* Rex merges, Grid Script Server

afrisby-3
Adam Frisby 2008-02-23 02:50:42 +00:00
parent ab27cd5513
commit ce0d1132f8
20 changed files with 7943 additions and 7882 deletions

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@ -1,139 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Grid.ScriptEngine.Common
{
public class Executor : MarshalByRefObject
{
// Private instance for each script
private IScript m_Script;
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private bool m_Running = true;
//private List<IScript> Scripts = new List<IScript>();
public Executor(IScript Script)
{
m_Script = Script;
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("Executor: InitializeLifetimeService()");
// return null;
ILease lease = (ILease) base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public AppDomain GetAppDomain()
{
return AppDomain.CurrentDomain;
}
public void ExecuteEvent(string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
//try
//{
if (m_Running == false)
{
// Script is inactive, do not execute!
return;
}
string EventName = m_Script.State() + "_event_" + FunctionName;
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
return;
}
// Found
//try
//{
// Invoke it
ev.Invoke(m_Script, args);
//}
//catch (Exception e)
//{
// // TODO: Send to correct place
// Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
//}
//}
//catch { }
}
public void StopScript()
{
m_Running = false;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Grid.ScriptEngine.Common
{
public class Executor : MarshalByRefObject
{
// Private instance for each script
private IScript m_Script;
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private bool m_Running = true;
//private List<IScript> Scripts = new List<IScript>();
public Executor(IScript Script)
{
m_Script = Script;
}
// Object never expires
public override Object InitializeLifetimeService()
{
//Console.WriteLine("Executor: InitializeLifetimeService()");
// return null;
ILease lease = (ILease) base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
public AppDomain GetAppDomain()
{
return AppDomain.CurrentDomain;
}
public void ExecuteEvent(string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
//try
//{
if (m_Running == false)
{
// Script is inactive, do not execute!
return;
}
string EventName = m_Script.State() + "_event_" + FunctionName;
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
return;
}
// Found
//try
//{
// Invoke it
ev.Invoke(m_Script, args);
//}
//catch (Exception e)
//{
// // TODO: Send to correct place
// Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
//}
//}
//catch { }
}
public void StopScript()
{
m_Running = false;
}
}
}

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@ -1,36 +1,36 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Grid.ScriptEngine.Common
{
public interface IScript
{
string State();
Executor Exec { get; }
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Grid.ScriptEngine.Common
{
public interface IScript
{
string State();
Executor Exec { get; }
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Grid.ScriptEngine.Common
{
[Serializable]
public class LSL_Types
{
[Serializable]
public struct Vector3
{
public double X;
public double Y;
public double Z;
public Vector3(Vector3 vector)
{
X = (float) vector.X;
Y = (float) vector.Y;
Z = (float) vector.Z;
}
public Vector3(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
}
[Serializable]
public struct Quaternion
{
public double X;
public double Y;
public double Z;
public double R;
public Quaternion(Quaternion Quat)
{
X = (float) Quat.X;
Y = (float) Quat.Y;
Z = (float) Quat.Z;
R = (float) Quat.R;
}
public Quaternion(double x, double y, double z, double r)
{
X = x;
Y = y;
Z = z;
R = r;
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Grid.ScriptEngine.Common
{
[Serializable]
public class LSL_Types
{
[Serializable]
public struct Vector3
{
public double X;
public double Y;
public double Z;
public Vector3(Vector3 vector)
{
X = (float) vector.X;
Y = (float) vector.Y;
Z = (float) vector.Z;
}
public Vector3(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
}
[Serializable]
public struct Quaternion
{
public double X;
public double Y;
public double Z;
public double R;
public Quaternion(Quaternion Quat)
{
X = (float) Quat.X;
Y = (float) Quat.Y;
Z = (float) Quat.Z;
R = (float) Quat.R;
}
public Quaternion(double x, double y, double z, double r)
{
X = x;
Y = y;
Z = z;
R = r;
}
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
public class AppDomainManager
{
private int maxScriptsPerAppDomain = 1;
/// <summary>
/// Internal list of all AppDomains
/// </summary>
private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
/// <summary>
/// Structure to keep track of data around AppDomain
/// </summary>
private class AppDomainStructure
{
/// <summary>
/// The AppDomain itself
/// </summary>
public AppDomain CurrentAppDomain;
/// <summary>
/// Number of scripts loaded into AppDomain
/// </summary>
public int ScriptsLoaded;
/// <summary>
/// Number of dead scripts
/// </summary>
public int ScriptsWaitingUnload;
}
/// <summary>
/// Current AppDomain
/// </summary>
private AppDomainStructure currentAD;
private object getLock = new object(); // Mutex
private object freeLock = new object(); // Mutex
//private ScriptEngine m_scriptEngine;
//public AppDomainManager(ScriptEngine scriptEngine)
public AppDomainManager()
{
//m_scriptEngine = scriptEngine;
}
/// <summary>
/// Find a free AppDomain, creating one if necessary
/// </summary>
/// <returns>Free AppDomain</returns>
private AppDomainStructure GetFreeAppDomain()
{
Console.WriteLine("Finding free AppDomain");
lock (getLock)
{
// Current full?
if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
{
// Add it to AppDomains list and empty current
appDomains.Add(currentAD);
currentAD = null;
}
// No current
if (currentAD == null)
{
// Create a new current AppDomain
currentAD = new AppDomainStructure();
currentAD.CurrentAppDomain = PrepareNewAppDomain();
}
Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
return currentAD;
} // lock
}
private int AppDomainNameCount;
/// <summary>
/// Create and prepare a new AppDomain for scripts
/// </summary>
/// <returns>The new AppDomain</returns>
private AppDomain PrepareNewAppDomain()
{
// Create and prepare a new AppDomain
AppDomainNameCount++;
// TODO: Currently security match current appdomain
// Construct and initialize settings for a second AppDomain.
AppDomainSetup ads = new AppDomainSetup();
ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
ads.DisallowBindingRedirects = false;
ads.DisallowCodeDownload = true;
ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
ads.ShadowCopyFiles = "true"; // Enabled shadowing
ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
Console.WriteLine("Loading: " +
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
// Return the new AppDomain
return AD;
}
/// <summary>
/// Unload appdomains that are full and have only dead scripts
/// </summary>
private void UnloadAppDomains()
{
lock (freeLock)
{
// Go through all
foreach (AppDomainStructure ads in new ArrayList(appDomains))
{
// Don't process current AppDomain
if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
{
// Not current AppDomain
// Is number of unloaded bigger or equal to number of loaded?
if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
{
Console.WriteLine("Found empty AppDomain, unloading");
// Remove from internal list
appDomains.Remove(ads);
#if DEBUG
long m = GC.GetTotalMemory(true);
#endif
// Unload
AppDomain.Unload(ads.CurrentAppDomain);
#if DEBUG
Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) +
" bytes of memory");
#endif
}
}
} // foreach
} // lock
}
public LSL_BaseClass LoadScript(string FileName)
{
// Find next available AppDomain to put it in
AppDomainStructure FreeAppDomain = GetFreeAppDomain();
Console.WriteLine("Loading into AppDomain: " + FileName);
LSL_BaseClass mbrt =
(LSL_BaseClass)
FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
FreeAppDomain.ScriptsLoaded++;
return mbrt;
}
/// <summary>
/// Increase "dead script" counter for an AppDomain
/// </summary>
/// <param name="ad"></param>
//[Obsolete("Needs fixing, needs a real purpose in life!!!")]
public void StopScript(AppDomain ad)
{
lock (freeLock)
{
Console.WriteLine("Stopping script in AppDomain");
// Check if it is current AppDomain
if (currentAD.CurrentAppDomain == ad)
{
// Yes - increase
currentAD.ScriptsWaitingUnload++;
return;
}
// Lopp through all AppDomains
foreach (AppDomainStructure ads in new ArrayList(appDomains))
{
if (ads.CurrentAppDomain == ad)
{
// Found it
ads.ScriptsWaitingUnload++;
break;
}
} // foreach
} // lock
UnloadAppDomains(); // Outsite lock, has its own GetLock
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
public class AppDomainManager
{
private int maxScriptsPerAppDomain = 1;
/// <summary>
/// Internal list of all AppDomains
/// </summary>
private List<AppDomainStructure> appDomains = new List<AppDomainStructure>();
/// <summary>
/// Structure to keep track of data around AppDomain
/// </summary>
private class AppDomainStructure
{
/// <summary>
/// The AppDomain itself
/// </summary>
public AppDomain CurrentAppDomain;
/// <summary>
/// Number of scripts loaded into AppDomain
/// </summary>
public int ScriptsLoaded;
/// <summary>
/// Number of dead scripts
/// </summary>
public int ScriptsWaitingUnload;
}
/// <summary>
/// Current AppDomain
/// </summary>
private AppDomainStructure currentAD;
private object getLock = new object(); // Mutex
private object freeLock = new object(); // Mutex
//private ScriptEngine m_scriptEngine;
//public AppDomainManager(ScriptEngine scriptEngine)
public AppDomainManager()
{
//m_scriptEngine = scriptEngine;
}
/// <summary>
/// Find a free AppDomain, creating one if necessary
/// </summary>
/// <returns>Free AppDomain</returns>
private AppDomainStructure GetFreeAppDomain()
{
Console.WriteLine("Finding free AppDomain");
lock (getLock)
{
// Current full?
if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
{
// Add it to AppDomains list and empty current
appDomains.Add(currentAD);
currentAD = null;
}
// No current
if (currentAD == null)
{
// Create a new current AppDomain
currentAD = new AppDomainStructure();
currentAD.CurrentAppDomain = PrepareNewAppDomain();
}
Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
return currentAD;
}
}
private int AppDomainNameCount;
/// <summary>
/// Create and prepare a new AppDomain for scripts
/// </summary>
/// <returns>The new AppDomain</returns>
private AppDomain PrepareNewAppDomain()
{
// Create and prepare a new AppDomain
AppDomainNameCount++;
// TODO: Currently security match current appdomain
// Construct and initialize settings for a second AppDomain.
AppDomainSetup ads = new AppDomainSetup();
ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
ads.DisallowBindingRedirects = false;
ads.DisallowCodeDownload = true;
ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
ads.ShadowCopyFiles = "true"; // Enabled shadowing
ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
Console.WriteLine("Loading: " +
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
// Return the new AppDomain
return AD;
}
/// <summary>
/// Unload appdomains that are full and have only dead scripts
/// </summary>
private void UnloadAppDomains()
{
lock (freeLock)
{
// Go through all
foreach (AppDomainStructure ads in new ArrayList(appDomains))
{
// Don't process current AppDomain
if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
{
// Not current AppDomain
// Is number of unloaded bigger or equal to number of loaded?
if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload)
{
Console.WriteLine("Found empty AppDomain, unloading");
// Remove from internal list
appDomains.Remove(ads);
#if DEBUG
long m = GC.GetTotalMemory(true);
#endif
// Unload
AppDomain.Unload(ads.CurrentAppDomain);
#if DEBUG
Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) +
" bytes of memory");
#endif
}
}
}
}
}
public LSL_BaseClass LoadScript(string FileName)
{
// Find next available AppDomain to put it in
AppDomainStructure FreeAppDomain = GetFreeAppDomain();
Console.WriteLine("Loading into AppDomain: " + FileName);
LSL_BaseClass mbrt =
(LSL_BaseClass)
FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
FreeAppDomain.ScriptsLoaded++;
return mbrt;
}
/// <summary>
/// Increase "dead script" counter for an AppDomain
/// </summary>
/// <param name="ad"></param>
//[Obsolete("Needs fixing, needs a real purpose in life!!!")]
public void StopScript(AppDomain ad)
{
lock (freeLock)
{
Console.WriteLine("Stopping script in AppDomain");
// Check if it is current AppDomain
if (currentAD.CurrentAppDomain == ad)
{
// Yes - increase
currentAD.ScriptsWaitingUnload++;
return;
}
// Lopp through all AppDomains
foreach (AppDomainStructure ads in new ArrayList(appDomains))
{
if (ads.CurrentAppDomain == ad)
{
// Found it
ads.ScriptsWaitingUnload++;
break;
}
}
}
UnloadAppDomains(); // Outsite lock, has its own GetLock
}
}
}

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@ -1,55 +1,58 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
public static class Common
{
public static bool debug = true;
public static ScriptEngine mySE;
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
public static class Common
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public static bool debug = true;
public static ScriptEngine mySE;
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.m_log.Info("[ScriptEngine]: Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.m_log.Info("[ScriptEngine]: LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
}

View File

@ -1,146 +1,146 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.CodeDom.Compiler;
using System.IO;
using System.Reflection;
using Microsoft.CSharp;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
private static UInt64 scriptCompileCounter = 0;
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName)
{
switch (Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
return CompileFromLSLText(File.ReadAllText(LSOFileName));
case ".cs":
Common.SendToDebug("Source code is CS");
return CompileFromCSText(File.ReadAllText(LSOFileName));
default:
throw new Exception("Unknown script type.");
}
}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromLSLText(string Script)
{
if (Script.Substring(0, 4).ToLower() == "//c#")
{
return CompileFromCSText(Script);
}
else
{
return CompileFromCSText(LSL_Converter.Convert(Script));
}
}
/// <summary>
/// Compile CS script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromCSText(string Script)
{
// Output assembly name
scriptCompileCounter++;
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
try
{
File.Delete(OutFile);
}
catch (Exception e)
{
Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
}
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
// DEBUG - write source to disk
try
{
File.WriteAllText(
Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
}
catch
{
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
//Console.WriteLine("Adding assembly: " + asm.Location);
//parameters.ReferencedAssemblies.Add(asm.Location);
}
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Grid.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = false;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
string errtext = "";
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - 1) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
throw new Exception(errtext);
}
return OutFile;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.CodeDom.Compiler;
using System.IO;
using System.Reflection;
using Microsoft.CSharp;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
private static UInt64 scriptCompileCounter = 0;
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName)
{
switch (Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
return CompileFromLSLText(File.ReadAllText(LSOFileName));
case ".cs":
Common.SendToDebug("Source code is CS");
return CompileFromCSText(File.ReadAllText(LSOFileName));
default:
throw new Exception("Unknown script type.");
}
}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromLSLText(string Script)
{
if (Script.Substring(0, 4).ToLower() == "//c#")
{
return CompileFromCSText(Script);
}
else
{
return CompileFromCSText(LSL_Converter.Convert(Script));
}
}
/// <summary>
/// Compile CS script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
public string CompileFromCSText(string Script)
{
// Output assembly name
scriptCompileCounter++;
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
try
{
File.Delete(OutFile);
}
catch (Exception e)
{
Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
}
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
// DEBUG - write source to disk
try
{
File.WriteAllText(
Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(OutFile) + ".cs"), Script);
}
catch
{
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
//Console.WriteLine("Adding assembly: " + asm.Location);
//parameters.ReferencedAssemblies.Add(asm.Location);
}
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Grid.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = false;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, Script);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
string errtext = "";
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - 1) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
throw new Exception(errtext);
}
return OutFile;
}
}
}

View File

@ -1,316 +1,316 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class LSL2CSConverter
{
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
private Dictionary<string, string> quotes = new Dictionary<string, string>();
public LSL2CSConverter()
{
// Only the types we need to convert
dataTypes.Add("void", "void");
dataTypes.Add("integer", "int");
dataTypes.Add("float", "double");
dataTypes.Add("string", "string");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion");
dataTypes.Add("list", "list");
dataTypes.Add("null", "null");
}
public string Convert(string Script)
{
string Return = "";
Script = " \r\n" + Script;
//
// Prepare script for processing
//
// Clean up linebreaks
Script = Regex.Replace(Script, @"\r\n", "\n");
Script = Regex.Replace(Script, @"\n", "\r\n");
// QUOTE REPLACEMENT
// temporarily replace quotes so we can work our magic on the script without
// always considering if we are inside our outside ""'s
string _Script = "";
string C;
bool in_quote = false;
bool quote_replaced = false;
string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
string quote = "";
bool last_was_escape = false;
int quote_replaced_count = 0;
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// found " and last was not \ so this is not an escaped \"
if (C == "\"" && last_was_escape == false)
{
// Toggle inside/outside quote
in_quote = !in_quote;
if (in_quote)
{
quote_replaced_count++;
}
else
{
if (quote == "")
{
// We didn't replace quote, probably because of empty string?
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
}
// We just left a quote
quotes.Add(
quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
quote = "";
}
break;
}
if (!in_quote)
{
// We are not inside a quote
quote_replaced = false;
}
else
{
// We are inside a quote
if (!quote_replaced)
{
// Replace quote
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
quote_replaced = true;
}
quote += C;
break;
}
_Script += C;
break;
}
last_was_escape = false;
if (C == @"\")
{
last_was_escape = true;
}
}
Script = _Script;
//
// END OF QUOTE REPLACEMENT
//
//
// PROCESS STATES
// Remove state definitions and add state names to start of each event within state
//
int ilevel = 0;
int lastlevel = 0;
string ret = "";
string cache = "";
bool in_state = false;
string current_statename = "";
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// inc / dec level
if (C == @"{")
ilevel++;
if (C == @"}")
ilevel--;
if (ilevel < 0)
ilevel = 0;
cache += C;
// if level == 0, add to return
if (ilevel == 1 && lastlevel == 0)
{
// 0 => 1: Get last
Match m =
Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
in_state = false;
if (m.Success)
{
// Go back to level 0, this is not a state
in_state = true;
current_statename = m.Groups[1].Captures[0].Value;
//Console.WriteLine("Current statename: " + current_statename);
cache =
Regex.Replace(cache,
@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
"${s1}${s2}",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
}
ret += cache;
cache = "";
}
if (ilevel == 0 && lastlevel == 1)
{
// 1 => 0: Remove last }
if (in_state == true)
{
cache = cache.Remove(cache.Length - 1, 1);
//cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline);
//Replace function names
// void dataserver(key query_id, string data) {
//cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
//Console.WriteLine("Replacing using statename: " + current_statename);
cache =
Regex.Replace(cache,
@"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1public " + current_statename + "_event_$2",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
}
ret += cache;
cache = "";
in_state = true;
current_statename = "";
}
break;
}
lastlevel = ilevel;
}
ret += cache;
cache = "";
Script = ret;
ret = "";
foreach (string key in dataTypes.Keys)
{
string val;
dataTypes.TryGetValue(key, out val);
// Replace CAST - (integer) with (int)
Script =
Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")",
RegexOptions.Compiled | RegexOptions.Multiline);
// Replace return types and function variables - integer a() and f(integer a, integer a)
Script =
Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3",
RegexOptions.Compiled | RegexOptions.Multiline);
}
// Add "void" in front of functions that needs it
Script =
Regex.Replace(Script,
@"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace <x,y,z> and <x,y,z,r>
Script =
Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace List []'s
Script =
Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace (string) to .ToString() //
Script =
Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// REPLACE BACK QUOTES
foreach (string key in quotes.Keys)
{
string val;
quotes.TryGetValue(key, out val);
Script = Script.Replace(key, "\"" + val + "\"");
}
// Add namespace, class name and inheritance
Return = "" +
"using OpenSim.Region.ScriptEngine.Common;";
//"using System; " +
//"using System.Collections.Generic; " +
//"using System.Text; " +
//"using OpenSim.Region.ScriptEngine.Common; " +
//"using integer = System.Int32; " +
//"using key = System.String; ";
//// Make a Using out of DataTypes
//// Using integer = System.Int32;
//string _val;
//foreach (string key in DataTypes.Keys)
//{
// DataTypes.TryGetValue(key, out _val);
// if (key != _val)
// {
// Return += "using " + key + " = " + _val + "; ";
// }
//}
Return += "" +
"namespace SecondLife { ";
Return += "" +
//"[Serializable] " +
"public class Script : OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { ";
Return += @"public Script() { } ";
Return += Script;
Return += "} }\r\n";
return Return;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class LSL2CSConverter
{
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
private Dictionary<string, string> quotes = new Dictionary<string, string>();
public LSL2CSConverter()
{
// Only the types we need to convert
dataTypes.Add("void", "void");
dataTypes.Add("integer", "int");
dataTypes.Add("float", "double");
dataTypes.Add("string", "string");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion");
dataTypes.Add("list", "list");
dataTypes.Add("null", "null");
}
public string Convert(string Script)
{
string Return = "";
Script = " \r\n" + Script;
//
// Prepare script for processing
//
// Clean up linebreaks
Script = Regex.Replace(Script, @"\r\n", "\n");
Script = Regex.Replace(Script, @"\n", "\r\n");
// QUOTE REPLACEMENT
// temporarily replace quotes so we can work our magic on the script without
// always considering if we are inside our outside ""'s
string _Script = "";
string C;
bool in_quote = false;
bool quote_replaced = false;
string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
string quote = "";
bool last_was_escape = false;
int quote_replaced_count = 0;
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// found " and last was not \ so this is not an escaped \"
if (C == "\"" && last_was_escape == false)
{
// Toggle inside/outside quote
in_quote = !in_quote;
if (in_quote)
{
quote_replaced_count++;
}
else
{
if (quote == "")
{
// We didn't replace quote, probably because of empty string?
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
}
// We just left a quote
quotes.Add(
quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
quote = "";
}
break;
}
if (!in_quote)
{
// We are not inside a quote
quote_replaced = false;
}
else
{
// We are inside a quote
if (!quote_replaced)
{
// Replace quote
_Script += quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
quote_replaced = true;
}
quote += C;
break;
}
_Script += C;
break;
}
last_was_escape = false;
if (C == @"\")
{
last_was_escape = true;
}
}
Script = _Script;
//
// END OF QUOTE REPLACEMENT
//
//
// PROCESS STATES
// Remove state definitions and add state names to start of each event within state
//
int ilevel = 0;
int lastlevel = 0;
string ret = "";
string cache = "";
bool in_state = false;
string current_statename = "";
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
while (true)
{
// inc / dec level
if (C == @"{")
ilevel++;
if (C == @"}")
ilevel--;
if (ilevel < 0)
ilevel = 0;
cache += C;
// if level == 0, add to return
if (ilevel == 1 && lastlevel == 0)
{
// 0 => 1: Get last
Match m =
Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
in_state = false;
if (m.Success)
{
// Go back to level 0, this is not a state
in_state = true;
current_statename = m.Groups[1].Captures[0].Value;
//Console.WriteLine("Current statename: " + current_statename);
cache =
Regex.Replace(cache,
@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
"${s1}${s2}",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
}
ret += cache;
cache = "";
}
if (ilevel == 0 && lastlevel == 1)
{
// 1 => 0: Remove last }
if (in_state == true)
{
cache = cache.Remove(cache.Length - 1, 1);
//cache = Regex.Replace(cache, "}$", "", RegexOptions.Multiline | RegexOptions.Singleline);
//Replace function names
// void dataserver(key query_id, string data) {
//cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
//Console.WriteLine("Replacing using statename: " + current_statename);
cache =
Regex.Replace(cache,
@"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1public " + current_statename + "_event_$2",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
}
ret += cache;
cache = "";
in_state = true;
current_statename = "";
}
break;
}
lastlevel = ilevel;
}
ret += cache;
cache = "";
Script = ret;
ret = "";
foreach (string key in dataTypes.Keys)
{
string val;
dataTypes.TryGetValue(key, out val);
// Replace CAST - (integer) with (int)
Script =
Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")",
RegexOptions.Compiled | RegexOptions.Multiline);
// Replace return types and function variables - integer a() and f(integer a, integer a)
Script =
Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3",
RegexOptions.Compiled | RegexOptions.Multiline);
}
// Add "void" in front of functions that needs it
Script =
Regex.Replace(Script,
@"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
@"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace <x,y,z> and <x,y,z,r>
Script =
Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Quaternion($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new LSL_Types.Vector3($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace List []'s
Script =
Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace (string) to .ToString() //
Script =
Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// REPLACE BACK QUOTES
foreach (string key in quotes.Keys)
{
string val;
quotes.TryGetValue(key, out val);
Script = Script.Replace(key, "\"" + val + "\"");
}
// Add namespace, class name and inheritance
Return = "" +
"using OpenSim.Region.ScriptEngine.Common;";
//"using System; " +
//"using System.Collections.Generic; " +
//"using System.Text; " +
//"using OpenSim.Region.ScriptEngine.Common; " +
//"using integer = System.Int32; " +
//"using key = System.String; ";
//// Make a Using out of DataTypes
//// Using integer = System.Int32;
//string _val;
//foreach (string key in DataTypes.Keys)
//{
// DataTypes.TryGetValue(key, out _val);
// if (key != _val)
// {
// Return += "using " + key + " = " + _val + "; ";
// }
//}
Return += "" +
"namespace SecondLife { ";
Return += "" +
//"[Serializable] " +
"public class Script : OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { ";
Return += @"public Script() { } ";
Return += Script;
Return += "} }\r\n";
return Return;
}
}
}

View File

@ -1,86 +1,86 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
//public MemoryStream LSLStack = new MemoryStream();
public Stack<object> LSLStack = new Stack<object>();
public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
//public void AddFunction(String x) {
// FunctionList.Add(x);
//}
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
//public struct StackItemStruct
//{
// public LSO_Enums.Variable_Type_Codes ItemType;
// public object Data;
//}
public UInt32 State = 0;
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
{
return LSL_Builtins;
}
public LSL_BaseClass()
{
}
public virtual int OverrideMe()
{
return 0;
}
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
{
LSL_Builtins = LSLBuiltins;
Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
//LSL_Builtins.llSay(0, "Test");
return;
}
public void AddToStatic(UInt32 index, object obj)
{
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
StaticVariables.Add(index, obj);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
//public MemoryStream LSLStack = new MemoryStream();
public Stack<object> LSLStack = new Stack<object>();
public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
//public void AddFunction(String x) {
// FunctionList.Add(x);
//}
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
//public struct StackItemStruct
//{
// public LSO_Enums.Variable_Type_Codes ItemType;
// public object Data;
//}
public UInt32 State = 0;
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
{
return LSL_Builtins;
}
public LSL_BaseClass()
{
}
public virtual int OverrideMe()
{
return 0;
}
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
{
LSL_Builtins = LSLBuiltins;
Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
//LSL_Builtins.llSay(0, "Test");
return;
}
public void AddToStatic(UInt32 index, object obj)
{
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
StaticVariables.Add(index, obj);
}
}
}

View File

@ -1,401 +1,401 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
//using System;
//using System.Collections.Generic;
//using System.Text;
//namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
//{
// public partial class LSL_BaseClass
// {
// public float llSin() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llSin(f);
// }
// public float llCos() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llCos(f);
// }
// public float llTan() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llTan(f);
// }
// public float llAtan2() {
// float x = (float)LSLStack.Pop();
// float y = (float)LSLStack.Pop();
// return LSL_Builtins.llAtan2(x, y);
// }
// public float llSqrt() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llSqrt(f);
// }
// float llPow()
// {
// float fexponent = (float)LSLStack.Pop();
// float fbase = (float)LSLStack.Pop();
// return LSL_Builtins.llPow(fbase, fexponent);
// }
// //UInt32 llAbs(UInt32 i){ return; }
// //float llFabs(float f){ return; }
// //float llFrand(float mag){ return; }
// //UInt32 llFloor(float f){ return; }
// //UInt32 llCeil(float f){ return; }
// //UInt32 llRound(float f){ return; }
// //float llVecMag(LSO_Enums.Vector v){ return; }
// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; }
// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; }
// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; }
// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; }
// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; }
// public void llWhisper()
// {
// UInt16 i = (UInt16)LSLStack.Pop();
// string s = (string)LSLStack.Pop();
// LSL_Builtins.llWhisper(i, s);
// }
// public void llSay()
// {
// UInt16 i = (UInt16)LSLStack.Pop();
// string s = (string)LSLStack.Pop();
// LSL_Builtins.llSay(i, s);
// }
// //void llShout(UInt16 channelID, string text);
// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
// //void llListenControl(UInt32 number, UInt32 active);
// //void llListenRemove(UInt32 number);
// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
// //void llSensorRemove();
// //string llDetectedName(UInt32 number);
// //LSO_Enums.Key llDetectedKey(UInt32 number);
// //LSO_Enums.Key llDetectedOwner(UInt32 number);
// //UInt32 llDetectedType(UInt32 number);
// //LSO_Enums.Vector llDetectedPos(UInt32 number);
// //LSO_Enums.Vector llDetectedVel(UInt32 number);
// //LSO_Enums.Vector llDetectedGrab(UInt32 number);
// //LSO_Enums.Rotation llDetectedRot(UInt32 number);
// //UInt32 llDetectedGroup(UInt32 number);
// //UInt32 llDetectedLinkNumber(UInt32 number);
// //void llDie();
// //float llGround(LSO_Enums.Vector offset);
// //float llCloud(LSO_Enums.Vector offset);
// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
// //void llSetStatus(UInt32 status, UInt32 value);
// //UInt32 llGetStatus(UInt32 status);
// //void llSetScale(LSO_Enums.Vector scale);
// //LSO_Enums.Vector llGetScale();
// //void llSetColor();
// //float llGetAlpha();
// //void llSetAlpha();
// //LSO_Enums.Vector llGetColor();
// //void llSetTexture();
// //void llScaleTexture();
// //void llOffsetTexture();
// //void llRotateTexture();
// //string llGetTexture();
// //void llSetPos();
// public void llGetPos() { }
// public void llGetLocalPos() { }
// public void llSetRot() { }
// public void llGetRot() { }
// public void llGetLocalRot() { }
// public void llSetForce() { }
// public void llGetForce() { }
// public void llTarget() { }
// public void llTargetRemove() { }
// public void llRotTarget() { }
// public void llRotTargetRemove() { }
// public void llMoveToTarget() { }
// public void llStopMoveToTarget() { }
// public void llApplyImpulse() { }
// public void llApplyRotationalImpulse() { }
// public void llSetTorque() { }
// public void llGetTorque() { }
// public void llSetForceAndTorque() { }
// public void llGetVel() { }
// public void llGetAccel() { }
// public void llGetOmega() { }
// public void llGetTimeOfDay() { }
// public void llGetWallclock() { }
// public void llGetTime() { }
// public void llResetTime() { }
// public void llGetAndResetTime() { }
// public void llSound() { }
// public void llPlaySound() { }
// public void llLoopSound() { }
// public void llLoopSoundMaster() { }
// public void llLoopSoundSlave() { }
// public void llPlaySoundSlave() { }
// public void llTriggerSound() { }
// public void llStopSound() { }
// public void llPreloadSound() { }
// public void llGetSubString() { }
// public void llDeleteSubString() { }
// public void llInsertString() { }
// public void llToUpper() { }
// public void llToLower() { }
// public void llGiveMoney() { }
// public void llMakeExplosion() { }
// public void llMakeFountain() { }
// public void llMakeSmoke() { }
// public void llMakeFire() { }
// public void llRezObject() { }
// public void llLookAt() { }
// public void llStopLookAt() { }
// public void llSetTimerEvent() { }
// public void llSleep() { }
// public void llGetMass() { }
// public void llCollisionFilter() { }
// public void llTakeControls() { }
// public void llReleaseControls() { }
// public void llAttachToAvatar() { }
// public void llDetachFromAvatar() { }
// public void llTakeCamera() { }
// public void llReleaseCamera() { }
// public void llGetOwner() { }
// public void llInstantMessage() { }
// public void llEmail() { }
// public void llGetNextEmail() { }
// public void llGetKey() { }
// public void llSetBuoyancy() { }
// public void llSetHoverHeight() { }
// public void llStopHover() { }
// public void llMinEventDelay() { }
// public void llSoundPreload() { }
// public void llRotLookAt() { }
// public void llStringLength() { }
// public void llStartAnimation() { }
// public void llStopAnimation() { }
// public void llPointAt() { }
// public void llStopPointAt() { }
// public void llTargetOmega() { }
// public void llGetStartParameter() { }
// public void llGodLikeRezObject() { }
// public void llRequestPermissions() { }
// public void llGetPermissionsKey() { }
// public void llGetPermissions() { }
// public void llGetLinkNumber() { }
// public void llSetLinkColor() { }
// public void llCreateLink() { }
// public void llBreakLink() { }
// public void llBreakAllLinks() { }
// public void llGetLinkKey() { }
// public void llGetLinkName() { }
// public void llGetInventoryNumber() { }
// public void llGetInventoryName() { }
// public void llSetScriptState() { }
// public void llGetEnergy() { }
// public void llGiveInventory() { }
// public void llRemoveInventory() { }
// public void llSetText() { }
// public void llWater() { }
// public void llPassTouches() { }
// public void llRequestAgentData() { }
// public void llRequestInventoryData() { }
// public void llSetDamage() { }
// public void llTeleportAgentHome() { }
// public void llModifyLand() { }
// public void llCollisionSound() { }
// public void llCollisionSprite() { }
// public void llGetAnimation() { }
// public void llResetScript() { }
// public void llMessageLinked() { }
// public void llPushObject() { }
// public void llPassCollisions() { }
// public void llGetScriptName() { }
// public void llGetNumberOfSides() { }
// public void llAxisAngle2Rot() { }
// public void llRot2Axis() { }
// public void llRot2Angle() { }
// public void llAcos() { }
// public void llAsin() { }
// public void llAngleBetween() { }
// public void llGetInventoryKey() { }
// public void llAllowInventoryDrop() { }
// public void llGetSunDirection() { }
// public void llGetTextureOffset() { }
// public void llGetTextureScale() { }
// public void llGetTextureRot() { }
// public void llSubStringIndex() { }
// public void llGetOwnerKey() { }
// public void llGetCenterOfMass() { }
// public void llListSort() { }
// public void llGetListLength() { }
// public void llList2Integer() { }
// public void llList2Float() { }
// public void llList2String() { }
// public void llList2Key() { }
// public void llList2Vector() { }
// public void llList2Rot() { }
// public void llList2List() { }
// public void llDeleteSubList() { }
// public void llGetListEntryType() { }
// public void llList2CSV() { }
// public void llCSV2List() { }
// public void llListRandomize() { }
// public void llList2ListStrided() { }
// public void llGetRegionCorner() { }
// public void llListInsertList() { }
// public void llListFindList() { }
// public void llGetObjectName() { }
// public void llSetObjectName() { }
// public void llGetDate() { }
// public void llEdgeOfWorld() { }
// public void llGetAgentInfo() { }
// public void llAdjustSoundVolume() { }
// public void llSetSoundQueueing() { }
// public void llSetSoundRadius() { }
// public void llKey2Name() { }
// public void llSetTextureAnim() { }
// public void llTriggerSoundLimited() { }
// public void llEjectFromLand() { }
// public void llParseString2List() { }
// public void llOverMyLand() { }
// public void llGetLandOwnerAt() { }
// public void llGetNotecardLine() { }
// public void llGetAgentSize() { }
// public void llSameGroup() { }
// public void llUnSit() { }
// public void llGroundSlope() { }
// public void llGroundNormal() { }
// public void llGroundContour() { }
// public void llGetAttached() { }
// public void llGetFreeMemory() { }
// public void llGetRegionName() { }
// public void llGetRegionTimeDilation() { }
// public void llGetRegionFPS() { }
// public void llParticleSystem() { }
// public void llGroundRepel() { }
// public void llGiveInventoryList() { }
// public void llSetVehicleType() { }
// public void llSetVehicleFloatParam() { }
// public void llSetVehicleVectorParam() { }
// public void llSetVehicleRotationParam() { }
// public void llSetVehicleFlags() { }
// public void llRemoveVehicleFlags() { }
// public void llSitTarget() { }
// public void llAvatarOnSitTarget() { }
// public void llAddToLandPassList() { }
// public void llSetTouchText() { }
// public void llSetSitText() { }
// public void llSetCameraEyeOffset() { }
// public void llSetCameraAtOffset() { }
// public void llDumpList2String() { }
// public void llScriptDanger() { }
// public void llDialog() { }
// public void llVolumeDetect() { }
// public void llResetOtherScript() { }
// public void llGetScriptState() { }
// public void llRemoteLoadScript() { }
// public void llSetRemoteScriptAccessPin() { }
// public void llRemoteLoadScriptPin() { }
// public void llOpenRemoteDataChannel() { }
// public void llSendRemoteData() { }
// public void llRemoteDataReply() { }
// public void llCloseRemoteDataChannel() { }
// public void llMD5String() { }
// public void llSetPrimitiveParams() { }
// public void llStringToBase64() { }
// public void llBase64ToString() { }
// public void llXorBase64Strings() { }
// public void llRemoteDataSetRegion() { }
// public void llLog10() { }
// public void llLog() { }
// public void llGetAnimationList() { }
// public void llSetParcelMusicURL() { }
// public void llGetRootPosition() { }
// public void llGetRootRotation() { }
// public void llGetObjectDesc() { }
// public void llSetObjectDesc() { }
// public void llGetCreator() { }
// public void llGetTimestamp() { }
// public void llSetLinkAlpha() { }
// public void llGetNumberOfPrims() { }
// public void llGetNumberOfNotecardLines() { }
// public void llGetBoundingBox() { }
// public void llGetGeometricCenter() { }
// public void llGetPrimitiveParams() { }
// public void llIntegerToBase64() { }
// public void llBase64ToInteger() { }
// public void llGetGMTclock() { }
// public void llGetSimulatorHostname() { }
// public void llSetLocalRot() { }
// public void llParseStringKeepNulls() { }
// public void llRezAtRoot() { }
// public void llGetObjectPermMask() { }
// public void llSetObjectPermMask() { }
// public void llGetInventoryPermMask() { }
// public void llSetInventoryPermMask() { }
// public void llGetInventoryCreator() { }
// public void llOwnerSay() { }
// public void llRequestSimulatorData() { }
// public void llForceMouselook() { }
// public void llGetObjectMass() { }
// public void llListReplaceList() { }
// public void llLoadURL() { }
// public void llParcelMediaCommandList() { }
// public void llParcelMediaQuery() { }
// public void llModPow() { }
// public void llGetInventoryType() { }
// public void llSetPayPrice() { }
// public void llGetCameraPos() { }
// public void llGetCameraRot() { }
// public void llSetPrimURL() { }
// public void llRefreshPrimURL() { }
// public void llEscapeURL() { }
// public void llUnescapeURL() { }
// public void llMapDestination() { }
// public void llAddToLandBanList() { }
// public void llRemoveFromLandPassList() { }
// public void llRemoveFromLandBanList() { }
// public void llSetCameraParams() { }
// public void llClearCameraParams() { }
// public void llListStatistics() { }
// public void llGetUnixTime() { }
// public void llGetParcelFlags() { }
// public void llGetRegionFlags() { }
// public void llXorBase64StringsCorrect() { }
// public void llHTTPRequest() { }
// public void llResetLandBanList() { }
// public void llResetLandPassList() { }
// public void llGetParcelPrimCount() { }
// public void llGetParcelPrimOwners() { }
// public void llGetObjectPrimCount() { }
// public void llGetParcelMaxPrims() { }
// public void llGetParcelDetails() { }
// }
//}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
//using System;
//using System.Collections.Generic;
//using System.Text;
//namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
//{
// public partial class LSL_BaseClass
// {
// public float llSin() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llSin(f);
// }
// public float llCos() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llCos(f);
// }
// public float llTan() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llTan(f);
// }
// public float llAtan2() {
// float x = (float)LSLStack.Pop();
// float y = (float)LSLStack.Pop();
// return LSL_Builtins.llAtan2(x, y);
// }
// public float llSqrt() {
// float f = (float)LSLStack.Pop();
// return LSL_Builtins.llSqrt(f);
// }
// float llPow()
// {
// float fexponent = (float)LSLStack.Pop();
// float fbase = (float)LSLStack.Pop();
// return LSL_Builtins.llPow(fbase, fexponent);
// }
// //UInt32 llAbs(UInt32 i){ return; }
// //float llFabs(float f){ return; }
// //float llFrand(float mag){ return; }
// //UInt32 llFloor(float f){ return; }
// //UInt32 llCeil(float f){ return; }
// //UInt32 llRound(float f){ return; }
// //float llVecMag(LSO_Enums.Vector v){ return; }
// //LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v){ return; }
// //float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b){ return; }
// //LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v){ return; }
// //LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up){ return; }
// //LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r){ return; }
// //LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end){ return; }
// public void llWhisper()
// {
// UInt16 i = (UInt16)LSLStack.Pop();
// string s = (string)LSLStack.Pop();
// LSL_Builtins.llWhisper(i, s);
// }
// public void llSay()
// {
// UInt16 i = (UInt16)LSLStack.Pop();
// string s = (string)LSLStack.Pop();
// LSL_Builtins.llSay(i, s);
// }
// //void llShout(UInt16 channelID, string text);
// //UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg);
// //void llListenControl(UInt32 number, UInt32 active);
// //void llListenRemove(UInt32 number);
// //void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc);
// //void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate);
// //void llSensorRemove();
// //string llDetectedName(UInt32 number);
// //LSO_Enums.Key llDetectedKey(UInt32 number);
// //LSO_Enums.Key llDetectedOwner(UInt32 number);
// //UInt32 llDetectedType(UInt32 number);
// //LSO_Enums.Vector llDetectedPos(UInt32 number);
// //LSO_Enums.Vector llDetectedVel(UInt32 number);
// //LSO_Enums.Vector llDetectedGrab(UInt32 number);
// //LSO_Enums.Rotation llDetectedRot(UInt32 number);
// //UInt32 llDetectedGroup(UInt32 number);
// //UInt32 llDetectedLinkNumber(UInt32 number);
// //void llDie();
// //float llGround(LSO_Enums.Vector offset);
// //float llCloud(LSO_Enums.Vector offset);
// //LSO_Enums.Vector llWind(LSO_Enums.Vector offset);
// //void llSetStatus(UInt32 status, UInt32 value);
// //UInt32 llGetStatus(UInt32 status);
// //void llSetScale(LSO_Enums.Vector scale);
// //LSO_Enums.Vector llGetScale();
// //void llSetColor();
// //float llGetAlpha();
// //void llSetAlpha();
// //LSO_Enums.Vector llGetColor();
// //void llSetTexture();
// //void llScaleTexture();
// //void llOffsetTexture();
// //void llRotateTexture();
// //string llGetTexture();
// //void llSetPos();
// public void llGetPos() { }
// public void llGetLocalPos() { }
// public void llSetRot() { }
// public void llGetRot() { }
// public void llGetLocalRot() { }
// public void llSetForce() { }
// public void llGetForce() { }
// public void llTarget() { }
// public void llTargetRemove() { }
// public void llRotTarget() { }
// public void llRotTargetRemove() { }
// public void llMoveToTarget() { }
// public void llStopMoveToTarget() { }
// public void llApplyImpulse() { }
// public void llApplyRotationalImpulse() { }
// public void llSetTorque() { }
// public void llGetTorque() { }
// public void llSetForceAndTorque() { }
// public void llGetVel() { }
// public void llGetAccel() { }
// public void llGetOmega() { }
// public void llGetTimeOfDay() { }
// public void llGetWallclock() { }
// public void llGetTime() { }
// public void llResetTime() { }
// public void llGetAndResetTime() { }
// public void llSound() { }
// public void llPlaySound() { }
// public void llLoopSound() { }
// public void llLoopSoundMaster() { }
// public void llLoopSoundSlave() { }
// public void llPlaySoundSlave() { }
// public void llTriggerSound() { }
// public void llStopSound() { }
// public void llPreloadSound() { }
// public void llGetSubString() { }
// public void llDeleteSubString() { }
// public void llInsertString() { }
// public void llToUpper() { }
// public void llToLower() { }
// public void llGiveMoney() { }
// public void llMakeExplosion() { }
// public void llMakeFountain() { }
// public void llMakeSmoke() { }
// public void llMakeFire() { }
// public void llRezObject() { }
// public void llLookAt() { }
// public void llStopLookAt() { }
// public void llSetTimerEvent() { }
// public void llSleep() { }
// public void llGetMass() { }
// public void llCollisionFilter() { }
// public void llTakeControls() { }
// public void llReleaseControls() { }
// public void llAttachToAvatar() { }
// public void llDetachFromAvatar() { }
// public void llTakeCamera() { }
// public void llReleaseCamera() { }
// public void llGetOwner() { }
// public void llInstantMessage() { }
// public void llEmail() { }
// public void llGetNextEmail() { }
// public void llGetKey() { }
// public void llSetBuoyancy() { }
// public void llSetHoverHeight() { }
// public void llStopHover() { }
// public void llMinEventDelay() { }
// public void llSoundPreload() { }
// public void llRotLookAt() { }
// public void llStringLength() { }
// public void llStartAnimation() { }
// public void llStopAnimation() { }
// public void llPointAt() { }
// public void llStopPointAt() { }
// public void llTargetOmega() { }
// public void llGetStartParameter() { }
// public void llGodLikeRezObject() { }
// public void llRequestPermissions() { }
// public void llGetPermissionsKey() { }
// public void llGetPermissions() { }
// public void llGetLinkNumber() { }
// public void llSetLinkColor() { }
// public void llCreateLink() { }
// public void llBreakLink() { }
// public void llBreakAllLinks() { }
// public void llGetLinkKey() { }
// public void llGetLinkName() { }
// public void llGetInventoryNumber() { }
// public void llGetInventoryName() { }
// public void llSetScriptState() { }
// public void llGetEnergy() { }
// public void llGiveInventory() { }
// public void llRemoveInventory() { }
// public void llSetText() { }
// public void llWater() { }
// public void llPassTouches() { }
// public void llRequestAgentData() { }
// public void llRequestInventoryData() { }
// public void llSetDamage() { }
// public void llTeleportAgentHome() { }
// public void llModifyLand() { }
// public void llCollisionSound() { }
// public void llCollisionSprite() { }
// public void llGetAnimation() { }
// public void llResetScript() { }
// public void llMessageLinked() { }
// public void llPushObject() { }
// public void llPassCollisions() { }
// public void llGetScriptName() { }
// public void llGetNumberOfSides() { }
// public void llAxisAngle2Rot() { }
// public void llRot2Axis() { }
// public void llRot2Angle() { }
// public void llAcos() { }
// public void llAsin() { }
// public void llAngleBetween() { }
// public void llGetInventoryKey() { }
// public void llAllowInventoryDrop() { }
// public void llGetSunDirection() { }
// public void llGetTextureOffset() { }
// public void llGetTextureScale() { }
// public void llGetTextureRot() { }
// public void llSubStringIndex() { }
// public void llGetOwnerKey() { }
// public void llGetCenterOfMass() { }
// public void llListSort() { }
// public void llGetListLength() { }
// public void llList2Integer() { }
// public void llList2Float() { }
// public void llList2String() { }
// public void llList2Key() { }
// public void llList2Vector() { }
// public void llList2Rot() { }
// public void llList2List() { }
// public void llDeleteSubList() { }
// public void llGetListEntryType() { }
// public void llList2CSV() { }
// public void llCSV2List() { }
// public void llListRandomize() { }
// public void llList2ListStrided() { }
// public void llGetRegionCorner() { }
// public void llListInsertList() { }
// public void llListFindList() { }
// public void llGetObjectName() { }
// public void llSetObjectName() { }
// public void llGetDate() { }
// public void llEdgeOfWorld() { }
// public void llGetAgentInfo() { }
// public void llAdjustSoundVolume() { }
// public void llSetSoundQueueing() { }
// public void llSetSoundRadius() { }
// public void llKey2Name() { }
// public void llSetTextureAnim() { }
// public void llTriggerSoundLimited() { }
// public void llEjectFromLand() { }
// public void llParseString2List() { }
// public void llOverMyLand() { }
// public void llGetLandOwnerAt() { }
// public void llGetNotecardLine() { }
// public void llGetAgentSize() { }
// public void llSameGroup() { }
// public void llUnSit() { }
// public void llGroundSlope() { }
// public void llGroundNormal() { }
// public void llGroundContour() { }
// public void llGetAttached() { }
// public void llGetFreeMemory() { }
// public void llGetRegionName() { }
// public void llGetRegionTimeDilation() { }
// public void llGetRegionFPS() { }
// public void llParticleSystem() { }
// public void llGroundRepel() { }
// public void llGiveInventoryList() { }
// public void llSetVehicleType() { }
// public void llSetVehicleFloatParam() { }
// public void llSetVehicleVectorParam() { }
// public void llSetVehicleRotationParam() { }
// public void llSetVehicleFlags() { }
// public void llRemoveVehicleFlags() { }
// public void llSitTarget() { }
// public void llAvatarOnSitTarget() { }
// public void llAddToLandPassList() { }
// public void llSetTouchText() { }
// public void llSetSitText() { }
// public void llSetCameraEyeOffset() { }
// public void llSetCameraAtOffset() { }
// public void llDumpList2String() { }
// public void llScriptDanger() { }
// public void llDialog() { }
// public void llVolumeDetect() { }
// public void llResetOtherScript() { }
// public void llGetScriptState() { }
// public void llRemoteLoadScript() { }
// public void llSetRemoteScriptAccessPin() { }
// public void llRemoteLoadScriptPin() { }
// public void llOpenRemoteDataChannel() { }
// public void llSendRemoteData() { }
// public void llRemoteDataReply() { }
// public void llCloseRemoteDataChannel() { }
// public void llMD5String() { }
// public void llSetPrimitiveParams() { }
// public void llStringToBase64() { }
// public void llBase64ToString() { }
// public void llXorBase64Strings() { }
// public void llRemoteDataSetRegion() { }
// public void llLog10() { }
// public void llLog() { }
// public void llGetAnimationList() { }
// public void llSetParcelMusicURL() { }
// public void llGetRootPosition() { }
// public void llGetRootRotation() { }
// public void llGetObjectDesc() { }
// public void llSetObjectDesc() { }
// public void llGetCreator() { }
// public void llGetTimestamp() { }
// public void llSetLinkAlpha() { }
// public void llGetNumberOfPrims() { }
// public void llGetNumberOfNotecardLines() { }
// public void llGetBoundingBox() { }
// public void llGetGeometricCenter() { }
// public void llGetPrimitiveParams() { }
// public void llIntegerToBase64() { }
// public void llBase64ToInteger() { }
// public void llGetGMTclock() { }
// public void llGetSimulatorHostname() { }
// public void llSetLocalRot() { }
// public void llParseStringKeepNulls() { }
// public void llRezAtRoot() { }
// public void llGetObjectPermMask() { }
// public void llSetObjectPermMask() { }
// public void llGetInventoryPermMask() { }
// public void llSetInventoryPermMask() { }
// public void llGetInventoryCreator() { }
// public void llOwnerSay() { }
// public void llRequestSimulatorData() { }
// public void llForceMouselook() { }
// public void llGetObjectMass() { }
// public void llListReplaceList() { }
// public void llLoadURL() { }
// public void llParcelMediaCommandList() { }
// public void llParcelMediaQuery() { }
// public void llModPow() { }
// public void llGetInventoryType() { }
// public void llSetPayPrice() { }
// public void llGetCameraPos() { }
// public void llGetCameraRot() { }
// public void llSetPrimURL() { }
// public void llRefreshPrimURL() { }
// public void llEscapeURL() { }
// public void llUnescapeURL() { }
// public void llMapDestination() { }
// public void llAddToLandBanList() { }
// public void llRemoveFromLandPassList() { }
// public void llRemoveFromLandBanList() { }
// public void llSetCameraParams() { }
// public void llClearCameraParams() { }
// public void llListStatistics() { }
// public void llGetUnixTime() { }
// public void llGetParcelFlags() { }
// public void llGetRegionFlags() { }
// public void llXorBase64StringsCorrect() { }
// public void llHTTPRequest() { }
// public void llResetLandBanList() { }
// public void llResetLandPassList() { }
// public void llGetParcelPrimCount() { }
// public void llGetParcelPrimOwners() { }
// public void llGetObjectPrimCount() { }
// public void llGetParcelMaxPrims() { }
// public void llGetParcelDetails() { }
// }
//}

View File

@ -1,394 +1,394 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
/*
* OPCODES
*
* These are internal "assembly" commands,
* basic operators like "ADD", "PUSH" and "POP"
*
* It also contains managed stack and keeps track of internal variables, etc.
*
*/
public void StoreToLocal(UInt32 index)
{
// TODO: How to determine local?
Common.SendToDebug("::StoreToLocal " + index);
if (LocalVariables.ContainsKey(index))
LocalVariables.Remove(index);
LocalVariables.Add(index, LSLStack.Peek());
}
public void StoreToGlobal(UInt32 index)
{
Common.SendToDebug("::StoreToGlobal " + index);
if (GlobalVariables.ContainsKey(index))
GlobalVariables.Remove(index);
GlobalVariables.Add(index, LSLStack.Peek());
}
public void StoreToStatic(UInt32 index)
{
Common.SendToDebug("::StoreToStatic " + index);
//if (StaticVariables.ContainsKey(index))
// StaticVariables.Remove(index);
StaticVariables.Add(index, LSLStack.Peek());
}
public void GetFromLocal(UInt32 index)
{
// TODO: How to determine local?
Common.SendToDebug("::GetFromLocal " + index);
object ret;
LocalVariables.TryGetValue(index, out ret);
LSLStack.Push(ret);
//return ret;
}
public void GetFromGlobal(UInt32 index)
{
Common.SendToDebug("::GetFromGlobal " + index);
object ret;
GlobalVariables.TryGetValue(index, out ret);
LSLStack.Push(ret);
//return ret;
}
public void GetFromStatic(UInt32 index)
{
Common.SendToDebug("::GetFromStatic " + index);
object ret;
StaticVariables.TryGetValue(index, out ret);
Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString());
LSLStack.Push(ret);
//return ret;
}
public object POPToStack()
{
Common.SendToDebug("::POPToStack");
//return LSLStack.Pop();
object p = LSLStack.Pop();
if (p.GetType() == typeof (UInt32))
return (UInt32) p;
if (p.GetType() == typeof (string))
return (string) p;
if (p.GetType() == typeof (Int32))
return (Int32) p;
if (p.GetType() == typeof (UInt16))
return (UInt16) p;
if (p.GetType() == typeof (float))
return (float) p;
if (p.GetType() == typeof (LSO_Enums.Vector))
return (LSO_Enums.Vector) p;
if (p.GetType() == typeof (LSO_Enums.Rotation))
return (LSO_Enums.Rotation) p;
if (p.GetType() == typeof (LSO_Enums.Key))
return (LSO_Enums.Key) p;
return p;
}
//public object POPToStack(UInt32 count)
//{
// // POP NUMBER FROM TOP OF STACK
// //LSLStack.SetLength(LSLStack.Length - 4);
// Common.SendToDebug("::POPToStack " + count);
// if (count < 2)
// return LSLStack.Pop();
// Stack<object> s = new Stack<object>();
// for (int i = 0; i < count; i++)
// {
// s.Push(LSLStack.Pop);
// }
//}
public void POP()
{
// POP NUMBER FROM TOP OF STACK
//LSLStack.SetLength(LSLStack.Length - 4);
Common.SendToDebug("::POP");
if (LSLStack.Count < 1)
{
//TODO: Temporary fix
Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!");
}
else
{
LSLStack.Pop();
}
}
public void PUSH(object Param)
{
if (Param == null)
{
Common.SendToDebug("::PUSH: <null>");
}
else
{
//Common.SendToDebug("::PUSH: " + Param.GetType());
}
LSLStack.Push(Param);
}
public void ADD(UInt32 Param)
{
Common.SendToDebug("::ADD: " + Param);
object o2 = LSLStack.Pop();
object o1 = LSLStack.Pop();
Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() +
" (" + o2.ToString() + ")");
if (o2.GetType() == typeof (string))
{
LSLStack.Push((string) o1 + (string) o2);
return;
}
if (o2.GetType() == typeof (UInt32))
{
LSLStack.Push((UInt32) o1 + (UInt32) o2);
return;
}
}
public void SUB(UInt32 Param)
{
Common.SendToDebug("::SUB: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 - i2));
}
public void MUL(UInt32 Param)
{
Common.SendToDebug("::SUB: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1*i2));
}
public void DIV(UInt32 Param)
{
Common.SendToDebug("::DIV: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1/i2));
}
public void MOD(UInt32 Param)
{
Common.SendToDebug("::MOD: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1%i2));
}
public void EQ(UInt32 Param)
{
Common.SendToDebug("::EQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 == i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void NEQ(UInt32 Param)
{
Common.SendToDebug("::NEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 != i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void LEQ(UInt32 Param)
{
Common.SendToDebug("::LEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 <= i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void GEQ(UInt32 Param)
{
Common.SendToDebug("::GEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 >= i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void LESS(UInt32 Param)
{
Common.SendToDebug("::LESS: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 < i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void GREATER(UInt32 Param)
{
Common.SendToDebug("::GREATER: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 > i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void BITAND()
{
Common.SendToDebug("::BITAND");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 & i2));
}
public void BITOR()
{
Common.SendToDebug("::BITOR");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 | i2));
}
public void BITXOR()
{
Common.SendToDebug("::BITXOR");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 ^ i2));
}
public void BOOLAND()
{
Common.SendToDebug("::BOOLAND");
bool b2 = bool.Parse((string) LSLStack.Pop());
bool b1 = bool.Parse((string) LSLStack.Pop());
if (b1 && b2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void BOOLOR()
{
Common.SendToDebug("::BOOLOR");
bool b2 = bool.Parse((string) LSLStack.Pop());
bool b1 = bool.Parse((string) LSLStack.Pop());
if (b1 || b2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void NEG(UInt32 Param)
{
Common.SendToDebug("::NEG: " + Param);
//UInt32 i2 = (UInt32)LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1*-1));
}
public void BITNOT()
{
//Common.SendToDebug("::BITNOT");
//UInt32 i2 = (UInt32)LSLStack.Pop();
//UInt32 i1 = (UInt32)LSLStack.Pop();
//LSLStack.Push((UInt32)(i1 / i2));
}
public void BOOLNOT()
{
//Common.SendToDebug("::BOOLNOT");
////UInt32 i2 = (UInt32)LSLStack.Pop();
//UInt32 i1 = (UInt32)LSLStack.Pop();
//LSLStack.Push((UInt32)(i1));
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
/*
* OPCODES
*
* These are internal "assembly" commands,
* basic operators like "ADD", "PUSH" and "POP"
*
* It also contains managed stack and keeps track of internal variables, etc.
*
*/
public void StoreToLocal(UInt32 index)
{
// TODO: How to determine local?
Common.SendToDebug("::StoreToLocal " + index);
if (LocalVariables.ContainsKey(index))
LocalVariables.Remove(index);
LocalVariables.Add(index, LSLStack.Peek());
}
public void StoreToGlobal(UInt32 index)
{
Common.SendToDebug("::StoreToGlobal " + index);
if (GlobalVariables.ContainsKey(index))
GlobalVariables.Remove(index);
GlobalVariables.Add(index, LSLStack.Peek());
}
public void StoreToStatic(UInt32 index)
{
Common.SendToDebug("::StoreToStatic " + index);
//if (StaticVariables.ContainsKey(index))
// StaticVariables.Remove(index);
StaticVariables.Add(index, LSLStack.Peek());
}
public void GetFromLocal(UInt32 index)
{
// TODO: How to determine local?
Common.SendToDebug("::GetFromLocal " + index);
object ret;
LocalVariables.TryGetValue(index, out ret);
LSLStack.Push(ret);
//return ret;
}
public void GetFromGlobal(UInt32 index)
{
Common.SendToDebug("::GetFromGlobal " + index);
object ret;
GlobalVariables.TryGetValue(index, out ret);
LSLStack.Push(ret);
//return ret;
}
public void GetFromStatic(UInt32 index)
{
Common.SendToDebug("::GetFromStatic " + index);
object ret;
StaticVariables.TryGetValue(index, out ret);
Common.SendToDebug("::GetFromStatic - ObjectType: " + ret.GetType().ToString());
LSLStack.Push(ret);
//return ret;
}
public object POPToStack()
{
Common.SendToDebug("::POPToStack");
//return LSLStack.Pop();
object p = LSLStack.Pop();
if (p.GetType() == typeof (UInt32))
return (UInt32) p;
if (p.GetType() == typeof (string))
return (string) p;
if (p.GetType() == typeof (Int32))
return (Int32) p;
if (p.GetType() == typeof (UInt16))
return (UInt16) p;
if (p.GetType() == typeof (float))
return (float) p;
if (p.GetType() == typeof (LSO_Enums.Vector))
return (LSO_Enums.Vector) p;
if (p.GetType() == typeof (LSO_Enums.Rotation))
return (LSO_Enums.Rotation) p;
if (p.GetType() == typeof (LSO_Enums.Key))
return (LSO_Enums.Key) p;
return p;
}
//public object POPToStack(UInt32 count)
//{
// // POP NUMBER FROM TOP OF STACK
// //LSLStack.SetLength(LSLStack.Length - 4);
// Common.SendToDebug("::POPToStack " + count);
// if (count < 2)
// return LSLStack.Pop();
// Stack<object> s = new Stack<object>();
// for (int i = 0; i < count; i++)
// {
// s.Push(LSLStack.Pop);
// }
//}
public void POP()
{
// POP NUMBER FROM TOP OF STACK
//LSLStack.SetLength(LSLStack.Length - 4);
Common.SendToDebug("::POP");
if (LSLStack.Count < 1)
{
//TODO: Temporary fix
Common.SendToDebug("ERROR: TRYING TO POP EMPTY STACK!");
}
else
{
LSLStack.Pop();
}
}
public void PUSH(object Param)
{
if (Param == null)
{
Common.SendToDebug("::PUSH: <null>");
}
else
{
//Common.SendToDebug("::PUSH: " + Param.GetType());
}
LSLStack.Push(Param);
}
public void ADD(UInt32 Param)
{
Common.SendToDebug("::ADD: " + Param);
object o2 = LSLStack.Pop();
object o1 = LSLStack.Pop();
Common.SendToDebug("::ADD: Debug: o1: " + o1.GetType() + " (" + o1.ToString() + "), o2: " + o2.GetType() +
" (" + o2.ToString() + ")");
if (o2.GetType() == typeof (string))
{
LSLStack.Push((string) o1 + (string) o2);
return;
}
if (o2.GetType() == typeof (UInt32))
{
LSLStack.Push((UInt32) o1 + (UInt32) o2);
return;
}
}
public void SUB(UInt32 Param)
{
Common.SendToDebug("::SUB: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 - i2));
}
public void MUL(UInt32 Param)
{
Common.SendToDebug("::SUB: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1*i2));
}
public void DIV(UInt32 Param)
{
Common.SendToDebug("::DIV: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1/i2));
}
public void MOD(UInt32 Param)
{
Common.SendToDebug("::MOD: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1%i2));
}
public void EQ(UInt32 Param)
{
Common.SendToDebug("::EQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 == i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void NEQ(UInt32 Param)
{
Common.SendToDebug("::NEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 != i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void LEQ(UInt32 Param)
{
Common.SendToDebug("::LEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 <= i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void GEQ(UInt32 Param)
{
Common.SendToDebug("::GEQ: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 >= i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void LESS(UInt32 Param)
{
Common.SendToDebug("::LESS: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 < i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void GREATER(UInt32 Param)
{
Common.SendToDebug("::GREATER: " + Param);
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
if (i1 > i2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void BITAND()
{
Common.SendToDebug("::BITAND");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 & i2));
}
public void BITOR()
{
Common.SendToDebug("::BITOR");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 | i2));
}
public void BITXOR()
{
Common.SendToDebug("::BITXOR");
UInt32 i2 = (UInt32) LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1 ^ i2));
}
public void BOOLAND()
{
Common.SendToDebug("::BOOLAND");
bool b2 = bool.Parse((string) LSLStack.Pop());
bool b1 = bool.Parse((string) LSLStack.Pop());
if (b1 && b2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void BOOLOR()
{
Common.SendToDebug("::BOOLOR");
bool b2 = bool.Parse((string) LSLStack.Pop());
bool b1 = bool.Parse((string) LSLStack.Pop());
if (b1 || b2)
{
LSLStack.Push((UInt32) 1);
}
else
{
LSLStack.Push((UInt32) 0);
}
}
public void NEG(UInt32 Param)
{
Common.SendToDebug("::NEG: " + Param);
//UInt32 i2 = (UInt32)LSLStack.Pop();
UInt32 i1 = (UInt32) LSLStack.Pop();
LSLStack.Push((UInt32) (i1*-1));
}
public void BITNOT()
{
//Common.SendToDebug("::BITNOT");
//UInt32 i2 = (UInt32)LSLStack.Pop();
//UInt32 i1 = (UInt32)LSLStack.Pop();
//LSLStack.Push((UInt32)(i1 / i2));
}
public void BOOLNOT()
{
//Common.SendToDebug("::BOOLNOT");
////UInt32 i2 = (UInt32)LSLStack.Pop();
//UInt32 i1 = (UInt32)LSLStack.Pop();
//LSLStack.Push((UInt32)(i1));
}
}
}

View File

@ -1,220 +1,222 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
internal class EventManager
{
private ScriptEngine myScriptEngine;
//public IScriptHost TEMP_OBJECT_ID;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
// TODO: HOOK EVENTS UP TO SERVER!
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
// Hook up a test event to our test form
myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
//Console.WriteLine("touch_start localID: " + localID);
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
script.Length);
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
myScriptEngine.m_ScriptManager.StopScript(
localID,
itemID
);
}
// TODO: Replace placeholders below
// These needs to be hooked up to OpenSim during init of this class
// then queued in EventQueueManager.
// When queued in EventQueueManager they need to be LSL compatible (name and params)
//public void state_entry() { } //
public void state_exit()
{
}
//public void touch_start() { }
public void touch()
{
}
public void touch_end()
{
}
public void collision_start()
{
}
public void collision()
{
}
public void collision_end()
{
}
public void land_collision_start()
{
}
public void land_collision()
{
}
public void land_collision_end()
{
}
public void timer()
{
}
public void listen()
{
}
public void on_rez()
{
}
public void sensor()
{
}
public void no_sensor()
{
}
public void control()
{
}
public void money()
{
}
public void email()
{
}
public void at_target()
{
}
public void not_at_target()
{
}
public void at_rot_target()
{
}
public void not_at_rot_target()
{
}
public void run_time_permissions()
{
}
public void changed()
{
}
public void attach()
{
}
public void dataserver()
{
}
public void link_message()
{
}
public void moving_start()
{
}
public void moving_end()
{
}
public void object_rez()
{
}
public void remote_data()
{
}
public void http_response()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
internal class EventManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private ScriptEngine myScriptEngine;
//public IScriptHost TEMP_OBJECT_ID;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
// TODO: HOOK EVENTS UP TO SERVER!
//myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Start");
// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
// Hook up a test event to our test form
myScriptEngine.m_log.Info("[ScriptEngine]: Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_log.Info("[ScriptEngine]: EventManager Event: touch_start");
//Console.WriteLine("touch_start localID: " + localID);
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
script.Length);
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
myScriptEngine.m_ScriptManager.StopScript(
localID,
itemID
);
}
// TODO: Replace placeholders below
// These needs to be hooked up to OpenSim during init of this class
// then queued in EventQueueManager.
// When queued in EventQueueManager they need to be LSL compatible (name and params)
//public void state_entry() { }
public void state_exit()
{
}
//public void touch_start() { }
public void touch()
{
}
public void touch_end()
{
}
public void collision_start()
{
}
public void collision()
{
}
public void collision_end()
{
}
public void land_collision_start()
{
}
public void land_collision()
{
}
public void land_collision_end()
{
}
public void timer()
{
}
public void listen()
{
}
public void on_rez()
{
}
public void sensor()
{
}
public void no_sensor()
{
}
public void control()
{
}
public void money()
{
}
public void email()
{
}
public void at_target()
{
}
public void not_at_target()
{
}
public void at_rot_target()
{
}
public void not_at_rot_target()
{
}
public void run_time_permissions()
{
}
public void changed()
{
}
public void attach()
{
}
public void dataserver()
{
}
public void link_message()
{
}
public void moving_start()
{
}
public void moving_end()
{
}
public void object_rez()
{
}
public void remote_data()
{
}
public void http_response()
{
}
}
}

View File

@ -1,334 +1,335 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// EventQueueManager handles event queues
/// Events are queued and executed in separate thread
/// </summary>
[Serializable]
internal class EventQueueManager
{
/// <summary>
/// List of threads processing event queue
/// </summary>
private List<Thread> eventQueueThreads = new List<Thread>();
private object queueLock = new object(); // Mutex lock object
/// <summary>
/// How many ms to sleep if queue is empty
/// </summary>
private int nothingToDoSleepms = 50;
/// <summary>
/// How many threads to process queue with
/// </summary>
private int numberOfThreads = 2;
/// <summary>
/// Queue containing events waiting to be executed
/// </summary>
private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
/// <summary>
/// Queue item structure
/// </summary>
private struct QueueItemStruct
{
public uint localID;
public LLUUID itemID;
public string functionName;
public object[] param;
}
/// <summary>
/// List of localID locks for mutex processing of script events
/// </summary>
private List<uint> objectLocks = new List<uint>();
private object tryLockLock = new object(); // Mutex lock object
private ScriptEngine m_ScriptEngine;
public EventQueueManager(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
//
// Start event queue processing threads (worker threads)
//
for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
{
Thread EventQueueThread = new Thread(EventQueueThreadLoop);
eventQueueThreads.Add(EventQueueThread);
EventQueueThread.IsBackground = true;
EventQueueThread.Priority = ThreadPriority.BelowNormal;
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
EventQueueThread.Start();
}
}
~EventQueueManager()
{
// Kill worker threads
foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads))
{
if (EventQueueThread != null && EventQueueThread.IsAlive == true)
{
try
{
EventQueueThread.Abort();
EventQueueThread.Join();
}
catch (Exception)
{
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
}
}
}
eventQueueThreads.Clear();
// Todo: Clean up our queues
eventQueue.Clear();
}
/// <summary>
/// Queue processing thread loop
/// </summary>
private void EventQueueThreadLoop()
{
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
try
{
QueueItemStruct BlankQIS = new QueueItemStruct();
while (true)
{
try
{
QueueItemStruct QIS = BlankQIS;
bool GotItem = false;
if (eventQueue.Count == 0)
{
// Nothing to do? Sleep a bit waiting for something to do
Thread.Sleep(nothingToDoSleepms);
}
else
{
// Something in queue, process
//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
lock (queueLock)
{
GotItem = false;
for (int qc = 0; qc < eventQueue.Count; qc++)
{
// Get queue item
QIS = eventQueue.Dequeue();
// Check if object is being processed by someone else
if (TryLock(QIS.localID) == false)
{
// Object is already being processed, requeue it
eventQueue.Enqueue(QIS);
}
else
{
// We have lock on an object and can process it
GotItem = true;
break;
}
} // go through queue
} // lock
if (GotItem == true)
{
// Execute function
try
{
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
QIS.functionName, QIS.param);
}
catch (Exception e)
{
// DISPLAY ERROR INWORLD
string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
if (e.InnerException != null)
{
// Send inner exception
text += e.InnerException.Message.ToString();
}
else
{
// Send normal
text += e.Message.ToString();
}
try
{
if (text.Length > 1500)
text = text.Substring(0, 1500);
IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
//if (m_host != null)
//{
m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0,
m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
catch
{
//}
//else
//{
// T oconsole
Console.WriteLine("Unable to send text in-world:\r\n" + text);
}
}
finally
{
ReleaseLock(QIS.localID);
}
}
} // Something in queue
}
catch (ThreadAbortException tae)
{
throw tae;
}
catch (Exception e)
{
Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString());
}
} // while
} // try
catch (ThreadAbortException)
{
//myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
}
}
/// <summary>
/// Try to get a mutex lock on localID
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
private bool TryLock(uint localID)
{
lock (tryLockLock)
{
if (objectLocks.Contains(localID) == true)
{
return false;
}
else
{
objectLocks.Add(localID);
return true;
}
}
}
/// <summary>
/// Release mutex lock on localID
/// </summary>
/// <param name="localID"></param>
private void ReleaseLock(uint localID)
{
lock (tryLockLock)
{
if (objectLocks.Contains(localID) == true)
{
objectLocks.Remove(localID);
}
}
}
/// <summary>
/// Add event to event execution queue
/// </summary>
/// <param name="localID"></param>
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
/// <param name="param">Array of parameters to match event mask</param>
public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
{
// Determine all scripts in Object and add to their queue
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
// Do we have any scripts in this object at all? If not, return
if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
{
//Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
return;
}
Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys =
m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
foreach (LLUUID itemID in scriptKeys)
{
// Add to each script in that object
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
AddToScriptQueue(localID, itemID, FunctionName, param);
}
}
/// <summary>
/// Add event to event execution queue
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
/// <param name="param">Array of parameters to match event mask</param>
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
{
lock (queueLock)
{
// Create a structure and add data
QueueItemStruct QIS = new QueueItemStruct();
QIS.localID = localID;
QIS.itemID = itemID;
QIS.functionName = FunctionName;
QIS.param = param;
// Add it to queue
eventQueue.Enqueue(QIS);
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// EventQueueManager handles event queues
/// Events are queued and executed in separate thread
/// </summary>
[Serializable]
internal class EventQueueManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// List of threads processing event queue
/// </summary>
private List<Thread> eventQueueThreads = new List<Thread>();
private object queueLock = new object(); // Mutex lock object
/// <summary>
/// How many ms to sleep if queue is empty
/// </summary>
private int nothingToDoSleepms = 50;
/// <summary>
/// How many threads to process queue with
/// </summary>
private int numberOfThreads = 2;
/// <summary>
/// Queue containing events waiting to be executed
/// </summary>
private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
/// <summary>
/// Queue item structure
/// </summary>
private struct QueueItemStruct
{
public uint localID;
public LLUUID itemID;
public string functionName;
public object[] param;
}
/// <summary>
/// List of localID locks for mutex processing of script events
/// </summary>
private List<uint> objectLocks = new List<uint>();
private object tryLockLock = new object(); // Mutex lock object
private ScriptEngine m_ScriptEngine;
public EventQueueManager(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
//
// Start event queue processing threads (worker threads)
//
for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
{
Thread EventQueueThread = new Thread(EventQueueThreadLoop);
eventQueueThreads.Add(EventQueueThread);
EventQueueThread.IsBackground = true;
EventQueueThread.Priority = ThreadPriority.BelowNormal;
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
EventQueueThread.Start();
}
}
~EventQueueManager()
{
// Kill worker threads
foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads))
{
if (EventQueueThread != null && EventQueueThread.IsAlive == true)
{
try
{
EventQueueThread.Abort();
EventQueueThread.Join();
}
catch (Exception)
{
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Exception killing worker thread: " + e.ToString());
}
}
}
eventQueueThreads.Clear();
// Todo: Clean up our queues
eventQueue.Clear();
}
/// <summary>
/// Queue processing thread loop
/// </summary>
private void EventQueueThreadLoop()
{
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread spawned");
try
{
QueueItemStruct BlankQIS = new QueueItemStruct();
while (true)
{
try
{
QueueItemStruct QIS = BlankQIS;
bool GotItem = false;
if (eventQueue.Count == 0)
{
// Nothing to do? Sleep a bit waiting for something to do
Thread.Sleep(nothingToDoSleepms);
}
else
{
// Something in queue, process
//myScriptEngine.m_log.Info("[ScriptEngine]: Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
lock (queueLock)
{
GotItem = false;
for (int qc = 0; qc < eventQueue.Count; qc++)
{
// Get queue item
QIS = eventQueue.Dequeue();
// Check if object is being processed by someone else
if (TryLock(QIS.localID) == false)
{
// Object is already being processed, requeue it
eventQueue.Enqueue(QIS);
}
else
{
// We have lock on an object and can process it
GotItem = true;
break;
}
}
}
if (GotItem == true)
{
// Execute function
try
{
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
QIS.functionName, QIS.param);
}
catch (Exception e)
{
// DISPLAY ERROR INWORLD
string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
if (e.InnerException != null)
{
// Send inner exception
text += e.InnerException.Message.ToString();
}
else
{
// Send normal
text += e.Message.ToString();
}
try
{
if (text.Length > 1500)
text = text.Substring(0, 1500);
IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
//if (m_host != null)
//{
m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0,
m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
catch
{
//}
//else
//{
// T oconsole
Console.WriteLine("Unable to send text in-world:\r\n" + text);
}
}
finally
{
ReleaseLock(QIS.localID);
}
}
}
}
catch (ThreadAbortException tae)
{
throw tae;
}
catch (Exception e)
{
Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString());
}
}
}
catch (ThreadAbortException)
{
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Worker thread killed: " + tae.Message);
}
}
/// <summary>
/// Try to get a mutex lock on localID
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
private bool TryLock(uint localID)
{
lock (tryLockLock)
{
if (objectLocks.Contains(localID) == true)
{
return false;
}
else
{
objectLocks.Add(localID);
return true;
}
}
}
/// <summary>
/// Release mutex lock on localID
/// </summary>
/// <param name="localID"></param>
private void ReleaseLock(uint localID)
{
lock (tryLockLock)
{
if (objectLocks.Contains(localID) == true)
{
objectLocks.Remove(localID);
}
}
}
/// <summary>
/// Add event to event execution queue
/// </summary>
/// <param name="localID"></param>
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
/// <param name="param">Array of parameters to match event mask</param>
public void AddToObjectQueue(uint localID, string FunctionName, object[] param)
{
// Determine all scripts in Object and add to their queue
//myScriptEngine.m_log.Info("[ScriptEngine]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
// Do we have any scripts in this object at all? If not, return
if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
{
//Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
return;
}
Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys =
m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
foreach (LLUUID itemID in scriptKeys)
{
// Add to each script in that object
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
AddToScriptQueue(localID, itemID, FunctionName, param);
}
}
/// <summary>
/// Add event to event execution queue
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
/// <param name="param">Array of parameters to match event mask</param>
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
{
lock (queueLock)
{
// Create a structure and add data
QueueItemStruct QIS = new QueueItemStruct();
QIS.localID = localID;
QIS.itemID = itemID;
QIS.functionName = FunctionName;
QIS.param = param;
// Add it to queue
eventQueue.Enqueue(QIS);
}
}
}
}

View File

@ -1,355 +1,355 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
internal class LSLLongCmdHandler
{
private Thread cmdHandlerThread;
private int cmdHandlerThreadCycleSleepms = 100;
private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "CmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
}
}
}
catch
{
}
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
Thread.Sleep(25);
// Check HttpRequests
CheckHttpRequests();
Thread.Sleep(25);
// Check XMLRPCRequests
CheckXMLRPCRequests();
Thread.Sleep(25);
// Check Listeners
CheckListeners();
Thread.Sleep(25);
// Sleep before next cycle
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="m_localID"></param>
/// <param name="m_itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
new object[] {});
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj =
new object[]
{ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response",
resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
} // lock
}
#endregion
public void CheckXMLRPCRequests()
{
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
while (xmlrpc.hasRequests())
{
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
Console.WriteLine("PICKED REQUEST");
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
);
}
}
public void CheckListeners()
{
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
while (comms.HasMessages())
{
ListenerInfo lInfo = comms.GetNextMessage();
Console.WriteLine("PICKED LISTENER");
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
);
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
internal class LSLLongCmdHandler
{
private Thread cmdHandlerThread;
private int cmdHandlerThreadCycleSleepms = 100;
private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
cmdHandlerThread.Name = "CmdHandlerThread";
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
if (cmdHandlerThread != null)
{
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
}
}
}
catch
{
}
}
private void CmdHandlerThreadLoop()
{
while (true)
{
// Check timers
CheckTimerEvents();
Thread.Sleep(25);
// Check HttpRequests
CheckHttpRequests();
Thread.Sleep(25);
// Check XMLRPCRequests
CheckXMLRPCRequests();
Thread.Sleep(25);
// Check Listeners
CheckListeners();
Thread.Sleep(25);
// Sleep before next cycle
//Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="m_localID"></param>
/// <param name="m_itemID"></param>
public void RemoveScript(uint localID, LLUUID itemID)
{
// Remove a specific script
// Remove from: Timers
UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
}
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewTimers.Add(ts);
}
}
Timers.Clear();
Timers = NewTimers;
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
new object[] {});
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
}
}
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj =
new object[]
{ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response",
resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
}
}
#endregion
public void CheckXMLRPCRequests()
{
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
while (xmlrpc.hasRequests())
{
RPCRequestInfo rInfo = xmlrpc.GetNextRequest();
Console.WriteLine("PICKED REQUEST");
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
);
}
}
public void CheckListeners()
{
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
while (comms.HasMessages())
{
ListenerInfo lInfo = comms.GetNextMessage();
Console.WriteLine("PICKED LISTENER");
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
);
}
}
}
}

View File

@ -1,38 +1,66 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Grid.ScriptEngine.DotNetEngine")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Grid.ScriptEngine.DotNetEngine")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Grid.ScriptEngine.DotNetEngine")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Grid.ScriptEngine.DotNetEngine")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

View File

@ -1,124 +1,119 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// This is the root object for ScriptEngine
/// </summary>
[Serializable]
public class ScriptEngine : IRegionModule
{
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
internal AppDomainManager m_AppDomainManager;
internal LSLLongCmdHandler m_LSLLongCmdHandler;
private LogBase m_log;
public ScriptEngine()
{
//Common.SendToDebug("ScriptEngine Object Initialized");
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
//m_logger.Status("ScriptEngine", "InitializeEngine");
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
m_EventManager = new EventManager(this);
m_ScriptManager = new ScriptManager(this);
m_AppDomainManager = new AppDomainManager();
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
public void Shutdown()
{
// We are shutting down
}
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
//public void StartScript(string ScriptID, IScriptHost ObjectID)
//{
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
// myScriptManager.StartScript(ScriptID, ObjectID);
//}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LSLScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// This is the root object for ScriptEngine
/// </summary>
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager m_EventQueueManager; // Executes events
internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
internal AppDomainManager m_AppDomainManager;
internal LSLLongCmdHandler m_LSLLongCmdHandler;
public ScriptEngine()
{
//Common.SendToDebug("ScriptEngine Object Initialized");
Common.mySE = this;
}
public void InitializeEngine(Scene Sceneworld)
{
World = Sceneworld;
m_log.Info("[ScriptEngine]: DotNet & LSL ScriptEngine initializing");
//m_log.Info("[ScriptEngine]: InitializeEngine");
// Create all objects we'll be using
m_EventQueueManager = new EventQueueManager(this);
m_EventManager = new EventManager(this);
m_ScriptManager = new ScriptManager(this);
m_AppDomainManager = new AppDomainManager();
m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
public void Shutdown()
{
// We are shutting down
}
//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
//public void StartScript(string ScriptID, IScriptHost ObjectID)
//{
// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
// m_log.Info("[ScriptEngine]: DEBUG FUNCTION: StartScript: " + ScriptID);
// myScriptManager.StartScript(ScriptID, ObjectID);
//}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LSLScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}

View File

@ -1,419 +1,421 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Loads scripts
/// Compiles them if necessary
/// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
/// </summary>
[Serializable]
public class ScriptManager
{
#region Declares
private Thread scriptLoadUnloadThread;
private int scriptLoadUnloadThread_IdleSleepms = 100;
private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
private struct LoadStruct
{
public uint localID;
public LLUUID itemID;
public string script;
}
private struct UnloadStruct
{
public uint localID;
public LLUUID itemID;
}
// Object<string, Script<string, script>>
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts =
new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
public Scene World
{
get { return m_scriptEngine.World; }
}
#endregion
#region Object init/shutdown
private ScriptEngine m_scriptEngine;
public ScriptManager(ScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
scriptLoadUnloadThread.IsBackground = true;
scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
scriptLoadUnloadThread.Start();
}
~ScriptManager()
{
// Abort load/unload thread
try
{
if (scriptLoadUnloadThread != null)
{
if (scriptLoadUnloadThread.IsAlive == true)
{
scriptLoadUnloadThread.Abort();
scriptLoadUnloadThread.Join();
}
}
}
catch
{
}
}
#endregion
#region Load / Unload scripts (Thread loop)
private void ScriptLoadUnloadThreadLoop()
{
try
{
while (true)
{
if (loadQueue.Count == 0 && unloadQueue.Count == 0)
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
if (loadQueue.Count > 0)
{
LoadStruct item = loadQueue.Dequeue();
_StartScript(item.localID, item.itemID, item.script);
}
if (unloadQueue.Count > 0)
{
UnloadStruct item = unloadQueue.Dequeue();
_StopScript(item.localID, item.itemID);
}
}
}
catch (ThreadAbortException tae)
{
string a = tae.ToString();
a = "";
// Expected
}
}
#endregion
#region Helper functions
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
//Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
}
#endregion
#region Internal functions to keep track of script
internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
{
if (Scripts.ContainsKey(localID) == false)
return null;
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
return Obj.Keys;
}
internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
{
if (Scripts.ContainsKey(localID) == false)
return null;
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == false)
return null;
// Get script
LSL_BaseClass Script;
Obj.TryGetValue(itemID, out Script);
return Script;
}
internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
{
// Create object if it doesn't exist
if (Scripts.ContainsKey(localID) == false)
{
Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
}
// Delete script if it exists
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
// Add to object
Obj.Add(itemID, Script);
}
internal void RemoveScript(uint localID, LLUUID itemID)
{
// Don't have that object?
if (Scripts.ContainsKey(localID) == false)
return;
// Delete script if it exists
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
}
#endregion
#region Start/Stop/Reset script
/// <summary>
/// Fetches, loads and hooks up a script to an objects events
/// </summary>
/// <param name="itemID"></param>
/// <param name="localID"></param>
public void StartScript(uint localID, LLUUID itemID, string Script)
{
LoadStruct ls = new LoadStruct();
ls.localID = localID;
ls.itemID = itemID;
ls.script = Script;
loadQueue.Enqueue(ls);
}
/// <summary>
/// Disables and unloads a script
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public void StopScript(uint localID, LLUUID itemID)
{
UnloadStruct ls = new UnloadStruct();
ls.localID = localID;
ls.itemID = itemID;
unloadQueue.Enqueue(ls);
}
public void ResetScript(uint localID, LLUUID itemID)
{
string script = GetScript(localID, itemID).SourceCode;
StopScript(localID, itemID);
StartScript(localID, itemID, script);
}
private void _StartScript(uint localID, LLUUID itemID, string Script)
{
//IScriptHost root = host.GetRoot();
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string ScriptSource = "";
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
try
{
// Create a new instance of the compiler (currently we don't want reuse)
Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
// Compile (We assume LSL)
ScriptSource = LSLCompiler.CompileFromLSLText(Script);
//Console.WriteLine("Compilation of " + FileName + " done");
// * Insert yield into code
ScriptSource = ProcessYield(ScriptSource);
#if DEBUG
long before;
before = GC.GetTotalMemory(true);
#endif
LSL_BaseClass CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
CompiledScript.SourceCode = ScriptSource;
// Add it to our script memstruct
SetScript(localID, itemID, CompiledScript);
// We need to give (untrusted) assembly a private instance of BuiltIns
// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
// Start the script - giving it BuiltIns
CompiledScript.Start(LSLB);
// Fire the first start-event
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] {});
}
catch (Exception e)
{
//m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1500);
World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
catch (Exception e2)
{
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
}
}
}
private void _StopScript(uint localID, LLUUID itemID)
{
// Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
// Stop long command on script
m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
LSL_BaseClass LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
return;
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
AppDomain ad = LSLBC.Exec.GetAppDomain();
// Tell script not to accept new requests
GetScript(localID, itemID).Exec.StopScript();
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e)
{
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
private string ProcessYield(string FileName)
{
// TODO: Create a new assembly and copy old but insert Yield Code
//return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
return FileName;
}
#endregion
#region Perform event execution in script
/// <summary>
/// Execute a LL-event-function in Script
/// </summary>
/// <param name="localID">Object the script is located in</param>
/// <param name="itemID">Script ID</param>
/// <param name="FunctionName">Name of function</param>
/// <param name="args">Arguments to pass to function</param>
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
{
// Execute a function in the script
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null)
return;
// Must be done in correct AppDomain, so leaving it up to the script itself
Script.Exec.ExecuteEvent(FunctionName, args);
}
#endregion
#region Script serialization/deserialization
public void GetSerializedScript(uint localID, LLUUID itemID)
{
// Serialize the script and return it
// Should not be a problem
FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
BinaryFormatter b = new BinaryFormatter();
b.Serialize(fs, GetScript(localID, itemID));
fs.Close();
}
public void PutSerializedScript(uint localID, LLUUID itemID)
{
// Deserialize the script and inject it into an AppDomain
// How to inject into an AppDomain?
}
#endregion
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Loads scripts
/// Compiles them if necessary
/// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
/// </summary>
[Serializable]
public class ScriptManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#region Declares
private Thread scriptLoadUnloadThread;
private int scriptLoadUnloadThread_IdleSleepms = 100;
private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>();
private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>();
private struct LoadStruct
{
public uint localID;
public LLUUID itemID;
public string script;
}
private struct UnloadStruct
{
public uint localID;
public LLUUID itemID;
}
// Object<string, Script<string, script>>
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts =
new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
public Scene World
{
get { return m_scriptEngine.World; }
}
#endregion
#region Object init/shutdown
private ScriptEngine m_scriptEngine;
public ScriptManager(ScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
scriptLoadUnloadThread.IsBackground = true;
scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
scriptLoadUnloadThread.Start();
}
~ScriptManager()
{
// Abort load/unload thread
try
{
if (scriptLoadUnloadThread != null)
{
if (scriptLoadUnloadThread.IsAlive == true)
{
scriptLoadUnloadThread.Abort();
scriptLoadUnloadThread.Join();
}
}
}
catch
{
}
}
#endregion
#region Load / Unload scripts (Thread loop)
private void ScriptLoadUnloadThreadLoop()
{
try
{
while (true)
{
if (loadQueue.Count == 0 && unloadQueue.Count == 0)
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
if (loadQueue.Count > 0)
{
LoadStruct item = loadQueue.Dequeue();
_StartScript(item.localID, item.itemID, item.script);
}
if (unloadQueue.Count > 0)
{
UnloadStruct item = unloadQueue.Dequeue();
_StopScript(item.localID, item.itemID);
}
}
}
catch (ThreadAbortException tae)
{
string a = tae.ToString();
a = "";
// Expected
}
}
#endregion
#region Helper functions
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
//Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name);
return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
}
#endregion
#region Internal functions to keep track of script
internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
{
if (Scripts.ContainsKey(localID) == false)
return null;
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
return Obj.Keys;
}
internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
{
if (Scripts.ContainsKey(localID) == false)
return null;
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == false)
return null;
// Get script
LSL_BaseClass Script;
Obj.TryGetValue(itemID, out Script);
return Script;
}
internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
{
// Create object if it doesn't exist
if (Scripts.ContainsKey(localID) == false)
{
Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
}
// Delete script if it exists
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
// Add to object
Obj.Add(itemID, Script);
}
internal void RemoveScript(uint localID, LLUUID itemID)
{
// Don't have that object?
if (Scripts.ContainsKey(localID) == false)
return;
// Delete script if it exists
Dictionary<LLUUID, LSL_BaseClass> Obj;
Scripts.TryGetValue(localID, out Obj);
if (Obj.ContainsKey(itemID) == true)
Obj.Remove(itemID);
}
#endregion
#region Start/Stop/Reset script
/// <summary>
/// Fetches, loads and hooks up a script to an objects events
/// </summary>
/// <param name="itemID"></param>
/// <param name="localID"></param>
public void StartScript(uint localID, LLUUID itemID, string Script)
{
LoadStruct ls = new LoadStruct();
ls.localID = localID;
ls.itemID = itemID;
ls.script = Script;
loadQueue.Enqueue(ls);
}
/// <summary>
/// Disables and unloads a script
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public void StopScript(uint localID, LLUUID itemID)
{
UnloadStruct ls = new UnloadStruct();
ls.localID = localID;
ls.itemID = itemID;
unloadQueue.Enqueue(ls);
}
public void ResetScript(uint localID, LLUUID itemID)
{
string script = GetScript(localID, itemID).SourceCode;
StopScript(localID, itemID);
StartScript(localID, itemID, script);
}
private void _StartScript(uint localID, LLUUID itemID, string Script)
{
//IScriptHost root = host.GetRoot();
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string ScriptSource = "";
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
try
{
// Create a new instance of the compiler (currently we don't want reuse)
Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
// Compile (We assume LSL)
ScriptSource = LSLCompiler.CompileFromLSLText(Script);
//Console.WriteLine("Compilation of " + FileName + " done");
// * Insert yield into code
ScriptSource = ProcessYield(ScriptSource);
#if DEBUG
long before;
before = GC.GetTotalMemory(true);
#endif
LSL_BaseClass CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
CompiledScript.SourceCode = ScriptSource;
// Add it to our script memstruct
SetScript(localID, itemID, CompiledScript);
// We need to give (untrusted) assembly a private instance of BuiltIns
// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
// Start the script - giving it BuiltIns
CompiledScript.Start(LSLB);
// Fire the first start-event
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] {});
}
catch (Exception e)
{
//m_scriptEngine.m_log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1500);
World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
catch (Exception e2)
{
m_scriptEngine.m_log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
}
}
}
private void _StopScript(uint localID, LLUUID itemID)
{
// Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
// Stop long command on script
m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
LSL_BaseClass LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
return;
// TEMP: First serialize it
//GetSerializedScript(localID, itemID);
try
{
// Get AppDomain
AppDomain ad = LSLBC.Exec.GetAppDomain();
// Tell script not to accept new requests
GetScript(localID, itemID).Exec.StopScript();
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e)
{
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());
}
}
private string ProcessYield(string FileName)
{
// TODO: Create a new assembly and copy old but insert Yield Code
//return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
return FileName;
}
#endregion
#region Perform event execution in script
/// <summary>
/// Execute a LL-event-function in Script
/// </summary>
/// <param name="localID">Object the script is located in</param>
/// <param name="itemID">Script ID</param>
/// <param name="FunctionName">Name of function</param>
/// <param name="args">Arguments to pass to function</param>
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
{
// Execute a function in the script
//m_scriptEngine.m_log.Info("[ScriptEngine]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null)
return;
// Must be done in correct AppDomain, so leaving it up to the script itself
Script.Exec.ExecuteEvent(FunctionName, args);
}
#endregion
#region Script serialization/deserialization
public void GetSerializedScript(uint localID, LLUUID itemID)
{
// Serialize the script and return it
// Should not be a problem
FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID);
BinaryFormatter b = new BinaryFormatter();
b.Serialize(fs, GetScript(localID, itemID));
fs.Close();
}
public void PutSerializedScript(uint localID, LLUUID itemID)
{
// Deserialize the script and inject it into an AppDomain
// How to inject into an AppDomain?
}
#endregion
}
}

View File

@ -1,69 +1,69 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using Rail.Reflect;
using Rail.Transformation;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
/// Its offspring will be the actual implementation.
/// </summary>
internal class TempDotNetMicroThreadingCodeInjector
{
public static string TestFix(string FileName)
{
string ret = Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
Console.WriteLine("Loading: \"" + FileName + "\"");
RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
//Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
RTypeDef type = (RTypeDef) rAssembly.RModuleDef.GetType("SecondLife.Script");
//Get the methods in the type
RMethod[] m = type.GetMethods();
//Create a MethodPrologueAdder visitor object with the method to add
//and with the flag that enables local variable creation set to true
MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef) m[0], true);
//Apply the changes to the assembly
rAssembly.Accept(mpa);
//Save the new assembly
rAssembly.SaveAssembly(ret);
return ret;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using Rail.Reflect;
using Rail.Transformation;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
{
/// <summary>
/// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes!
/// Its offspring will be the actual implementation.
/// </summary>
internal class TempDotNetMicroThreadingCodeInjector
{
public static string TestFix(string FileName)
{
string ret = Path.GetFileNameWithoutExtension(FileName + "_fixed.dll");
Console.WriteLine("Loading: \"" + FileName + "\"");
RAssemblyDef rAssembly = RAssemblyDef.LoadAssembly(FileName);
//Get the type of the method to copy from assembly Teste2.exe to assembly Teste.exe
RTypeDef type = (RTypeDef) rAssembly.RModuleDef.GetType("SecondLife.Script");
//Get the methods in the type
RMethod[] m = type.GetMethods();
//Create a MethodPrologueAdder visitor object with the method to add
//and with the flag that enables local variable creation set to true
MethodPrologueAdder mpa = new MethodPrologueAdder((RMethodDef) m[0], true);
//Apply the changes to the assembly
rAssembly.Accept(mpa);
//Save the new assembly
rAssembly.SaveAssembly(ret);
return ret;
}
}
}