few more minor changes, needs prebuild to be ran.
parent
f43e077150
commit
cdf27ece5f
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@ -2396,11 +2396,6 @@ namespace OpenSim.Region.ClientStack
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else
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{
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LLUUID partId = part.UUID;
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UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
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UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
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@ -194,10 +194,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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public virtual string FirstName
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{
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get { return "Annoying"; }
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get { return "Only"; }
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}
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private string lastName = "NPC" + Util.RandomClass.Next(1, 1000);
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private string lastName = "Today" + Util.RandomClass.Next(1, 1000);
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public virtual string LastName
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{
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@ -485,7 +485,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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if (OnChatFromViewer != null)
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{
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Message = "Kinda quiet around here, isn't it?";
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args.Message = "Hey You! Get out of my Home. This is my Region";
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args.Channel = 0;
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args.From = FirstName + " " + LastName;
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args.Position = new LLVector3(128, 128, 26);
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@ -54,10 +54,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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LLVector3 pos = new LLVector3(110, 129, 27);
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AddCpuCounter(regionInfo, pos);
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//AddCpuCounter(regionInfo, pos);
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// AddComplexObjects(regionInfo, pos);
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AddAvatars();
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AddFileSystemObjects();
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// AddFileSystemObjects();
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}
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private void AddFileSystemObjects()
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@ -85,7 +85,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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private void AddAvatars()
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{
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 1; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
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m_scene.AddNewClient(m_character, false);
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@ -1076,12 +1076,12 @@
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<Project name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>bin/</OutputPath>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>bin/</OutputPath>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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