Moved some code up to AddRegion, so that other modules that depend on it don't crash. This code needs to be removed as soon as user services is refactored.

prioritization
Diva Canto 2009-10-14 19:15:11 -07:00
parent fe4109a5b0
commit cd321ec4d2
1 changed files with 6 additions and 6 deletions

View File

@ -154,6 +154,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
// Yikes!! Remove this as soon as user services get refactored
LocalAssetServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
LocalInventoryServerURI = scene.CommsManager.NetworkServersInfo.InventoryURL;
LocalUserServerURI = scene.CommsManager.NetworkServersInfo.UserURL;
HGNetworkServersInfo.Init(LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI);
}
public void RemoveRegion(Scene scene)
@ -173,9 +179,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
if (!m_Initialized)
{
m_aScene = scene;
LocalAssetServerURI = m_aScene.CommsManager.NetworkServersInfo.UserURL;
LocalInventoryServerURI = m_aScene.CommsManager.NetworkServersInfo.InventoryURL;
LocalUserServerURI = m_aScene.CommsManager.NetworkServersInfo.UserURL;
m_HypergridServiceConnector = new HypergridServiceConnector(scene.AssetService);
@ -189,9 +192,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
MainConsole.Instance.Commands.AddCommand("HGGridServicesConnector", false, "link-mapping", "link-mapping [<x> <y>] <cr>",
"Set local coordinate to map HG regions to", hgCommands.RunCommand);
// Yikes!! Remove this as soon as user services get refactored
HGNetworkServersInfo.Init(LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI);
m_Initialized = true;
}
}