Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.

0.6.6-post-fixes
diva 2009-06-17 03:52:39 +00:00
parent e1fd76ace6
commit ce7de3581c
11 changed files with 503 additions and 30 deletions

View File

@ -128,6 +128,8 @@ namespace OpenSim.Framework.Communications.Services
userProfile.WebLoginKey = token;
m_userManager.CommitAgent(ref userProfile);
}
m_log.Warn("[HGLOGIN]: Auth token: " + token);
return response;
}

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@ -114,8 +114,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
this);
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
}

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@ -34,7 +34,8 @@
<RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
<RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
<RegionModule id="HGAuthServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.HGAuthServiceInConnectorModule" /> \
</Extension>

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@ -0,0 +1,117 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Handlers.Authentication;
namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication
{
public class HGAuthServiceInConnectorModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_Enabled = false;
private static bool m_Registered = false;
private IConfigSource m_Config;
#region IRegionModule interface
public void Initialise(IConfigSource config)
{
m_Config = config;
IConfig moduleConfig = config.Configs["Modules"];
if (moduleConfig != null)
{
// Boolean because there may be many of these in peaceful coexistence
m_Enabled = moduleConfig.GetBoolean("HGAuthServiceInConnector", false);
if (m_Enabled)
{
m_log.Info("[HGAUTH IN CONNECTOR]: HGAuthServiceInConnector enabled");
}
}
}
public void PostInitialise()
{
if (!m_Enabled)
return;
m_log.Info("[HGAUTH IN CONNECTOR]: Starting...");
}
public void Close()
{
}
public string Name
{
get { return "HGAuthServiceInConnectorModule"; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
if (!m_Registered)
{
m_Registered = true;
new HGAuthServiceInConnector(m_Config, scene.CommsManager.HttpServer);
//Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
//ServerUtils.LoadPlugin<IAuthenticationService>("OpenSim.Server.Handlers.dll:HGAuthServiceInConnector", args);
}
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
#endregion
}
}

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@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Authentication
{
public class HGAuthServiceInConnector : ServiceConnector
{
private IAuthenticationService m_AuthenticationService;
public HGAuthServiceInConnector(IConfigSource config, IHttpServer server) :
base(config, server)
{
IConfig serverConfig = config.Configs["AuthenticationService"];
if (serverConfig == null)
throw new Exception("No section 'AuthenticationService' in config file");
string authenticationService = serverConfig.GetString("LocalServiceModule",
String.Empty);
if (authenticationService == String.Empty)
throw new Exception("No AuthenticationService in config file");
Object[] args = new Object[] { config };
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authenticationService, args);
HGAuthenticationHandlers m_handlers = new HGAuthenticationHandlers(m_AuthenticationService);
server.AddXmlRPCHandler("hg_new_auth_key", m_handlers.GenerateKeyMethod);
server.AddXmlRPCHandler("hg_verify_auth_key", m_handlers.VerifyKeyMethod);
}
}
}

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@ -0,0 +1,117 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Net;
using System.Text;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nwc.XmlRpc;
using Nini.Config;
using log4net;
namespace OpenSim.Server.Handlers.Authentication
{
public class HGAuthenticationHandlers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IAuthenticationService m_LocalService;
public HGAuthenticationHandlers(IAuthenticationService service)
{
m_LocalService = service;
}
public XmlRpcResponse GenerateKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
if (request.Params.Count < 2)
{
response.IsFault = true;
response.SetFault(-1, "Invalid parameters");
return response;
}
// Verify the key of who's calling
UUID userID = UUID.Zero;
string authKey = string.Empty;
UUID.TryParse((string)request.Params[0], out userID);
authKey = (string)request.Params[1];
m_log.InfoFormat("[AUTH HANDLER] GenerateKey called with authToken {0}", authKey);
string newKey = string.Empty;
newKey = m_LocalService.GetKey(userID, authKey.ToString());
response.Value = (string)newKey;
return response;
}
public XmlRpcResponse VerifyKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
bool success = false;
XmlRpcResponse response = new XmlRpcResponse();
if (request.Params.Count != 2)
{
response.IsFault = true;
response.SetFault(-1, "Invalid parameters");
return response;
}
// Verify the key of who's calling
UUID userID = UUID.Zero;
string authKey = string.Empty;
if (UUID.TryParse((string)request.Params[0], out userID))
{
authKey = (string)request.Params[1];
m_log.InfoFormat("[AUTH HANDLER] VerifyKey called with key {0}", authKey);
success = m_LocalService.VerifyKey(userID, authKey);
}
m_log.DebugFormat("[AUTH HANDLER]: Response to VerifyKey is {0}", success);
response.Value = success;
return response;
}
}
}

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@ -110,7 +110,7 @@ namespace OpenSim.Server.Handlers.Neighbour
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
if (!m_AuthenticationService.VerifyUserKey(regionID, authToken))
if (!m_AuthenticationService.VerifyKey(regionID, authToken))
{
m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;

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@ -109,7 +109,7 @@ namespace OpenSim.Server.Handlers.Simulation
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
if (!m_AuthenticationService.VerifyUserKey(agentID, authToken))
if (!m_AuthenticationService.VerifyKey(agentID, authToken))
{
m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;

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@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
@ -37,34 +38,196 @@ using OpenMetaverse;
namespace OpenSim.Services.AuthenticationService
{
public class AuthenticationService : ServiceBase, IAuthenticationService
/// <summary>
/// Simple authentication service implementation dealing only with users.
/// It uses the user DB directly to access user information.
/// It takes two config vars:
/// - Authenticate = {true|false} : to do or not to do authentication
/// - Authority = string like "osgrid.org" : this identity authority
/// that will be called back for identity verification
/// </summary>
public class HGAuthenticationService : ServiceBase, IAuthenticationService
{
public AuthenticationService(IConfigSource config) : base(config)
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IUserDataPlugin m_Database;
protected string m_AuthorityURL;
protected bool m_PerformAuthentication;
protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
public HGAuthenticationService(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig authConfig = config.Configs["AuthenticationService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No InventoryService configuration");
m_Database = LoadPlugin<IUserDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_Database.Initialise(connString);
}
/// <summary>
/// This implementation only authenticates users.
/// </summary>
/// <param name="principalID"></param>
/// <param name="password"></param>
/// <returns></returns>
public bool Authenticate(UUID principalID, string password)
{
if (!m_PerformAuthentication)
return true;
UserProfileData profile = m_Database.GetUserByUUID(principalID);
bool passwordSuccess = false;
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return passwordSuccess;
}
/// <summary>
/// This generates authorization keys in the form
/// http://authority/uuid
/// after verifying that the caller is, indeed, authorized to request a key
/// </summary>
/// <param name="userID">The principal ID requesting the new key</param>
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
/// <returns></returns>
public string GetKey(UUID principalID, string authToken)
{
UserProfileData profile = m_Database.GetUserByUUID(principalID);
string newKey = string.Empty;
if (profile != null)
{
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
// I'm overloading webloginkey for this, so that no changes are needed in the DB
// The uses of webloginkey are fairly mutually exclusive
if (profile.WebLoginKey.ToString().Equals(authToken))
{
newKey = UUID.Random().ToString();
List<string> keys;
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(principalID))
{
keys = m_UserKeys[principalID];
}
else
{
keys = new List<string>();
m_UserKeys.Add(principalID, keys);
}
keys.Add(newKey);
}
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
}
else
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
}
else
m_log.Warn("[AUTH]: Principal not found.");
return m_AuthorityURL + newKey;
}
/// <summary>
/// This verifies the uuid portion of the key given out by GenerateKey
/// </summary>
/// <param name="userID"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool VerifyKey(UUID userID, string key)
{
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(userID))
{
List<string> keys = m_UserKeys[userID];
if (keys.Contains(key))
{
// Keys are one-time only, so remove it
keys.Remove(key);
return true;
}
return false;
}
else
return false;
}
}
public UUID AllocateUserSession(UUID userID)
{
// Not implemented yet
return UUID.Zero;
}
public string GetUserKey(UUID userID, string authToken)
public bool VerifyUserSession(UUID userID, UUID sessionID)
{
return String.Empty;
}
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
public bool VerifyUserKey(UUID userID, string key)
{
return false;
}
if (userProfile != null && userProfile.CurrentAgent != null)
{
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
if (userProfile.CurrentAgent.SessionID == sessionID)
{
return true;
}
}
public bool VerifyUserSession(UUID userID, UUID session)
{
return false;
}
public void DestroyUserSession(UUID userID)
{
// Not implemented yet
}
}
}

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@ -30,31 +30,39 @@ using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
// Generic Authentication service used for identifying
// and authenticating principals.
// Principals may be clients acting on users' behalf,
// or any other components that need
// verifiable identification.
//
public interface IAuthenticationService
{
// Check the pricipal's password
//
bool Authenticate(UUID principalID, string password);
// Get a service key given that principal's
// authentication token (master key).
//
string GetKey(UUID principalID, string authToken);
// Verify that a principal key is valid
//
bool VerifyKey(UUID principalID, string key);
// Create a new user session. If one exists, it is cleared
//
//
UUID AllocateUserSession(UUID userID);
// Get a user key from an authentication token. This must be
// done before the session allocated above is considered valid.
// Repeated calls to this method with the same auth token will
// create different keys and invalidate the previous ne.
//
string GetUserKey(UUID userID, string authToken);
// Verify that a user key is valid
//
bool VerifyUserKey(UUID userID, string key);
// Verify that a user session ID is valid. A session ID is
// considered valid when a user has successfully authenticated
// at least one time inside that session.
//
bool VerifyUserSession(UUID userID, UUID session);
bool VerifyUserSession(UUID principalID, UUID session);
// Remove a user session identifier and deauthenticate the user
//
void DestroyUserSession(UUID userID);
void DestroyUserSession(UUID principalID);
}
}

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@ -13,6 +13,7 @@
NeighbourServices = "LocalNeighbourServicesConnector"
InventoryServiceInConnector = true
AssetServiceInConnector = true
HGAuthServiceInConnector = true
[AssetService]
; For the AssetServiceInConnector
@ -29,3 +30,7 @@
; For HGInventoryBroker
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
[AuthenticationService]
; For the HGAuthServiceInConnector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:HGAuthenticationService"