Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't).
parent
ed74be6599
commit
cd6dce1108
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@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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///
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/// DeleteToInventory
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/// Used in DeleteToInventory
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///
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public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
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protected override void ExportAsset(UUID agentID, UUID assetID)
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{
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UUID ret = UUID.Zero;
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// HACK: Only works for lists of length one.
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// Intermediate version, just to make things compile
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foreach (SceneObjectGroup g in objectGroups)
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ret = DeleteToInventory(action, folderID, g, remoteClient);
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return ret;
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}
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// DO NOT OVERRIDE THE BASE METHOD
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public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
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if (!assetID.Equals(UUID.Zero))
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{
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if (remoteClient != null)
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UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
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}
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UploadInventoryItem(agentID, assetID, "", 0);
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else
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m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
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return assetID;
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}
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///
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@ -330,11 +330,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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}
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// This is a hook to do some per-asset post-processing for subclasses that need that
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ExportAsset(remoteClient.AgentId, assetID);
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}
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return assetID;
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}
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protected virtual void ExportAsset(UUID agentID, UUID assetID)
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{
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// nothing to do here
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}
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/// <summary>
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/// Add relevant permissions for an object to the item.
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/// </summary>
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