Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
parent
e1fd76ace6
commit
ce7de3581c
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@ -128,6 +128,8 @@ namespace OpenSim.Framework.Communications.Services
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userProfile.WebLoginKey = token;
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m_userManager.CommitAgent(ref userProfile);
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}
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m_log.Warn("[HGLOGIN]: Auth token: " + token);
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return response;
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}
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@ -114,8 +114,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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this);
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httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
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httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
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httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
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httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
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}
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@ -34,7 +34,8 @@
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<RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
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<RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
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<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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<RegionModule id="HGAuthServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.HGAuthServiceInConnectorModule" /> \
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</Extension>
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Handlers.Authentication;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication
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{
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public class HGAuthServiceInConnectorModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_Enabled = false;
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private static bool m_Registered = false;
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private IConfigSource m_Config;
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#region IRegionModule interface
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public void Initialise(IConfigSource config)
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{
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m_Config = config;
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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// Boolean because there may be many of these in peaceful coexistence
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m_Enabled = moduleConfig.GetBoolean("HGAuthServiceInConnector", false);
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if (m_Enabled)
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{
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m_log.Info("[HGAUTH IN CONNECTOR]: HGAuthServiceInConnector enabled");
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}
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}
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}
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public void PostInitialise()
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{
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if (!m_Enabled)
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return;
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m_log.Info("[HGAUTH IN CONNECTOR]: Starting...");
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGAuthServiceInConnectorModule"; }
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (!m_Registered)
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{
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m_Registered = true;
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new HGAuthServiceInConnector(m_Config, scene.CommsManager.HttpServer);
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//Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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//ServerUtils.LoadPlugin<IAuthenticationService>("OpenSim.Server.Handlers.dll:HGAuthServiceInConnector", args);
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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#endregion
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}
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}
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@ -0,0 +1,62 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Authentication
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{
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public class HGAuthServiceInConnector : ServiceConnector
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{
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private IAuthenticationService m_AuthenticationService;
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public HGAuthServiceInConnector(IConfigSource config, IHttpServer server) :
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base(config, server)
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{
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IConfig serverConfig = config.Configs["AuthenticationService"];
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if (serverConfig == null)
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throw new Exception("No section 'AuthenticationService' in config file");
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string authenticationService = serverConfig.GetString("LocalServiceModule",
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String.Empty);
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if (authenticationService == String.Empty)
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throw new Exception("No AuthenticationService in config file");
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Object[] args = new Object[] { config };
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m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authenticationService, args);
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HGAuthenticationHandlers m_handlers = new HGAuthenticationHandlers(m_AuthenticationService);
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server.AddXmlRPCHandler("hg_new_auth_key", m_handlers.GenerateKeyMethod);
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server.AddXmlRPCHandler("hg_verify_auth_key", m_handlers.VerifyKeyMethod);
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}
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}
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}
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nwc.XmlRpc;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Authentication
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{
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public class HGAuthenticationHandlers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAuthenticationService m_LocalService;
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public HGAuthenticationHandlers(IAuthenticationService service)
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{
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m_LocalService = service;
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}
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public XmlRpcResponse GenerateKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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if (request.Params.Count < 2)
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{
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response.IsFault = true;
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response.SetFault(-1, "Invalid parameters");
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return response;
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}
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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string authKey = string.Empty;
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UUID.TryParse((string)request.Params[0], out userID);
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authKey = (string)request.Params[1];
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m_log.InfoFormat("[AUTH HANDLER] GenerateKey called with authToken {0}", authKey);
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string newKey = string.Empty;
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newKey = m_LocalService.GetKey(userID, authKey.ToString());
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response.Value = (string)newKey;
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return response;
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}
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public XmlRpcResponse VerifyKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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bool success = false;
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XmlRpcResponse response = new XmlRpcResponse();
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if (request.Params.Count != 2)
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{
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response.IsFault = true;
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response.SetFault(-1, "Invalid parameters");
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return response;
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}
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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string authKey = string.Empty;
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if (UUID.TryParse((string)request.Params[0], out userID))
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{
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authKey = (string)request.Params[1];
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m_log.InfoFormat("[AUTH HANDLER] VerifyKey called with key {0}", authKey);
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success = m_LocalService.VerifyKey(userID, authKey);
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}
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m_log.DebugFormat("[AUTH HANDLER]: Response to VerifyKey is {0}", success);
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response.Value = success;
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return response;
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}
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}
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}
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@ -110,7 +110,7 @@ namespace OpenSim.Server.Handlers.Neighbour
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return result;
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}
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if (!m_AuthenticationService.VerifyUserKey(regionID, authToken))
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if (!m_AuthenticationService.VerifyKey(regionID, authToken))
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{
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m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
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@ -109,7 +109,7 @@ namespace OpenSim.Server.Handlers.Simulation
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
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return result;
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}
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if (!m_AuthenticationService.VerifyUserKey(agentID, authToken))
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if (!m_AuthenticationService.VerifyKey(agentID, authToken))
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{
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m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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@ -37,34 +38,196 @@ using OpenMetaverse;
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namespace OpenSim.Services.AuthenticationService
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{
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public class AuthenticationService : ServiceBase, IAuthenticationService
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/// <summary>
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/// Simple authentication service implementation dealing only with users.
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/// It uses the user DB directly to access user information.
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/// It takes two config vars:
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/// - Authenticate = {true|false} : to do or not to do authentication
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/// - Authority = string like "osgrid.org" : this identity authority
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/// that will be called back for identity verification
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/// </summary>
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public class HGAuthenticationService : ServiceBase, IAuthenticationService
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{
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public AuthenticationService(IConfigSource config) : base(config)
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IUserDataPlugin m_Database;
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protected string m_AuthorityURL;
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protected bool m_PerformAuthentication;
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protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
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public HGAuthenticationService(IConfigSource config) : base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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//
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// Try reading the [DatabaseService] section first, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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//
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// Try reading the more specific [InventoryService] section, if it exists
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//
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IConfig authConfig = config.Configs["AuthenticationService"];
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if (authConfig != null)
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{
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dllName = authConfig.GetString("StorageProvider", dllName);
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connString = authConfig.GetString("ConnectionString", connString);
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m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
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m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
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}
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//
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// We tried, but this doesn't exist. We can't proceed.
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//
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if (dllName.Equals(String.Empty))
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throw new Exception("No InventoryService configuration");
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m_Database = LoadPlugin<IUserDataPlugin>(dllName);
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if (m_Database == null)
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throw new Exception("Could not find a storage interface in the given module");
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m_Database.Initialise(connString);
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}
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/// <summary>
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/// This implementation only authenticates users.
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/// </summary>
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/// <param name="principalID"></param>
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/// <param name="password"></param>
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/// <returns></returns>
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public bool Authenticate(UUID principalID, string password)
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{
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if (!m_PerformAuthentication)
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return true;
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UserProfileData profile = m_Database.GetUserByUUID(principalID);
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bool passwordSuccess = false;
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m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
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// we do this to get our hash in a form that the server password code can consume
|
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// when the web-login-form submits the password in the clear (supposed to be over SSL!)
|
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if (!password.StartsWith("$1$"))
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password = "$1$" + Util.Md5Hash(password);
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||||
|
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password = password.Remove(0, 3); //remove $1$
|
||||
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string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
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// Testing...
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//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
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//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
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passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
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return passwordSuccess;
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}
|
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|
||||
/// <summary>
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/// This generates authorization keys in the form
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/// http://authority/uuid
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/// after verifying that the caller is, indeed, authorized to request a key
|
||||
/// </summary>
|
||||
/// <param name="userID">The principal ID requesting the new key</param>
|
||||
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
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||||
/// <returns></returns>
|
||||
public string GetKey(UUID principalID, string authToken)
|
||||
{
|
||||
UserProfileData profile = m_Database.GetUserByUUID(principalID);
|
||||
string newKey = string.Empty;
|
||||
|
||||
if (profile != null)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
|
||||
// I'm overloading webloginkey for this, so that no changes are needed in the DB
|
||||
// The uses of webloginkey are fairly mutually exclusive
|
||||
if (profile.WebLoginKey.ToString().Equals(authToken))
|
||||
{
|
||||
newKey = UUID.Random().ToString();
|
||||
List<string> keys;
|
||||
lock (m_UserKeys)
|
||||
{
|
||||
if (m_UserKeys.ContainsKey(principalID))
|
||||
{
|
||||
keys = m_UserKeys[principalID];
|
||||
}
|
||||
else
|
||||
{
|
||||
keys = new List<string>();
|
||||
m_UserKeys.Add(principalID, keys);
|
||||
}
|
||||
keys.Add(newKey);
|
||||
}
|
||||
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
|
||||
}
|
||||
else
|
||||
m_log.Warn("[AUTH]: Principal not found.");
|
||||
|
||||
return m_AuthorityURL + newKey;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This verifies the uuid portion of the key given out by GenerateKey
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public bool VerifyKey(UUID userID, string key)
|
||||
{
|
||||
lock (m_UserKeys)
|
||||
{
|
||||
if (m_UserKeys.ContainsKey(userID))
|
||||
{
|
||||
List<string> keys = m_UserKeys[userID];
|
||||
if (keys.Contains(key))
|
||||
{
|
||||
// Keys are one-time only, so remove it
|
||||
keys.Remove(key);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID AllocateUserSession(UUID userID)
|
||||
{
|
||||
// Not implemented yet
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
public string GetUserKey(UUID userID, string authToken)
|
||||
public bool VerifyUserSession(UUID userID, UUID sessionID)
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
|
||||
|
||||
public bool VerifyUserKey(UUID userID, string key)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (userProfile != null && userProfile.CurrentAgent != null)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
|
||||
if (userProfile.CurrentAgent.SessionID == sessionID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool VerifyUserSession(UUID userID, UUID session)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DestroyUserSession(UUID userID)
|
||||
{
|
||||
// Not implemented yet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,31 +30,39 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Services.Interfaces
|
||||
{
|
||||
// Generic Authentication service used for identifying
|
||||
// and authenticating principals.
|
||||
// Principals may be clients acting on users' behalf,
|
||||
// or any other components that need
|
||||
// verifiable identification.
|
||||
//
|
||||
public interface IAuthenticationService
|
||||
{
|
||||
// Check the pricipal's password
|
||||
//
|
||||
bool Authenticate(UUID principalID, string password);
|
||||
|
||||
// Get a service key given that principal's
|
||||
// authentication token (master key).
|
||||
//
|
||||
string GetKey(UUID principalID, string authToken);
|
||||
|
||||
// Verify that a principal key is valid
|
||||
//
|
||||
bool VerifyKey(UUID principalID, string key);
|
||||
|
||||
// Create a new user session. If one exists, it is cleared
|
||||
//
|
||||
//
|
||||
UUID AllocateUserSession(UUID userID);
|
||||
|
||||
// Get a user key from an authentication token. This must be
|
||||
// done before the session allocated above is considered valid.
|
||||
// Repeated calls to this method with the same auth token will
|
||||
// create different keys and invalidate the previous ne.
|
||||
//
|
||||
string GetUserKey(UUID userID, string authToken);
|
||||
|
||||
// Verify that a user key is valid
|
||||
//
|
||||
bool VerifyUserKey(UUID userID, string key);
|
||||
|
||||
// Verify that a user session ID is valid. A session ID is
|
||||
// considered valid when a user has successfully authenticated
|
||||
// at least one time inside that session.
|
||||
//
|
||||
bool VerifyUserSession(UUID userID, UUID session);
|
||||
bool VerifyUserSession(UUID principalID, UUID session);
|
||||
|
||||
// Remove a user session identifier and deauthenticate the user
|
||||
//
|
||||
void DestroyUserSession(UUID userID);
|
||||
void DestroyUserSession(UUID principalID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
HGAuthServiceInConnector = true
|
||||
|
||||
[AssetService]
|
||||
; For the AssetServiceInConnector
|
||||
|
@ -29,3 +30,7 @@
|
|||
; For HGInventoryBroker
|
||||
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||
|
||||
[AuthenticationService]
|
||||
; For the HGAuthServiceInConnector
|
||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:HGAuthenticationService"
|
Loading…
Reference in New Issue