Allow changes to TextureEntry to propagate to viewers when MaterialID changes
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d4fa2c69ed
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ce043c5141
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@ -4571,6 +4571,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (oldFace.TextureID != newFace.TextureID)
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changeFlags |= Changed.TEXTURE;
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if (oldFace.MaterialID != newFace.MaterialID)
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changeFlags |= Changed.TEXTURE;
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// Max change, skip the rest of testing
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if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
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