_part.AbsolutePosition, @@ -367,13 +369,6 @@ namespace OpenSim.Region.Framework.Scenes if (m_part.ParentGroup.m_savedScriptState != null) item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); - string msg = String.Format("asset ID {0} could not be found", item.AssetID); - StoreScriptError(item.ItemID, msg); - m_log.ErrorFormat( - "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", - item.Name, item.ItemID, m_part.AbsolutePosition, - m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); - m_items.LockItemsForWrite(true); m_items[item.ItemID].OldItemID = item.OldItemID;