Remove OpenSim.Region.Examples.SimpleModule
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!0.7.2-post-fixes
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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public class ComplexObject : SceneObjectGroup
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{
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private readonly Quaternion m_rotationDirection;
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protected override bool InSceneBackup
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{
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get
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{
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return false;
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}
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}
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private class RotatingWheel : SceneObjectPart
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{
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private readonly Quaternion m_rotationDirection;
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public RotatingWheel()
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{
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}
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public RotatingWheel(
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UUID ownerID, Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
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: base(ownerID, PrimitiveBaseShape.Default, groupPosition, Quaternion.Identity, offsetPosition)
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{
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m_rotationDirection = rotationDirection;
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Flags |= PrimFlags.Touch;
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}
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public override void UpdateMovement()
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{
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UpdateRotation(RotationOffset * m_rotationDirection);
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}
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}
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public override void UpdateMovement()
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{
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UpdateGroupRotationR(GroupRotation * m_rotationDirection);
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base.UpdateMovement();
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}
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public ComplexObject()
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{
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}
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public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
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: base(ownerID, pos, PrimitiveBaseShape.Default)
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{
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m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0, 0, 0.75f),
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new Quaternion(0.05f, 0, 0)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0, 0, -0.75f),
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new Quaternion(-0.05f, 0, 0)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0, 0.75f, 0),
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new Quaternion(0.5f, 0, 0.05f)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0, -0.75f, 0),
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new Quaternion(-0.5f, 0, -0.05f)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(0.75f, 0, 0),
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new Quaternion(0, 0.5f, 0.05f)));
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AddPart(
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new RotatingWheel(ownerID, pos, new Vector3(-0.75f, 0, 0),
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new Quaternion(0, -0.5f, -0.05f)));
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RootPart.Flags |= PrimFlags.Touch;
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}
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public override void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)
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{
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m_parts.Remove(part.UUID);
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remoteClient.SendKillObject(m_regionHandle, part.LocalId);
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remoteClient.AddMoney(1);
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remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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}
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public override void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)
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{
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if (m_parts.Count == 1)
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{
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m_parts.Remove(m_rootPart.UUID);
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m_scene.DeleteSceneObject(this, false);
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remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
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remoteClient.AddMoney(50);
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", UUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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}
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}
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}
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}
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@ -1,68 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Diagnostics;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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public class CpuCounterObject : SceneObjectGroup
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{
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protected override bool InSceneBackup
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{
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get
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{
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return false;
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}
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}
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private PerformanceCounter m_counter;
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public CpuCounterObject(UUID ownerID, Vector3 pos)
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: base(ownerID, pos, PrimitiveBaseShape.Default)
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{
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String objectName = "Processor";
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String counterName = "% Processor Time";
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String instanceName = "_Total";
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m_counter = new PerformanceCounter(objectName, counterName, instanceName);
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}
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public override void UpdateMovement()
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{
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float cpu = m_counter.NextValue()/40f;
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Vector3 size = new Vector3(cpu, cpu, cpu);
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RootPart.Resize(size);
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base.UpdateMovement();
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}
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}
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}
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@ -1,51 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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public class FileSystemObject : SceneObjectGroup
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{
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public FileSystemObject(FileInfo fileInfo, Vector3 pos)
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: base(UUID.Zero, pos, PrimitiveBaseShape.Default)
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{
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Text = fileInfo.Name;
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}
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protected override bool InSceneBackup
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{
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get
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{
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return false;
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,62 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("http://opensimulator.org")]
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[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
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[assembly: AssemblyCopyright("Copyright (c) 2008")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("0.6.5.*")]
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[assembly: AssemblyVersion("0.6.5.*")]
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[assembly: AssemblyFileVersion("0.6.5.0")]
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!!!IMPORTANT NOTE!!!
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This code snippet provided as an example of coding functional content with region modules.
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As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
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So, use at own peril and in dedicated instance.
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Peace.
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@ -1,147 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System.Collections.Generic;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Examples.SimpleModule
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{
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/// <summary>
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/// Example region module.
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/// </summary>
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/// <remarks>
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/// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into
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/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
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/// Please see the README.txt in this project on the filesystem for some more information.
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/// Nonetheless, it may contain some useful example code so has been left here for now.
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///
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/// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
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/// </remarks>
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public class RegionModule : IRegionModule
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{
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#region IRegionModule Members
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private Scene m_scene;
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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}
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public void PostInitialise()
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{
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// RegionInfo regionInfo = m_scene.RegionInfo;
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// Vector3 pos = new Vector3(110, 129, 27);
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//AddCpuCounter(regionInfo, pos);
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// AddComplexObjects(regionInfo, pos);
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AddAvatars();
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// AddFileSystemObjects();
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}
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// private void AddFileSystemObjects()
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// {
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// DirectoryInfo dirInfo = new DirectoryInfo(".");
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// float x = 0;
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// float z = 0;
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// foreach (FileInfo fileInfo in dirInfo.GetFiles())
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// {
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// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
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// x = x + 2;
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// if (x > 50)
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// {
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// x = 0;
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// z = z + 2;
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// }
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// FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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// m_scene.AddNewSceneObject(fileObject, true);
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// }
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// }
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private void AddAvatars()
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{
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for (int i = 0; i < 1; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
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m_scene.AddNewClient(m_character, PresenceType.Npc);
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m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (!sp.IsChildAgent)
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sp.AbsolutePosition =
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new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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});
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}
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// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
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// {
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// int objs = 3;
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// for (int i = 0; i < (objs*objs*objs); i++)
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// {
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// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// ComplexObject complexObject =
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// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + posOffset);
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// m_scene.AddNewSceneObject(complexObject, true);
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// }
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// }
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// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
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// {
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// SceneObjectGroup sceneObject =
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, pos + new Vector3(1f, 1f, 1f));
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// m_scene.AddNewSceneObject(sceneObject, true);
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// }
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public void Close()
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{
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m_scene = null;
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}
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public string Name
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{
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get { return GetType().AssemblyQualifiedName; }
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}
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public bool IsSharedModule
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{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
28
prebuild.xml
28
prebuild.xml
|
@ -2052,34 +2052,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../../bin/"/>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="Nini" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<!-- Data Base Modules -->
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL" path="OpenSim/Data/MySQL" type="Library">
|
||||
<Configuration name="Debug">
|
||||
|
|
Loading…
Reference in New Issue