diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b7ecb55126..fe190994ff 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -300,12 +300,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return null;
}
- public UUID SetAttachmentInventoryStatus(
+ ///
+ /// Update the user inventory to the attachment of an item
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ protected UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
- m_log.DebugFormat(
- "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
- remoteClient.Name, att.Name, itemID);
+// m_log.DebugFormat(
+// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
+// remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
@@ -387,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Save avatar attachment information
if (m_scene.AvatarFactory != null)
{
- m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
+ m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 1140b9b8dc..24e481b2bd 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -109,17 +109,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
-
- ///
- /// Update the user inventory to the attachment of an item
- ///
- ///
- ///
- ///
- ///
- ///
- UUID SetAttachmentInventoryStatus(
- SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
///
/// Update the user inventory to show a detach.