few small changes.

Updated libsl to latest version.
afrisby
MW 2007-08-01 18:04:31 +00:00
parent edc572dacf
commit cdd1285e9e
7 changed files with 37 additions and 8 deletions

View File

@ -4,6 +4,7 @@ using System.Text;
using OpenSim.Framework.Data; using OpenSim.Framework.Data;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Communications.Caches;
using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
namespace OpenSim.Framework.Communications namespace OpenSim.Framework.Communications
{ {

View File

@ -39,6 +39,7 @@ using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration; using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
namespace OpenSim.Framework.UserManagement namespace OpenSim.Framework.UserManagement
{ {

View File

@ -35,6 +35,8 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Region.ClientStack; using OpenSim.Region.ClientStack;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
using InventoryItem = OpenSim.Framework.Inventory.InventoryItem;
namespace OpenSim.Assets namespace OpenSim.Assets
{ {

View File

@ -87,6 +87,19 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
protected LLObject.MaterialType m_material;
public byte Material
{
get
{
return (byte)m_material;
}
set
{
m_material = (LLObject.MaterialType) value;
}
}
protected ulong m_regionHandle; protected ulong m_regionHandle;
public ulong RegionHandle public ulong RegionHandle
{ {
@ -187,6 +200,10 @@ namespace OpenSim.Region.Environment.Scenes
{ {
return this.m_Shape; return this.m_Shape;
} }
set
{
m_Shape = value;
}
} }
public LLVector3 Scale public LLVector3 Scale

View File

@ -6,14 +6,24 @@ namespace OpenSim.Region.Environment.Scenes
{ {
public abstract class EntityBase public abstract class EntityBase
{ {
public LLUUID m_uuid;
protected List<EntityBase> m_children; protected List<EntityBase> m_children;
protected Scene m_scene; protected Scene m_scene;
protected string m_name;
public LLUUID m_uuid;
public LLUUID UUID
{
get
{
return m_uuid;
}
set
{
m_uuid = value;
}
}
protected string m_name;
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -24,7 +34,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
protected LLVector3 m_pos; protected LLVector3 m_pos;
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -35,7 +44,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
public LLVector3 m_velocity; public LLVector3 m_velocity;
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -46,7 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
public virtual Quaternion Rotation public virtual Quaternion Rotation
{ {
get { return m_rotation; } get { return m_rotation; }
@ -54,7 +61,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
protected uint m_localId; protected uint m_localId;
public uint LocalId public uint LocalId
{ {
get { return m_localId; } get { return m_localId; }

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@ -9,6 +9,8 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using InventoryItem = OpenSim.Framework.Inventory.InventoryItem;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public delegate void PrimCountTaintedDelegate(); public delegate void PrimCountTaintedDelegate();

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