* Removing debugging goo for mantis 854 since the fix is reported to work.
parent
ae490c7d6f
commit
cdff09d0bb
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@ -77,14 +77,16 @@ namespace OpenSim.Framework
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TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
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Add(item.ItemID, item);
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m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
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// m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
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}
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m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
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// m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
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// For some .net implementations, this last read is necessary so that we advance beyond the end tag
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// of the element wrapping this object so that the rest of the serialization can complete normally.
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reader.Read();
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m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name);
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// m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name);
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// reader.Read();
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// while (reader.Name.Equals("TaskInventoryItem"))
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@ -302,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart = SceneObjectPart.FromXml(reader);
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AddPart(m_rootPart);
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m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name);
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name);
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reader.ReadEndElement();
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