work around some 'tests' errors: fix wrong parameters
parent
81b7f5551c
commit
cd29abf1ac
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@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(so.Backup, Is.True);
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Assert.That(so.Backup, Is.True);
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m_numberOfAttachEventsFired = 0;
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m_numberOfAttachEventsFired = 0;
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false);
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// Check status on scene presence
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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Assert.That(sp.HasAttachments(), Is.True);
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@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
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m_numberOfAttachEventsFired = 0;
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m_numberOfAttachEventsFired = 0;
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, true, false);
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// Check status on scene presence
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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Assert.That(sp.HasAttachments(), Is.True);
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@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Test wearing a different attachment from the ground.
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// Test wearing a different attachment from the ground.
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{
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{
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scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
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scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false);
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// Check status on scene presence
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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Assert.That(sp.HasAttachments(), Is.True);
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@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Test rewearing an already worn attachment from ground. Nothing should happen.
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// Test rewearing an already worn attachment from ground. Nothing should happen.
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{
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{
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scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
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scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false);
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// Check status on scene presence
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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Assert.That(sp.HasAttachments(), Is.True);
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@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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sp2.AbsolutePosition = new Vector3(0, 0, 0);
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sp2.AbsolutePosition = new Vector3(0, 0, 0);
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sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
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sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false);
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Assert.That(sp.HasAttachments(), Is.False);
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Assert.That(sp.HasAttachments(), Is.False);
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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