A couple of more ways attachment point is sent
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>viewer-2-initial-appearance
parent
de696a2fc6
commit
cd4d7a7c35
|
@ -113,6 +113,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
|
||||
// be removed when that functionality is implemented in opensim
|
||||
AttachmentPt &= 0x7f;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
|
||||
{
|
||||
|
@ -142,6 +146,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
|
||||
// be removed when that functionality is implemented in opensim
|
||||
AttachmentPt &= 0x7f;
|
||||
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
|
|
Loading…
Reference in New Issue