Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.

prebuild-update
Diva Canto 2010-07-19 08:07:37 -07:00
parent a974704a3e
commit cd2bb7daf3
1 changed files with 0 additions and 1 deletions

View File

@ -201,7 +201,6 @@ namespace OpenSim.Region.Framework.Scenes
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
}
}
}