* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
* Removed an unnecessary call to the presence serviceslimupdates
parent
463d775261
commit
cde3c20ba3
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@ -2675,6 +2675,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
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Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
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{
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_lastChildAgentUpdateCamPosition = CameraPosition;
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ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
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cadu.ActiveGroupID = UUID.Zero.Guid;
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cadu.AgentID = UUID.Guid;
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@ -2683,8 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 tempCameraCenter = m_CameraCenter;
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cadu.cameraPosition = tempCameraCenter;
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cadu.drawdistance = m_DrawDistance;
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if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
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cadu.godlevel = m_godlevel;
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cadu.GroupAccess = 0;
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cadu.Position = AbsolutePosition;
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cadu.regionHandle = m_rootRegionHandle;
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@ -2707,9 +2708,6 @@ namespace OpenSim.Region.Framework.Scenes
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agentpos.CopyFrom(cadu);
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m_scene.SendOutChildAgentUpdates(agentpos, this);
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_lastChildAgentUpdateCamPosition = CameraPosition;
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}
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}
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