From cd9506e8428da7b984bdd833e6855534a90f3b5e Mon Sep 17 00:00:00 2001 From: Tom Date: Tue, 3 Aug 2010 22:41:02 -0700 Subject: [PATCH] Don't know HOW we missed this, llSetPos was broken in child prims (and in the llSetPrimitveParams family), it was using the global coordinate as a start location. This resolves mantis #204 --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 52d32851c9..0a1a10c189 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2116,7 +2116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); + LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); SceneObjectGroup parent = part.ParentGroup; parent.HasGroupChanged = true;