Add some regression tests for previous commit 0e23374
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests relating directly to avatars
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/// </summary>
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[TestFixture]
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public class LSL_ApiAvatarTests : OpenSimTestCase
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{
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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[Test]
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public void TestllSetLinkPrimitiveParamsForAgent()
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{
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TestHelpers.InMethod();
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UUID userId = TestHelpers.ParseTail(0x1);
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new SceneHelpers().SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(m_engine, part, null, null);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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// sp has to be less than 10 meters away from 0, 0, 0 (default part position)
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Vector3 startPos = new Vector3(3, 2, 1);
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sp.AbsolutePosition = startPos;
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sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
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// Test position
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Vector3 newPos = new Vector3(1, 2, 3);
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apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
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Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
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// Test rotation
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Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
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apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot));
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Assert.That(
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sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001));
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}
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}
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}
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