* Removing debugging goo for mantis 854 since the fix is reported to work.

0.6.0-stable
Justin Clarke Casey 2008-04-04 15:02:20 +00:00
parent ae490c7d6f
commit cdff09d0bb
2 changed files with 6 additions and 4 deletions

View File

@ -77,14 +77,16 @@ namespace OpenSim.Framework
TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
Add(item.ItemID, item);
m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
// m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
}
m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
// m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
// For some .net implementations, this last read is necessary so that we advance beyond the end tag
// of the element wrapping this object so that the rest of the serialization can complete normally.
reader.Read();
m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name);
// m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name);
// reader.Read();
// while (reader.Name.Equals("TaskInventoryItem"))

View File

@ -302,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart = SceneObjectPart.FromXml(reader);
AddPart(m_rootPart);
m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name);
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name);
reader.ReadEndElement();