Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.

Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
bulletsim
Justin Clark-Casey (justincc) 2011-04-28 22:59:12 +01:00
parent 50aa93137d
commit cd7517ccb9
3 changed files with 14 additions and 6 deletions

View File

@ -41,8 +41,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
/// </summary> /// </summary>
public class AgentAssetTransactions public class AgentAssetTransactions
{ {
// private static readonly ILog m_log = LogManager.GetLogger( // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// MethodBase.GetCurrentMethod().DeclaringType);
// Fields // Fields
private bool m_dumpAssetsToFile; private bool m_dumpAssetsToFile;
@ -149,6 +148,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
if (asset != null) if (asset != null)
{ {
// m_log.DebugFormat(
// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
// item.Name, part.Name, transactionID);
asset.FullID = UUID.Random(); asset.FullID = UUID.Random();
asset.Name = item.Name; asset.Name = item.Name;
asset.Description = item.Description; asset.Description = item.Description;
@ -156,8 +159,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
item.AssetID = asset.FullID; item.AssetID = asset.FullID;
m_Scene.AssetService.Store(asset); m_Scene.AssetService.Store(asset);
part.Inventory.UpdateInventoryItem(item);
} }
} }
} }

View File

@ -1430,6 +1430,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
else // Updating existing item with new perms etc else // Updating existing item with new perms etc
{ {
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
// currentItem.Name, part.Name);
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null) if (agentTransactions != null)
{ {

View File

@ -693,8 +693,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
TaskInventoryItem it = GetInventoryItem(item.ItemID); TaskInventoryItem it = GetInventoryItem(item.ItemID);
if (it != null) if (it != null)
{ {
// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
item.ParentID = m_part.UUID; item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID; item.ParentPartID = m_part.UUID;
@ -714,11 +715,13 @@ namespace OpenSim.Region.Framework.Scenes
if (fireScriptEvents) if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY); m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
if (considerChanged) if (considerChanged)
{ {
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
} }
return true; return true;
} }
else else