Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
parent
5c48c3c57a
commit
cd61567de8
|
@ -73,6 +73,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
|
||||
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
||||
|
||||
private IEventQueue m_eqModule;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface
|
||||
|
@ -147,7 +149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
public virtual void RemoveRegion(Scene scene) {}
|
||||
|
||||
public virtual void RegionLoaded(Scene scene) {}
|
||||
public virtual void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_eqModule = m_scene.RequestModuleInterface<IEventQueue>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -392,8 +400,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return;
|
||||
}
|
||||
|
||||
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
|
||||
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
|
||||
|
@ -410,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
ResetFromTransit(sp.UUID);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -510,16 +516,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
#endregion
|
||||
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||
|
||||
if (eq != null)
|
||||
if (m_eqModule != null)
|
||||
{
|
||||
eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
|
||||
m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
|
||||
|
||||
// ES makes the client send a UseCircuitCode message to the destination,
|
||||
// which triggers a bunch of things there.
|
||||
// So let's wait
|
||||
Thread.Sleep(200);
|
||||
|
||||
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -558,10 +564,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
|
||||
capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
|
||||
|
||||
if (eq != null)
|
||||
if (m_eqModule != null)
|
||||
{
|
||||
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
|
||||
0, teleportFlags, capsPath, sp.UUID);
|
||||
m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1116,11 +1121,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
|
||||
|
||||
IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
if (m_eqModule != null)
|
||||
{
|
||||
eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
|
||||
capsPath, agent.UUID, agent.ControllingClient.SessionId);
|
||||
m_eqModule.CrossRegion(
|
||||
neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
|
||||
capsPath, agent.UUID, agent.ControllingClient.SessionId);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1468,8 +1473,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (regionAccepted && newAgent)
|
||||
{
|
||||
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
if (m_eqModule != null)
|
||||
{
|
||||
#region IP Translation for NAT
|
||||
IClientIPEndpoint ipepClient;
|
||||
|
@ -1483,8 +1487,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"and EstablishAgentCommunication with seed cap {4}",
|
||||
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||
|
||||
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
||||
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue