A couple of more ways attachment point is sent

Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
viewer-2-initial-appearance
Latif Khalifa 2010-10-15 07:24:57 +02:00 committed by Teravus Ovares (Dan Olivares)
parent de696a2fc6
commit cd4d7a7c35
1 changed files with 8 additions and 0 deletions

View File

@ -113,6 +113,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// Calls attach with a Zero position
if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
{
@ -142,6 +146,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.