Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)prebuild-update
parent
dd14016885
commit
cd8bb316ea
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Normal Calculations
|
// Normal Calculations
|
||||||
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
||||||
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Normal Calculations
|
//Normal Calculations
|
||||||
return m_scene.objectCapacity;
|
return m_scene.RegionInfo.ObjectCapacity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -478,8 +478,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
set { m_sceneGraph.RestorePresences = value; }
|
set { m_sceneGraph.RestorePresences = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public int objectCapacity = 45000;
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region BinaryStats
|
#region BinaryStats
|
||||||
|
@ -687,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
|
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
|
||||||
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
||||||
|
|
||||||
StatsReporter.SetObjectCapacity(objectCapacity);
|
StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
|
||||||
|
|
||||||
// Old
|
// Old
|
||||||
/*
|
/*
|
||||||
|
@ -4119,20 +4117,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Other Methods
|
#region Other Methods
|
||||||
|
|
||||||
public void SetObjectCapacity(int objects)
|
|
||||||
{
|
|
||||||
// Region specific config overrides global
|
|
||||||
//
|
|
||||||
if (RegionInfo.ObjectCapacity != 0)
|
|
||||||
objects = RegionInfo.ObjectCapacity;
|
|
||||||
|
|
||||||
if (StatsReporter != null)
|
|
||||||
{
|
|
||||||
StatsReporter.SetObjectCapacity(objects);
|
|
||||||
}
|
|
||||||
objectCapacity = objects;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
||||||
|
|
|
@ -138,8 +138,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
|
// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
|
||||||
scene.SetObjectCapacity(ObjectCapacity);
|
|
||||||
|
|
||||||
if (m_enabled)
|
if (m_enabled)
|
||||||
{
|
{
|
||||||
scene.RegisterModuleInterface<IMoneyModule>(this);
|
scene.RegisterModuleInterface<IMoneyModule>(this);
|
||||||
|
@ -252,7 +250,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
|
|
||||||
if (config == "Economy" && startupConfig != null)
|
if (config == "Economy" && startupConfig != null)
|
||||||
{
|
{
|
||||||
ObjectCapacity = startupConfig.GetInt("ObjectCapacity", 45000);
|
|
||||||
PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
|
PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
|
||||||
PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
|
PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
|
||||||
PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
|
PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
|
||||||
|
@ -701,7 +698,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
|
|
||||||
if (user != null)
|
if (user != null)
|
||||||
{
|
{
|
||||||
user.SendEconomyData(EnergyEfficiency, ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
|
Scene s = LocateSceneClientIn(user.AgentId);
|
||||||
|
|
||||||
|
user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
|
||||||
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
|
PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
|
||||||
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
|
PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
|
||||||
TeleportMinPrice, TeleportPriceExponent);
|
TeleportMinPrice, TeleportPriceExponent);
|
||||||
|
|
Loading…
Reference in New Issue