Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
parent
5c48c3c57a
commit
cd61567de8
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@ -73,6 +73,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
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new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
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private IEventQueue m_eqModule;
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#region ISharedRegionModule
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public Type ReplaceableInterface
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@ -147,7 +149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public virtual void RemoveRegion(Scene scene) {}
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public virtual void RegionLoaded(Scene scene) {}
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public virtual void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_eqModule = m_scene.RequestModuleInterface<IEventQueue>();
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}
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#endregion
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@ -392,8 +400,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
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@ -510,16 +516,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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if (eq != null)
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if (m_eqModule != null)
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{
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eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(200);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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@ -558,10 +564,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
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capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
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if (eq != null)
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if (m_eqModule != null)
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{
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eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
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0, teleportFlags, capsPath, sp.UUID);
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m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
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}
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else
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{
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@ -1116,11 +1121,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
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IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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if (m_eqModule != null)
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{
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eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
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capsPath, agent.UUID, agent.ControllingClient.SessionId);
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m_eqModule.CrossRegion(
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neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
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capsPath, agent.UUID, agent.ControllingClient.SessionId);
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}
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else
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{
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@ -1468,8 +1473,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (regionAccepted && newAgent)
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{
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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if (m_eqModule != null)
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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@ -1483,8 +1487,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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"and EstablishAgentCommunication with seed cap {4}",
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scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
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eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
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m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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{
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