Some more unnecessary things deleted in Framework.Communications.

slimupdates
Diva Canto 2010-01-10 21:00:03 -08:00
parent dc4bbf6065
commit cddd48aeea
9 changed files with 0 additions and 1324 deletions

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@ -35,7 +35,6 @@ using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using IUserService = OpenSim.Framework.Communications.IUserService;
using IAvatarService = OpenSim.Services.Interfaces.IAvatarService; using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
namespace OpenSim.ApplicationPlugins.Rest.Inventory namespace OpenSim.ApplicationPlugins.Rest.Inventory

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@ -1,39 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IAuthentication
{
string GetNewKey(string url, UUID userID, UUID authToken);
bool VerifyKey(UUID userID, string key);
bool VerifySession(UUID iserID, UUID sessionID);
}
}

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@ -1,48 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IAvatarService
{
/// <summary>
/// Get avatar appearance information
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
AvatarAppearance GetUserAppearance(UUID user);
/// <summary>
/// Update avatar appearance information
/// </summary>
/// <param name="user"></param>
/// <param name="appearance"></param>
void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
}
}

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@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Inventory operations used between grid services.
/// </summary>
public interface IInterServiceInventoryServices
{
/// <summary>
/// Create a new inventory for the given user.
/// </summary>
/// <param name="user"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns>
bool CreateNewUserInventory(UUID user);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
List<InventoryItemBase> GetActiveGestures(UUID userId);
}
}

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@ -1,37 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IMessagingService
{
Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
}
}

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@ -1,71 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Interface for the service for administrating users
/// </summary>
public interface IUserAdminService
{
/// <summary>
/// Add a new user
/// </summary>
/// <param name="firstName">The first name</param>
/// <param name="lastName">The last name</param>
/// <param name="pass">password of avatar</param>
/// <param name="email">email of user</param>
/// <param name="regX">region X</param>
/// <param name="regY">region Y</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
UUID AddUser(string firstName, string lastName, string pass, string email, uint regX, uint regY);
/// <summary>
/// Add a new user with a specified UUID. SHOULD ONLY BE USED in very special circumstances from modules!
/// </summary>
/// <param name="firstName">The first name</param>
/// <param name="lastName">The last name</param>
/// <param name="pass">password of avatar</param>
/// <param name="email">email of user</param>
/// <param name="regX">region X</param>
/// <param name="regY">region Y</param>
/// <param name="setUUID">The set UUID</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
UUID AddUser(string firstName, string lastName, string pass, string email, uint regX, uint regY, UUID setUUID);
/// <summary>
/// Reset a user password
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="newPassword"></param>
/// <returns>true if the update was successful, false otherwise</returns>
bool ResetUserPassword(string firstName, string lastName, string newPassword);
}
}

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@ -1,910 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Security.Cryptography;
using log4net;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Data;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Interfaces;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Base class for user management (create, read, etc)
/// </summary>
public abstract class UserManagerBase
: IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// List of plugins to search for user data
/// </value>
private List<IUserDataPlugin> m_plugins = new List<IUserDataPlugin>();
protected CommunicationsManager m_commsManager;
protected IInventoryService m_InventoryService;
/// <summary>
/// Constructor
/// </summary>
/// <param name="commsManager"></param>
public UserManagerBase(CommunicationsManager commsManager)
{
m_commsManager = commsManager;
}
public virtual void SetInventoryService(IInventoryService invService)
{
m_InventoryService = invService;
}
/// <summary>
/// Add a new user data plugin - plugins will be requested in the order they were added.
/// </summary>
/// <param name="plugin">The plugin that will provide user data</param>
public void AddPlugin(IUserDataPlugin plugin)
{
m_plugins.Add(plugin);
}
/// <summary>
/// Adds a list of user data plugins, as described by `provider' and
/// `connect', to `_plugins'.
/// </summary>
/// <param name="provider">
/// The filename of the inventory server plugin DLL.
/// </param>
/// <param name="connect">
/// The connection string for the storage backend.
/// </param>
public void AddPlugin(string provider, string connect)
{
m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
}
#region UserProfile
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
plugin.AddTemporaryUserProfile(userProfile);
}
}
public virtual UserProfileData GetUserProfile(string fname, string lname)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
UserProfileData profile = plugin.GetUserByName(fname, lname);
if (profile != null)
{
profile.CurrentAgent = GetUserAgent(profile.ID);
return profile;
}
}
return null;
}
public void LogoutUsers(UUID regionID)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
plugin.LogoutUsers(regionID);
}
}
public void ResetAttachments(UUID userID)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
plugin.ResetAttachments(userID);
}
}
public UserProfileData GetUserProfile(Uri uri)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
UserProfileData profile = plugin.GetUserByUri(uri);
if (null != profile)
return profile;
}
return null;
}
public virtual UserAgentData GetAgentByUUID(UUID userId)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
UserAgentData agent = plugin.GetAgentByUUID(userId);
if (agent != null)
{
return agent;
}
}
return null;
}
public Uri GetUserUri(UserProfileData userProfile)
{
throw new NotImplementedException();
}
// see IUserService
public virtual UserProfileData GetUserProfile(UUID uuid)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
UserProfileData profile = plugin.GetUserByUUID(uuid);
if (null != profile)
{
profile.CurrentAgent = GetUserAgent(profile.ID);
return profile;
}
}
return null;
}
public virtual List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
List<AvatarPickerAvatar> allPickerList = new List<AvatarPickerAvatar>();
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
List<AvatarPickerAvatar> pickerList = plugin.GeneratePickerResults(queryID, query);
if (pickerList != null)
allPickerList.AddRange(pickerList);
}
catch (Exception)
{
m_log.Error(
"[USERSTORAGE]: Unable to generate AgentPickerData via " + plugin.Name + "(" + query + ")");
}
}
return allPickerList;
}
public virtual bool UpdateUserProfile(UserProfileData data)
{
bool result = false;
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.UpdateUserProfile(data);
result = true;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[USERSTORAGE]: Unable to set user {0} {1} via {2}: {3}",
data.FirstName, data.SurName, plugin.Name, e.ToString());
}
}
return result;
}
#endregion
#region Get UserAgent
/// <summary>
/// Loads a user agent by uuid (not called directly)
/// </summary>
/// <param name="uuid">The agent's UUID</param>
/// <returns>Agent profiles</returns>
public UserAgentData GetUserAgent(UUID uuid)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
UserAgentData result = plugin.GetAgentByUUID(uuid);
if (result != null)
return result;
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="name">The agent's name</param>
/// <returns>A user agent</returns>
public UserAgentData GetUserAgent(string name)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
UserAgentData result = plugin.GetAgentByName(name);
if (result != null)
return result;
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
/// <summary>
/// Loads a user agent by name (not called directly)
/// </summary>
/// <param name="fname">The agent's firstname</param>
/// <param name="lname">The agent's lastname</param>
/// <returns>A user agent</returns>
public UserAgentData GetUserAgent(string fname, string lname)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
UserAgentData result = plugin.GetAgentByName(fname, lname);
if (result != null)
return result;
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return null;
}
public virtual List<FriendListItem> GetUserFriendList(UUID ownerID)
{
List<FriendListItem> allFriends = new List<FriendListItem>();
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
List<FriendListItem> friends = plugin.GetUserFriendList(ownerID);
if (friends != null)
allFriends.AddRange(friends);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return allFriends;
}
public virtual Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
{
//Dictionary<UUID, FriendRegionInfo> allFriendRegions = new Dictionary<UUID, FriendRegionInfo>();
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
Dictionary<UUID, FriendRegionInfo> friendRegions = plugin.GetFriendRegionInfos(uuids);
if (friendRegions != null)
return friendRegions;
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return new Dictionary<UUID, FriendRegionInfo>();
}
public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.StoreWebLoginKey(agentID, webLoginKey);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to Store WebLoginKey via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public virtual void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.AddNewUserFriend(friendlistowner, friend, perms);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to AddNewUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public virtual void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.RemoveUserFriend(friendlistowner, friend);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to RemoveUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
public virtual void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to UpdateUserFriendPerms via " + plugin.Name + "(" + e.ToString() + ")");
}
}
}
/// <summary>
/// Resets the currentAgent in the user profile
/// </summary>
/// <param name="agentID">The agent's ID</param>
public virtual void ClearUserAgent(UUID agentID)
{
UserProfileData profile = GetUserProfile(agentID);
if (profile == null)
{
return;
}
profile.CurrentAgent = null;
UpdateUserProfile(profile);
}
#endregion
#region CreateAgent
/// <summary>
/// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="request">The users loginrequest</param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
UserAgentData agent = new UserAgentData();
// User connection
agent.AgentOnline = true;
if (request.Params.Count > 1)
{
if (request.Params[1] != null)
{
IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
agent.AgentIP = RemoteIPEndPoint.Address.ToString();
agent.AgentPort = (uint)RemoteIPEndPoint.Port;
}
}
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.SecureSessionID = new UUID(randDataSS, 0);
agent.SessionID = new UUID(randDataS, 0);
// Profile UUID
agent.ProfileID = profile.ID;
// Current location/position/alignment
if (profile.CurrentAgent != null)
{
agent.Region = profile.CurrentAgent.Region;
agent.Handle = profile.CurrentAgent.Handle;
agent.Position = profile.CurrentAgent.Position;
agent.LookAt = profile.CurrentAgent.LookAt;
}
else
{
agent.Region = profile.HomeRegionID;
agent.Handle = profile.HomeRegion;
agent.Position = profile.HomeLocation;
agent.LookAt = profile.HomeLookAt;
}
// What time did the user login?
agent.LoginTime = Util.UnixTimeSinceEpoch();
agent.LogoutTime = 0;
profile.CurrentAgent = agent;
}
public void CreateAgent(UserProfileData profile, OSD request)
{
//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
UserAgentData agent = new UserAgentData();
// User connection
agent.AgentOnline = true;
//if (request.Params.Count > 1)
//{
// IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
// agent.AgentIP = RemoteIPEndPoint.Address.ToString();
// agent.AgentPort = (uint)RemoteIPEndPoint.Port;
//}
// Generate sessions
RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
byte[] randDataS = new byte[16];
byte[] randDataSS = new byte[16];
rand.GetBytes(randDataS);
rand.GetBytes(randDataSS);
agent.SecureSessionID = new UUID(randDataSS, 0);
agent.SessionID = new UUID(randDataS, 0);
// Profile UUID
agent.ProfileID = profile.ID;
// Current location/position/alignment
if (profile.CurrentAgent != null)
{
agent.Region = profile.CurrentAgent.Region;
agent.Handle = profile.CurrentAgent.Handle;
agent.Position = profile.CurrentAgent.Position;
agent.LookAt = profile.CurrentAgent.LookAt;
}
else
{
agent.Region = profile.HomeRegionID;
agent.Handle = profile.HomeRegion;
agent.Position = profile.HomeLocation;
agent.LookAt = profile.HomeLookAt;
}
// What time did the user login?
agent.LoginTime = Util.UnixTimeSinceEpoch();
agent.LogoutTime = 0;
profile.CurrentAgent = agent;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
//m_log.DebugFormat("[USER MANAGER]: Committing agent {0} {1}", profile.Name, profile.ID);
// TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
// TODO: what is the logic should be?
bool ret = false;
ret = AddUserAgent(profile.CurrentAgent);
ret = ret & UpdateUserProfile(profile);
return ret;
}
/// <summary>
/// Process a user logoff from OpenSim.
/// </summary>
/// <param name="userid"></param>
/// <param name="regionid"></param>
/// <param name="regionhandle"></param>
/// <param name="position"></param>
/// <param name="lookat"></param>
public virtual void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddLogout();
UserProfileData userProfile = GetUserProfile(userid);
if (userProfile != null)
{
UserAgentData userAgent = userProfile.CurrentAgent;
if (userAgent != null)
{
userAgent.AgentOnline = false;
userAgent.LogoutTime = Util.UnixTimeSinceEpoch();
//userAgent.sessionID = UUID.Zero;
if (regionid != UUID.Zero)
{
userAgent.Region = regionid;
}
userAgent.Handle = regionhandle;
userAgent.Position = position;
userAgent.LookAt = lookat;
//userProfile.CurrentAgent = userAgent;
userProfile.LastLogin = userAgent.LogoutTime;
CommitAgent(ref userProfile);
}
else
{
// If currentagent is null, we can't reference it here or the UserServer crashes!
m_log.Info("[LOGOUT]: didn't save logout position: " + userid.ToString());
}
}
else
{
m_log.Warn("[LOGOUT]: Unknown User logged out");
}
}
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
}
#endregion
/// <summary>
/// Add a new user
/// </summary>
/// <param name="firstName">first name</param>
/// <param name="lastName">last name</param>
/// <param name="password">password</param>
/// <param name="email">email</param>
/// <param name="regX">location X</param>
/// <param name="regY">location Y</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
public virtual UUID AddUser(string firstName, string lastName, string password, string email, uint regX, uint regY)
{
return AddUser(firstName, lastName, password, email, regX, regY, UUID.Random());
}
/// <summary>
/// Add a new user
/// </summary>
/// <param name="firstName">first name</param>
/// <param name="lastName">last name</param>
/// <param name="password">password</param>
/// <param name="email">email</param>
/// <param name="regX">location X</param>
/// <param name="regY">location Y</param>
/// <param name="SetUUID">UUID of avatar.</param>
/// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
public virtual UUID AddUser(
string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
{
UserProfileData user = new UserProfileData();
user.PasswordSalt = Util.Md5Hash(UUID.Random().ToString());
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + user.PasswordSalt);
user.HomeLocation = new Vector3(128, 128, 100);
user.ID = SetUUID;
user.FirstName = firstName;
user.SurName = lastName;
user.PasswordHash = md5PasswdHash;
user.Created = Util.UnixTimeSinceEpoch();
user.HomeLookAt = new Vector3(100, 100, 100);
user.HomeRegionX = regX;
user.HomeRegionY = regY;
user.Email = email;
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.AddNewUserProfile(user);
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to add user via " + plugin.Name + "(" + e.ToString() + ")");
}
}
UserProfileData userProf = GetUserProfile(firstName, lastName);
if (userProf == null)
{
return UUID.Zero;
}
else
{
return userProf.ID;
}
}
/// <summary>
/// Reset a user password.
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="newPassword"></param>
/// <returns>true if the update was successful, false otherwise</returns>
public virtual bool ResetUserPassword(string firstName, string lastName, string newPassword)
{
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
UserProfileData profile = GetUserProfile(firstName, lastName);
if (null == profile)
{
m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
return false;
}
profile.PasswordHash = md5PasswdHash;
profile.PasswordSalt = String.Empty;
UpdateUserProfile(profile);
return true;
}
public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
public abstract UserProfileData SetupMasterUser(UUID uuid);
/// <summary>
/// Add an agent using data plugins.
/// </summary>
/// <param name="agentdata">The agent data to be added</param>
/// <returns>
/// true if at least one plugin added the user agent. false if no plugin successfully added the agent
/// </returns>
public virtual bool AddUserAgent(UserAgentData agentdata)
{
bool result = false;
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.AddNewUserAgent(agentdata);
result = true;
}
catch (Exception e)
{
m_log.Error("[USERSTORAGE]: Unable to add agent via " + plugin.Name + "(" + e.ToString() + ")");
}
}
return result;
}
/// <summary>
/// Get avatar appearance information
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public virtual AvatarAppearance GetUserAppearance(UUID user)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
AvatarAppearance appearance = plugin.GetUserAppearance(user);
if (appearance != null)
return appearance;
}
catch (Exception e)
{
m_log.ErrorFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
}
}
return null;
}
public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
foreach (IUserDataPlugin plugin in m_plugins)
{
try
{
plugin.UpdateUserAppearance(user, appearance);
}
catch (Exception e)
{
m_log.ErrorFormat("[USERSTORAGE]: Unable to update user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
}
}
}
#region IAuthentication
protected Dictionary<UUID, List<string>> m_userKeys = new Dictionary<UUID, List<string>>();
/// <summary>
/// This generates authorization keys in the form
/// http://userserver/uuid
/// after verifying that the caller is, indeed, authorized to request a key
/// </summary>
/// <param name="url">URL of the user server</param>
/// <param name="userID">The user ID requesting the new key</param>
/// <param name="authToken">The original authorization token for that user, obtained during login</param>
/// <returns></returns>
public string GetNewKey(string url, UUID userID, UUID authToken)
{
UserProfileData profile = GetUserProfile(userID);
string newKey = string.Empty;
if (!url.EndsWith("/"))
url = url + "/";
if (profile != null)
{
// I'm overloading webloginkey for this, so that no changes are needed in the DB
// The uses of webloginkey are fairly mutually exclusive
if (profile.WebLoginKey.Equals(authToken))
{
newKey = UUID.Random().ToString();
List<string> keys;
lock (m_userKeys)
{
if (m_userKeys.ContainsKey(userID))
{
keys = m_userKeys[userID];
}
else
{
keys = new List<string>();
m_userKeys.Add(userID, keys);
}
keys.Add(newKey);
}
m_log.InfoFormat("[USERAUTH]: Successfully generated new auth key for user {0}", userID);
}
else
m_log.Warn("[USERAUTH]: Unauthorized key generation request. Denying new key.");
}
else
m_log.Warn("[USERAUTH]: User not found.");
return url + newKey;
}
/// <summary>
/// This verifies the uuid portion of the key given out by GenerateKey
/// </summary>
/// <param name="userID"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool VerifyKey(UUID userID, string key)
{
lock (m_userKeys)
{
if (m_userKeys.ContainsKey(userID))
{
List<string> keys = m_userKeys[userID];
if (keys.Contains(key))
{
// Keys are one-time only, so remove it
keys.Remove(key);
return true;
}
return false;
}
else
return false;
}
}
public virtual bool VerifySession(UUID userID, UUID sessionID)
{
UserProfileData userProfile = GetUserProfile(userID);
if (userProfile != null && userProfile.CurrentAgent != null)
{
m_log.DebugFormat(
"[USER AUTH]: Verifying session {0} for {1}; current session {2}",
sessionID, userID, userProfile.CurrentAgent.SessionID);
if (userProfile.CurrentAgent.SessionID == sessionID)
{
return true;
}
}
return false;
}
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
{
// m_log.DebugFormat("[USER AUTH]: Authenticating user {0} given password {1}", userID, password);
UserProfileData userProfile = GetUserProfile(userID);
if (null == userProfile)
return false;
string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt);
// m_log.DebugFormat(
// "[USER AUTH]: Submitted hash {0}, stored hash {1}", md5PasswordHash, userProfile.PasswordHash);
if (md5PasswordHash == userProfile.PasswordHash)
return true;
else
return false;
}
#endregion
}
}

View File

@ -1,149 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Services.Interfaces;
namespace OpenSim.Tests.Common
{
public class MockUserService : IUserService
{
public void AddTemporaryUserProfile(UserProfileData userProfile)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(string firstName, string lastName)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(UUID userId)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(Uri uri)
{
UserProfileData userProfile = new UserProfileData();
// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
return userProfile;
}
public Uri GetUserUri(UserProfileData userProfile)
{
throw new NotImplementedException();
}
public UserAgentData GetAgentByUUID(UUID userId)
{
throw new NotImplementedException();
}
public void ClearUserAgent(UUID avatarID)
{
throw new NotImplementedException();
}
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(UUID userId)
{
throw new NotImplementedException();
}
public bool UpdateUserProfile(UserProfileData data)
{
throw new NotImplementedException();
}
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
throw new NotImplementedException();
}
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
throw new NotImplementedException();
}
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
throw new NotImplementedException();
}
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
throw new NotImplementedException();
}
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
throw new NotImplementedException();
}
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
{
throw new NotImplementedException();
}
public bool VerifySession(UUID userID, UUID sessionID)
{
return true;
}
public void SetInventoryService(IInventoryService inv)
{
throw new NotImplementedException();
}
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
{
throw new NotImplementedException();
}
}
}

View File

@ -58,11 +58,6 @@ namespace OpenSim.Tests.Common.Mock
: base(serversInfo, null) : base(serversInfo, null)
{ {
LocalUserServices lus = new LocalUserServices(991, 992, this);
lus.AddPlugin(new TemporaryUserProfilePlugin());
m_userDataPlugin = new TestUserDataPlugin();
lus.AddPlugin(m_userDataPlugin);
} }
} }
} }