added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still

avinationmerge
UbitUmarov 2012-07-06 17:13:11 +01:00
parent ba91d4ba93
commit ce7864632b
4 changed files with 57 additions and 1 deletions

View File

@ -1845,6 +1845,34 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
public void SetVelocity(Vector3 pVel, bool localGlobalTF)
{
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
if (ParentGroup.IsAttachment)
return; // don't work on attachments (for now ??)
SceneObjectPart root = ParentGroup.RootPart;
if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
return;
PhysicsActor pa = root.PhysActor;
if (pa == null || !pa.IsPhysical)
return;
if (localGlobalTF)
{
pVel = pVel * GetWorldRotation();
}
ParentGroup.Velocity = pVel;
}
/// <summary>
/// hook to the physics scene to apply angular impulse
/// This is sent up to the group, which then finds the root prim

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@ -2538,6 +2538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ApplyImpulse(v, local != 0);
}
public void llApplyRotationalImpulse(LSL_Vector force, int local)
{
m_host.AddScriptLPS(1);
@ -2564,6 +2565,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
llSetTorque(torque, local);
}
public void llSetVelocity(LSL_Vector vel, int local)
{
m_host.AddScriptLPS(1);
m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
}
public LSL_Vector llGetVel()
{
m_host.AddScriptLPS(1);
@ -2590,10 +2597,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
}
public void llSetAngularVelocity(LSL_Vector avel, int local)
{
m_host.AddScriptLPS(1);
// Still not done !!!!
// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
}
public LSL_Vector llGetOmega()
{
m_host.AddScriptLPS(1);
return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z);
Vector3 avel = m_host.AngularVelocity;
return new LSL_Vector(avel.X, avel.Y, avel.Z);
}
public LSL_Float llGetTimeOfDay()

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@ -328,6 +328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSensorRemove();
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSetAlpha(double alpha, int face);
void llSetAngularVelocity(LSL_Vector angvelocity, int local);
void llSetBuoyancy(double buoyancy);
void llSetCameraAtOffset(LSL_Vector offset);
void llSetCameraEyeOffset(LSL_Vector offset);
@ -376,6 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetVehicleRotationParam(int param, LSL_Rotation rot);
void llSetVehicleType(int type);
void llSetVehicleVectorParam(int param, LSL_Vector vec);
void llSetVelocity(LSL_Vector velocity, int local);
void llShout(int channelID, string text);
LSL_Float llSin(double f);
void llSitTarget(LSL_Vector offset, LSL_Rotation rot);

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@ -1475,6 +1475,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetAlpha(alpha, face);
}
public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
{
m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
}
public void llSetBuoyancy(double buoyancy)
{
m_LSL_Functions.llSetBuoyancy(buoyancy);
@ -1705,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetVehicleVectorParam(param, vec);
}
public void llSetVelocity(LSL_Vector velocity, int local)
{
m_LSL_Functions.llSetVelocity(velocity, local);
}
public void llShout(int channelID, string text)
{
m_LSL_Functions.llShout(channelID, text);