* Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
* Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it0.6.0-stable
parent
7d1dcf3e68
commit
cd1978b424
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@ -60,6 +60,13 @@ namespace OpenSim.Region.Environment.Modules
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/// </summary>
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private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue;
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/// <summary>
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/// We're going to record when we get a request for a particular missing texture for each client
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/// XXX This is really a temporary solution to deal with the situation where a client continually requests
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/// the same missing textures
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/// </summary>
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private readonly Dictionary<LLUUID, int> missingTextureRequests = new Dictionary<LLUUID, int>();
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private readonly Scene m_scene;
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private readonly IClientAPI m_client;
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@ -138,12 +145,33 @@ namespace OpenSim.Region.Environment.Modules
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// Needs investigation.
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if (texture == null || texture.Data == null)
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{
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m_log.DebugFormat(
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"[USER TEXTURE DOWNLOAD SERVICE]: Queueing TextureNotFoundSender for {0}, client {1}",
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textureID, m_client.AgentId);
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// We're only going to tell the client once about a missing texture, even if it keeps asking
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// XXX This is to reduce (but not resolve) a current problem where some clients keep requesting the same textures
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// - one might want to do this for all asset requests (or allow a number of retries) in the
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// longer term.
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if (!missingTextureRequests.ContainsKey(textureID))
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{
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m_log.DebugFormat(
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"[USER TEXTURE DOWNLOAD SERVICE]: Queueing TextureNotFoundSender for {0}, client {1}",
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textureID, m_client.AgentId);
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ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
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EnqueueTextureSender(textureNotFoundSender);
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ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
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EnqueueTextureSender(textureNotFoundSender);
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missingTextureRequests.Add(textureID, 1);
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}
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else
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{
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int requests = missingTextureRequests[textureID] + 1;
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if (requests % 20 == 0)
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{
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m_log.WarnFormat(
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"[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for the missing texture {1} from client {2}",
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requests, textureID, m_client.AgentId);
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}
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missingTextureRequests[textureID] = requests;
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}
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}
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else
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{
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