Some more unnecessary things deleted in Framework.Communications.
parent
dc4bbf6065
commit
cddd48aeea
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@ -35,7 +35,6 @@ using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Services.Interfaces;
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using IUserService = OpenSim.Framework.Communications.IUserService;
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using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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@ -1,39 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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public interface IAuthentication
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{
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string GetNewKey(string url, UUID userID, UUID authToken);
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bool VerifyKey(UUID userID, string key);
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bool VerifySession(UUID iserID, UUID sessionID);
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}
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}
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@ -1,48 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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public interface IAvatarService
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{
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/// <summary>
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/// Get avatar appearance information
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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AvatarAppearance GetUserAppearance(UUID user);
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/// <summary>
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/// Update avatar appearance information
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/// </summary>
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/// <param name="user"></param>
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/// <param name="appearance"></param>
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void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
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}
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}
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@ -1,64 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Inventory operations used between grid services.
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/// </summary>
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public interface IInterServiceInventoryServices
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{
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/// <summary>
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/// Create a new inventory for the given user.
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/// </summary>
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/// <param name="user"></param>
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/// <returns>true if the inventory was successfully created, false otherwise</returns>
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bool CreateNewUserInventory(UUID user);
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/// <summary>
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/// Returns a list of all the folders in a given user's inventory.
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/// </summary>
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/// <param name="userId"></param>
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/// <returns>A flat list of the user's inventory folder tree,
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/// null if there is no inventory for this user</returns>
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List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
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/// <summary>
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/// Returns a list of all the active gestures in a user's inventory.
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/// </summary>
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/// <param name="userId">
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/// The <see cref="UUID"/> of the user
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/// </param>
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/// <returns>
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/// A flat list of the gesture items.
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/// </returns>
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List<InventoryItemBase> GetActiveGestures(UUID userId);
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}
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}
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@ -1,37 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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public interface IMessagingService
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{
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Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
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}
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}
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@ -1,71 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Interface for the service for administrating users
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/// </summary>
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public interface IUserAdminService
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{
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/// <summary>
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/// Add a new user
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/// </summary>
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/// <param name="firstName">The first name</param>
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/// <param name="lastName">The last name</param>
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/// <param name="pass">password of avatar</param>
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/// <param name="email">email of user</param>
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/// <param name="regX">region X</param>
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/// <param name="regY">region Y</param>
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/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
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UUID AddUser(string firstName, string lastName, string pass, string email, uint regX, uint regY);
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/// <summary>
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/// Add a new user with a specified UUID. SHOULD ONLY BE USED in very special circumstances from modules!
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/// </summary>
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/// <param name="firstName">The first name</param>
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/// <param name="lastName">The last name</param>
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/// <param name="pass">password of avatar</param>
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/// <param name="email">email of user</param>
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/// <param name="regX">region X</param>
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/// <param name="regY">region Y</param>
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/// <param name="setUUID">The set UUID</param>
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/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
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UUID AddUser(string firstName, string lastName, string pass, string email, uint regX, uint regY, UUID setUUID);
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/// <summary>
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/// Reset a user password
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="newPassword"></param>
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/// <returns>true if the update was successful, false otherwise</returns>
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bool ResetUserPassword(string firstName, string lastName, string newPassword);
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}
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}
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@ -1,910 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Security.Cryptography;
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using log4net;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Data;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Statistics;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Base class for user management (create, read, etc)
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/// </summary>
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public abstract class UserManagerBase
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: IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// List of plugins to search for user data
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/// </value>
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private List<IUserDataPlugin> m_plugins = new List<IUserDataPlugin>();
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protected CommunicationsManager m_commsManager;
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protected IInventoryService m_InventoryService;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="commsManager"></param>
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public UserManagerBase(CommunicationsManager commsManager)
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{
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m_commsManager = commsManager;
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}
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public virtual void SetInventoryService(IInventoryService invService)
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{
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m_InventoryService = invService;
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}
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/// <summary>
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/// Add a new user data plugin - plugins will be requested in the order they were added.
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/// </summary>
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/// <param name="plugin">The plugin that will provide user data</param>
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public void AddPlugin(IUserDataPlugin plugin)
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{
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m_plugins.Add(plugin);
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}
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/// <summary>
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/// Adds a list of user data plugins, as described by `provider' and
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/// `connect', to `_plugins'.
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/// </summary>
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/// <param name="provider">
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/// The filename of the inventory server plugin DLL.
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/// </param>
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/// <param name="connect">
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/// The connection string for the storage backend.
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/// </param>
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public void AddPlugin(string provider, string connect)
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{
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m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
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}
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#region UserProfile
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public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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plugin.AddTemporaryUserProfile(userProfile);
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}
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}
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public virtual UserProfileData GetUserProfile(string fname, string lname)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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UserProfileData profile = plugin.GetUserByName(fname, lname);
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if (profile != null)
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{
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profile.CurrentAgent = GetUserAgent(profile.ID);
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return profile;
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}
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}
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return null;
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}
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public void LogoutUsers(UUID regionID)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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plugin.LogoutUsers(regionID);
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}
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}
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public void ResetAttachments(UUID userID)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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plugin.ResetAttachments(userID);
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}
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}
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public UserProfileData GetUserProfile(Uri uri)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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UserProfileData profile = plugin.GetUserByUri(uri);
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if (null != profile)
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return profile;
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}
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return null;
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}
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public virtual UserAgentData GetAgentByUUID(UUID userId)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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UserAgentData agent = plugin.GetAgentByUUID(userId);
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if (agent != null)
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{
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return agent;
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}
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}
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return null;
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}
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public Uri GetUserUri(UserProfileData userProfile)
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{
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throw new NotImplementedException();
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}
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// see IUserService
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public virtual UserProfileData GetUserProfile(UUID uuid)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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UserProfileData profile = plugin.GetUserByUUID(uuid);
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if (null != profile)
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{
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profile.CurrentAgent = GetUserAgent(profile.ID);
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return profile;
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}
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}
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return null;
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}
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public virtual List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
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{
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List<AvatarPickerAvatar> allPickerList = new List<AvatarPickerAvatar>();
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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try
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{
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List<AvatarPickerAvatar> pickerList = plugin.GeneratePickerResults(queryID, query);
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||||
if (pickerList != null)
|
||||
allPickerList.AddRange(pickerList);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error(
|
||||
"[USERSTORAGE]: Unable to generate AgentPickerData via " + plugin.Name + "(" + query + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return allPickerList;
|
||||
}
|
||||
|
||||
public virtual bool UpdateUserProfile(UserProfileData data)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.UpdateUserProfile(data);
|
||||
result = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[USERSTORAGE]: Unable to set user {0} {1} via {2}: {3}",
|
||||
data.FirstName, data.SurName, plugin.Name, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get UserAgent
|
||||
|
||||
/// <summary>
|
||||
/// Loads a user agent by uuid (not called directly)
|
||||
/// </summary>
|
||||
/// <param name="uuid">The agent's UUID</param>
|
||||
/// <returns>Agent profiles</returns>
|
||||
public UserAgentData GetUserAgent(UUID uuid)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
UserAgentData result = plugin.GetAgentByUUID(uuid);
|
||||
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a user agent by name (not called directly)
|
||||
/// </summary>
|
||||
/// <param name="name">The agent's name</param>
|
||||
/// <returns>A user agent</returns>
|
||||
public UserAgentData GetUserAgent(string name)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
UserAgentData result = plugin.GetAgentByName(name);
|
||||
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a user agent by name (not called directly)
|
||||
/// </summary>
|
||||
/// <param name="fname">The agent's firstname</param>
|
||||
/// <param name="lname">The agent's lastname</param>
|
||||
/// <returns>A user agent</returns>
|
||||
public UserAgentData GetUserAgent(string fname, string lname)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
UserAgentData result = plugin.GetAgentByName(fname, lname);
|
||||
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual List<FriendListItem> GetUserFriendList(UUID ownerID)
|
||||
{
|
||||
List<FriendListItem> allFriends = new List<FriendListItem>();
|
||||
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<FriendListItem> friends = plugin.GetUserFriendList(ownerID);
|
||||
|
||||
if (friends != null)
|
||||
allFriends.AddRange(friends);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return allFriends;
|
||||
}
|
||||
|
||||
public virtual Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
|
||||
{
|
||||
//Dictionary<UUID, FriendRegionInfo> allFriendRegions = new Dictionary<UUID, FriendRegionInfo>();
|
||||
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
Dictionary<UUID, FriendRegionInfo> friendRegions = plugin.GetFriendRegionInfos(uuids);
|
||||
|
||||
if (friendRegions != null)
|
||||
return friendRegions;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return new Dictionary<UUID, FriendRegionInfo>();
|
||||
}
|
||||
|
||||
public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.StoreWebLoginKey(agentID, webLoginKey);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to Store WebLoginKey via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.AddNewUserFriend(friendlistowner, friend, perms);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to AddNewUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.RemoveUserFriend(friendlistowner, friend);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to RemoveUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to UpdateUserFriendPerms via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the currentAgent in the user profile
|
||||
/// </summary>
|
||||
/// <param name="agentID">The agent's ID</param>
|
||||
public virtual void ClearUserAgent(UUID agentID)
|
||||
{
|
||||
UserProfileData profile = GetUserProfile(agentID);
|
||||
|
||||
if (profile == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
profile.CurrentAgent = null;
|
||||
|
||||
UpdateUserProfile(profile);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region CreateAgent
|
||||
|
||||
/// <summary>
|
||||
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="request">The users loginrequest</param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
|
||||
|
||||
UserAgentData agent = new UserAgentData();
|
||||
|
||||
// User connection
|
||||
agent.AgentOnline = true;
|
||||
|
||||
if (request.Params.Count > 1)
|
||||
{
|
||||
if (request.Params[1] != null)
|
||||
{
|
||||
IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
|
||||
agent.AgentIP = RemoteIPEndPoint.Address.ToString();
|
||||
agent.AgentPort = (uint)RemoteIPEndPoint.Port;
|
||||
}
|
||||
}
|
||||
|
||||
// Generate sessions
|
||||
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
|
||||
byte[] randDataS = new byte[16];
|
||||
byte[] randDataSS = new byte[16];
|
||||
rand.GetBytes(randDataS);
|
||||
rand.GetBytes(randDataSS);
|
||||
|
||||
agent.SecureSessionID = new UUID(randDataSS, 0);
|
||||
agent.SessionID = new UUID(randDataS, 0);
|
||||
|
||||
// Profile UUID
|
||||
agent.ProfileID = profile.ID;
|
||||
|
||||
// Current location/position/alignment
|
||||
if (profile.CurrentAgent != null)
|
||||
{
|
||||
agent.Region = profile.CurrentAgent.Region;
|
||||
agent.Handle = profile.CurrentAgent.Handle;
|
||||
agent.Position = profile.CurrentAgent.Position;
|
||||
agent.LookAt = profile.CurrentAgent.LookAt;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.Region = profile.HomeRegionID;
|
||||
agent.Handle = profile.HomeRegion;
|
||||
agent.Position = profile.HomeLocation;
|
||||
agent.LookAt = profile.HomeLookAt;
|
||||
}
|
||||
|
||||
// What time did the user login?
|
||||
agent.LoginTime = Util.UnixTimeSinceEpoch();
|
||||
agent.LogoutTime = 0;
|
||||
|
||||
profile.CurrentAgent = agent;
|
||||
}
|
||||
|
||||
public void CreateAgent(UserProfileData profile, OSD request)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
|
||||
|
||||
UserAgentData agent = new UserAgentData();
|
||||
|
||||
// User connection
|
||||
agent.AgentOnline = true;
|
||||
|
||||
//if (request.Params.Count > 1)
|
||||
//{
|
||||
// IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
|
||||
// agent.AgentIP = RemoteIPEndPoint.Address.ToString();
|
||||
// agent.AgentPort = (uint)RemoteIPEndPoint.Port;
|
||||
//}
|
||||
|
||||
// Generate sessions
|
||||
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
|
||||
byte[] randDataS = new byte[16];
|
||||
byte[] randDataSS = new byte[16];
|
||||
rand.GetBytes(randDataS);
|
||||
rand.GetBytes(randDataSS);
|
||||
|
||||
agent.SecureSessionID = new UUID(randDataSS, 0);
|
||||
agent.SessionID = new UUID(randDataS, 0);
|
||||
|
||||
// Profile UUID
|
||||
agent.ProfileID = profile.ID;
|
||||
|
||||
// Current location/position/alignment
|
||||
if (profile.CurrentAgent != null)
|
||||
{
|
||||
agent.Region = profile.CurrentAgent.Region;
|
||||
agent.Handle = profile.CurrentAgent.Handle;
|
||||
agent.Position = profile.CurrentAgent.Position;
|
||||
agent.LookAt = profile.CurrentAgent.LookAt;
|
||||
}
|
||||
else
|
||||
{
|
||||
agent.Region = profile.HomeRegionID;
|
||||
agent.Handle = profile.HomeRegion;
|
||||
agent.Position = profile.HomeLocation;
|
||||
agent.LookAt = profile.HomeLookAt;
|
||||
}
|
||||
|
||||
// What time did the user login?
|
||||
agent.LoginTime = Util.UnixTimeSinceEpoch();
|
||||
agent.LogoutTime = 0;
|
||||
|
||||
profile.CurrentAgent = agent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGER]: Committing agent {0} {1}", profile.Name, profile.ID);
|
||||
|
||||
// TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
|
||||
// TODO: what is the logic should be?
|
||||
bool ret = false;
|
||||
ret = AddUserAgent(profile.CurrentAgent);
|
||||
ret = ret & UpdateUserProfile(profile);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a user logoff from OpenSim.
|
||||
/// </summary>
|
||||
/// <param name="userid"></param>
|
||||
/// <param name="regionid"></param>
|
||||
/// <param name="regionhandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookat"></param>
|
||||
public virtual void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
||||
{
|
||||
if (StatsManager.UserStats != null)
|
||||
StatsManager.UserStats.AddLogout();
|
||||
|
||||
UserProfileData userProfile = GetUserProfile(userid);
|
||||
|
||||
if (userProfile != null)
|
||||
{
|
||||
UserAgentData userAgent = userProfile.CurrentAgent;
|
||||
if (userAgent != null)
|
||||
{
|
||||
userAgent.AgentOnline = false;
|
||||
userAgent.LogoutTime = Util.UnixTimeSinceEpoch();
|
||||
//userAgent.sessionID = UUID.Zero;
|
||||
if (regionid != UUID.Zero)
|
||||
{
|
||||
userAgent.Region = regionid;
|
||||
}
|
||||
userAgent.Handle = regionhandle;
|
||||
userAgent.Position = position;
|
||||
userAgent.LookAt = lookat;
|
||||
//userProfile.CurrentAgent = userAgent;
|
||||
userProfile.LastLogin = userAgent.LogoutTime;
|
||||
|
||||
CommitAgent(ref userProfile);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If currentagent is null, we can't reference it here or the UserServer crashes!
|
||||
m_log.Info("[LOGOUT]: didn't save logout position: " + userid.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[LOGOUT]: Unknown User logged out");
|
||||
}
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Add a new user
|
||||
/// </summary>
|
||||
/// <param name="firstName">first name</param>
|
||||
/// <param name="lastName">last name</param>
|
||||
/// <param name="password">password</param>
|
||||
/// <param name="email">email</param>
|
||||
/// <param name="regX">location X</param>
|
||||
/// <param name="regY">location Y</param>
|
||||
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
|
||||
public virtual UUID AddUser(string firstName, string lastName, string password, string email, uint regX, uint regY)
|
||||
{
|
||||
return AddUser(firstName, lastName, password, email, regX, regY, UUID.Random());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new user
|
||||
/// </summary>
|
||||
/// <param name="firstName">first name</param>
|
||||
/// <param name="lastName">last name</param>
|
||||
/// <param name="password">password</param>
|
||||
/// <param name="email">email</param>
|
||||
/// <param name="regX">location X</param>
|
||||
/// <param name="regY">location Y</param>
|
||||
/// <param name="SetUUID">UUID of avatar.</param>
|
||||
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
|
||||
public virtual UUID AddUser(
|
||||
string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
|
||||
{
|
||||
|
||||
UserProfileData user = new UserProfileData();
|
||||
|
||||
user.PasswordSalt = Util.Md5Hash(UUID.Random().ToString());
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + user.PasswordSalt);
|
||||
|
||||
user.HomeLocation = new Vector3(128, 128, 100);
|
||||
user.ID = SetUUID;
|
||||
user.FirstName = firstName;
|
||||
user.SurName = lastName;
|
||||
user.PasswordHash = md5PasswdHash;
|
||||
user.Created = Util.UnixTimeSinceEpoch();
|
||||
user.HomeLookAt = new Vector3(100, 100, 100);
|
||||
user.HomeRegionX = regX;
|
||||
user.HomeRegionY = regY;
|
||||
user.Email = email;
|
||||
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.AddNewUserProfile(user);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to add user via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
UserProfileData userProf = GetUserProfile(firstName, lastName);
|
||||
if (userProf == null)
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
return userProf.ID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset a user password.
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="newPassword"></param>
|
||||
/// <returns>true if the update was successful, false otherwise</returns>
|
||||
public virtual bool ResetUserPassword(string firstName, string lastName, string newPassword)
|
||||
{
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
|
||||
|
||||
UserProfileData profile = GetUserProfile(firstName, lastName);
|
||||
|
||||
if (null == profile)
|
||||
{
|
||||
m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
|
||||
return false;
|
||||
}
|
||||
|
||||
profile.PasswordHash = md5PasswdHash;
|
||||
profile.PasswordSalt = String.Empty;
|
||||
|
||||
UpdateUserProfile(profile);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
|
||||
public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
|
||||
public abstract UserProfileData SetupMasterUser(UUID uuid);
|
||||
|
||||
/// <summary>
|
||||
/// Add an agent using data plugins.
|
||||
/// </summary>
|
||||
/// <param name="agentdata">The agent data to be added</param>
|
||||
/// <returns>
|
||||
/// true if at least one plugin added the user agent. false if no plugin successfully added the agent
|
||||
/// </returns>
|
||||
public virtual bool AddUserAgent(UserAgentData agentdata)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.AddNewUserAgent(agentdata);
|
||||
result = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[USERSTORAGE]: Unable to add agent via " + plugin.Name + "(" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get avatar appearance information
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
public virtual AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
AvatarAppearance appearance = plugin.GetUserAppearance(user);
|
||||
|
||||
if (appearance != null)
|
||||
return appearance;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
foreach (IUserDataPlugin plugin in m_plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.UpdateUserAppearance(user, appearance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[USERSTORAGE]: Unable to update user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region IAuthentication
|
||||
|
||||
protected Dictionary<UUID, List<string>> m_userKeys = new Dictionary<UUID, List<string>>();
|
||||
|
||||
/// <summary>
|
||||
/// This generates authorization keys in the form
|
||||
/// http://userserver/uuid
|
||||
/// after verifying that the caller is, indeed, authorized to request a key
|
||||
/// </summary>
|
||||
/// <param name="url">URL of the user server</param>
|
||||
/// <param name="userID">The user ID requesting the new key</param>
|
||||
/// <param name="authToken">The original authorization token for that user, obtained during login</param>
|
||||
/// <returns></returns>
|
||||
public string GetNewKey(string url, UUID userID, UUID authToken)
|
||||
{
|
||||
UserProfileData profile = GetUserProfile(userID);
|
||||
string newKey = string.Empty;
|
||||
if (!url.EndsWith("/"))
|
||||
url = url + "/";
|
||||
|
||||
if (profile != null)
|
||||
{
|
||||
// I'm overloading webloginkey for this, so that no changes are needed in the DB
|
||||
// The uses of webloginkey are fairly mutually exclusive
|
||||
if (profile.WebLoginKey.Equals(authToken))
|
||||
{
|
||||
newKey = UUID.Random().ToString();
|
||||
List<string> keys;
|
||||
lock (m_userKeys)
|
||||
{
|
||||
if (m_userKeys.ContainsKey(userID))
|
||||
{
|
||||
keys = m_userKeys[userID];
|
||||
}
|
||||
else
|
||||
{
|
||||
keys = new List<string>();
|
||||
m_userKeys.Add(userID, keys);
|
||||
}
|
||||
keys.Add(newKey);
|
||||
}
|
||||
m_log.InfoFormat("[USERAUTH]: Successfully generated new auth key for user {0}", userID);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[USERAUTH]: Unauthorized key generation request. Denying new key.");
|
||||
}
|
||||
else
|
||||
m_log.Warn("[USERAUTH]: User not found.");
|
||||
|
||||
return url + newKey;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This verifies the uuid portion of the key given out by GenerateKey
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public bool VerifyKey(UUID userID, string key)
|
||||
{
|
||||
lock (m_userKeys)
|
||||
{
|
||||
if (m_userKeys.ContainsKey(userID))
|
||||
{
|
||||
List<string> keys = m_userKeys[userID];
|
||||
if (keys.Contains(key))
|
||||
{
|
||||
// Keys are one-time only, so remove it
|
||||
keys.Remove(key);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool VerifySession(UUID userID, UUID sessionID)
|
||||
{
|
||||
UserProfileData userProfile = GetUserProfile(userID);
|
||||
|
||||
if (userProfile != null && userProfile.CurrentAgent != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER AUTH]: Verifying session {0} for {1}; current session {2}",
|
||||
sessionID, userID, userProfile.CurrentAgent.SessionID);
|
||||
|
||||
if (userProfile.CurrentAgent.SessionID == sessionID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
|
||||
{
|
||||
// m_log.DebugFormat("[USER AUTH]: Authenticating user {0} given password {1}", userID, password);
|
||||
|
||||
UserProfileData userProfile = GetUserProfile(userID);
|
||||
|
||||
if (null == userProfile)
|
||||
return false;
|
||||
|
||||
string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[USER AUTH]: Submitted hash {0}, stored hash {1}", md5PasswordHash, userProfile.PasswordHash);
|
||||
|
||||
if (md5PasswordHash == userProfile.PasswordHash)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,149 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
public class MockUserService : IUserService
|
||||
{
|
||||
public void AddTemporaryUserProfile(UserProfileData userProfile)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(string firstName, string lastName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData GetUserProfile(Uri uri)
|
||||
{
|
||||
UserProfileData userProfile = new UserProfileData();
|
||||
|
||||
// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
|
||||
|
||||
return userProfile;
|
||||
}
|
||||
|
||||
public Uri GetUserUri(UserProfileData userProfile)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserAgentData GetAgentByUUID(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ClearUserAgent(UUID avatarID)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(string firstName, string lastName)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public UserProfileData SetupMasterUser(UUID userId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool UpdateUserProfile(UserProfileData data)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool VerifySession(UUID userID, UUID sessionID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetInventoryService(IInventoryService inv)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -58,11 +58,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
: base(serversInfo, null)
|
||||
{
|
||||
|
||||
LocalUserServices lus = new LocalUserServices(991, 992, this);
|
||||
lus.AddPlugin(new TemporaryUserProfilePlugin());
|
||||
m_userDataPlugin = new TestUserDataPlugin();
|
||||
lus.AddPlugin(m_userDataPlugin);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue