Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
parent
e1fd76ace6
commit
ce7de3581c
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@ -128,6 +128,8 @@ namespace OpenSim.Framework.Communications.Services
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userProfile.WebLoginKey = token;
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userProfile.WebLoginKey = token;
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m_userManager.CommitAgent(ref userProfile);
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m_userManager.CommitAgent(ref userProfile);
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}
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}
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m_log.Warn("[HGLOGIN]: Auth token: " + token);
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return response;
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return response;
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}
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}
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@ -114,8 +114,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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this);
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this);
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httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
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httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
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httpServer.AddXmlRPCHandler("hg_new_auth_key", m_loginService.XmlRpcGenerateKeyMethod);
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httpServer.AddXmlRPCHandler("hg_verify_auth_key", m_loginService.XmlRpcVerifyKeyMethod);
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httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
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httpServer.AddXmlRPCHandler("check_auth_session", m_loginService.XmlRPCCheckAuthSession, false);
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}
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}
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@ -34,7 +34,8 @@
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<RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
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<RegionModule id="AssetServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.AssetServiceInConnectorModule" />
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<RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
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<RegionModule id="InventoryServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.InventoryServiceInConnectorModule" />
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<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
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<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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<RegionModule id="HGAuthServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.HGAuthServiceInConnectorModule" /> \
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</Extension>
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</Extension>
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Handlers.Authentication;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication
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{
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public class HGAuthServiceInConnectorModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool m_Enabled = false;
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private static bool m_Registered = false;
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private IConfigSource m_Config;
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#region IRegionModule interface
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public void Initialise(IConfigSource config)
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{
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m_Config = config;
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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{
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// Boolean because there may be many of these in peaceful coexistence
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m_Enabled = moduleConfig.GetBoolean("HGAuthServiceInConnector", false);
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if (m_Enabled)
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{
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m_log.Info("[HGAUTH IN CONNECTOR]: HGAuthServiceInConnector enabled");
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}
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}
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}
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public void PostInitialise()
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{
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if (!m_Enabled)
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return;
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m_log.Info("[HGAUTH IN CONNECTOR]: Starting...");
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "HGAuthServiceInConnectorModule"; }
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (!m_Registered)
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{
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m_Registered = true;
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new HGAuthServiceInConnector(m_Config, scene.CommsManager.HttpServer);
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//Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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//ServerUtils.LoadPlugin<IAuthenticationService>("OpenSim.Server.Handlers.dll:HGAuthServiceInConnector", args);
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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#endregion
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}
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}
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@ -0,0 +1,62 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Authentication
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{
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public class HGAuthServiceInConnector : ServiceConnector
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{
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private IAuthenticationService m_AuthenticationService;
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public HGAuthServiceInConnector(IConfigSource config, IHttpServer server) :
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base(config, server)
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{
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IConfig serverConfig = config.Configs["AuthenticationService"];
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if (serverConfig == null)
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throw new Exception("No section 'AuthenticationService' in config file");
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string authenticationService = serverConfig.GetString("LocalServiceModule",
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String.Empty);
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if (authenticationService == String.Empty)
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throw new Exception("No AuthenticationService in config file");
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Object[] args = new Object[] { config };
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m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authenticationService, args);
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HGAuthenticationHandlers m_handlers = new HGAuthenticationHandlers(m_AuthenticationService);
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server.AddXmlRPCHandler("hg_new_auth_key", m_handlers.GenerateKeyMethod);
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server.AddXmlRPCHandler("hg_verify_auth_key", m_handlers.VerifyKeyMethod);
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}
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}
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}
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@ -0,0 +1,117 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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|
* notice, this list of conditions and the following disclaimer in the
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|
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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|
* derived from this software without specific prior written permission.
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|
*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||||
|
*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nwc.XmlRpc;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Authentication
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{
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public class HGAuthenticationHandlers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAuthenticationService m_LocalService;
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public HGAuthenticationHandlers(IAuthenticationService service)
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{
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m_LocalService = service;
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}
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public XmlRpcResponse GenerateKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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if (request.Params.Count < 2)
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{
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response.IsFault = true;
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response.SetFault(-1, "Invalid parameters");
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return response;
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}
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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string authKey = string.Empty;
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UUID.TryParse((string)request.Params[0], out userID);
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authKey = (string)request.Params[1];
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m_log.InfoFormat("[AUTH HANDLER] GenerateKey called with authToken {0}", authKey);
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string newKey = string.Empty;
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newKey = m_LocalService.GetKey(userID, authKey.ToString());
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response.Value = (string)newKey;
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|
return response;
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|
}
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||||||
|
public XmlRpcResponse VerifyKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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|
{
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bool success = false;
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|
XmlRpcResponse response = new XmlRpcResponse();
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|
||||||
|
if (request.Params.Count != 2)
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||||||
|
{
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||||||
|
response.IsFault = true;
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|
response.SetFault(-1, "Invalid parameters");
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|
return response;
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||||||
|
}
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||||||
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|
||||||
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// Verify the key of who's calling
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|
UUID userID = UUID.Zero;
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string authKey = string.Empty;
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|
if (UUID.TryParse((string)request.Params[0], out userID))
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|
{
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|
authKey = (string)request.Params[1];
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||||||
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|
||||||
|
m_log.InfoFormat("[AUTH HANDLER] VerifyKey called with key {0}", authKey);
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||||||
|
|
||||||
|
success = m_LocalService.VerifyKey(userID, authKey);
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||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat("[AUTH HANDLER]: Response to VerifyKey is {0}", success);
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||||||
|
response.Value = success;
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||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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||||||
|
}
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Server.Handlers.Neighbour
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httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
|
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
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if (!m_AuthenticationService.VerifyUserKey(regionID, authToken))
|
if (!m_AuthenticationService.VerifyKey(regionID, authToken))
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{
|
{
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m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
|
m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
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httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
|
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
|
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|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Server.Handlers.Simulation
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||||||
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
|
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
if (!m_AuthenticationService.VerifyUserKey(agentID, authToken))
|
if (!m_AuthenticationService.VerifyKey(agentID, authToken))
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
|
m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
|
||||||
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
|
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
@ -37,34 +38,196 @@ using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Services.AuthenticationService
|
namespace OpenSim.Services.AuthenticationService
|
||||||
{
|
{
|
||||||
public class AuthenticationService : ServiceBase, IAuthenticationService
|
/// <summary>
|
||||||
|
/// Simple authentication service implementation dealing only with users.
|
||||||
|
/// It uses the user DB directly to access user information.
|
||||||
|
/// It takes two config vars:
|
||||||
|
/// - Authenticate = {true|false} : to do or not to do authentication
|
||||||
|
/// - Authority = string like "osgrid.org" : this identity authority
|
||||||
|
/// that will be called back for identity verification
|
||||||
|
/// </summary>
|
||||||
|
public class HGAuthenticationService : ServiceBase, IAuthenticationService
|
||||||
{
|
{
|
||||||
public AuthenticationService(IConfigSource config) : base(config)
|
private static readonly ILog m_log
|
||||||
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected IUserDataPlugin m_Database;
|
||||||
|
protected string m_AuthorityURL;
|
||||||
|
protected bool m_PerformAuthentication;
|
||||||
|
protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
|
||||||
|
|
||||||
|
|
||||||
|
public HGAuthenticationService(IConfigSource config) : base(config)
|
||||||
{
|
{
|
||||||
|
string dllName = String.Empty;
|
||||||
|
string connString = String.Empty;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Try reading the [DatabaseService] section first, if it exists
|
||||||
|
//
|
||||||
|
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||||
|
if (dbConfig != null)
|
||||||
|
{
|
||||||
|
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||||
|
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Try reading the more specific [InventoryService] section, if it exists
|
||||||
|
//
|
||||||
|
IConfig authConfig = config.Configs["AuthenticationService"];
|
||||||
|
if (authConfig != null)
|
||||||
|
{
|
||||||
|
dllName = authConfig.GetString("StorageProvider", dllName);
|
||||||
|
connString = authConfig.GetString("ConnectionString", connString);
|
||||||
|
|
||||||
|
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
|
||||||
|
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// We tried, but this doesn't exist. We can't proceed.
|
||||||
|
//
|
||||||
|
if (dllName.Equals(String.Empty))
|
||||||
|
throw new Exception("No InventoryService configuration");
|
||||||
|
|
||||||
|
m_Database = LoadPlugin<IUserDataPlugin>(dllName);
|
||||||
|
if (m_Database == null)
|
||||||
|
throw new Exception("Could not find a storage interface in the given module");
|
||||||
|
|
||||||
|
m_Database.Initialise(connString);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This implementation only authenticates users.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="principalID"></param>
|
||||||
|
/// <param name="password"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool Authenticate(UUID principalID, string password)
|
||||||
|
{
|
||||||
|
if (!m_PerformAuthentication)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
UserProfileData profile = m_Database.GetUserByUUID(principalID);
|
||||||
|
bool passwordSuccess = false;
|
||||||
|
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
|
||||||
|
|
||||||
|
// we do this to get our hash in a form that the server password code can consume
|
||||||
|
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
|
||||||
|
if (!password.StartsWith("$1$"))
|
||||||
|
password = "$1$" + Util.Md5Hash(password);
|
||||||
|
|
||||||
|
password = password.Remove(0, 3); //remove $1$
|
||||||
|
|
||||||
|
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
|
||||||
|
// Testing...
|
||||||
|
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
|
||||||
|
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
|
||||||
|
|
||||||
|
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|
||||||
|
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
|
||||||
|
|
||||||
|
return passwordSuccess;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This generates authorization keys in the form
|
||||||
|
/// http://authority/uuid
|
||||||
|
/// after verifying that the caller is, indeed, authorized to request a key
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userID">The principal ID requesting the new key</param>
|
||||||
|
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetKey(UUID principalID, string authToken)
|
||||||
|
{
|
||||||
|
UserProfileData profile = m_Database.GetUserByUUID(principalID);
|
||||||
|
string newKey = string.Empty;
|
||||||
|
|
||||||
|
if (profile != null)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
|
||||||
|
// I'm overloading webloginkey for this, so that no changes are needed in the DB
|
||||||
|
// The uses of webloginkey are fairly mutually exclusive
|
||||||
|
if (profile.WebLoginKey.ToString().Equals(authToken))
|
||||||
|
{
|
||||||
|
newKey = UUID.Random().ToString();
|
||||||
|
List<string> keys;
|
||||||
|
lock (m_UserKeys)
|
||||||
|
{
|
||||||
|
if (m_UserKeys.ContainsKey(principalID))
|
||||||
|
{
|
||||||
|
keys = m_UserKeys[principalID];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
keys = new List<string>();
|
||||||
|
m_UserKeys.Add(principalID, keys);
|
||||||
|
}
|
||||||
|
keys.Add(newKey);
|
||||||
|
}
|
||||||
|
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_log.Warn("[AUTH]: Principal not found.");
|
||||||
|
|
||||||
|
return m_AuthorityURL + newKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This verifies the uuid portion of the key given out by GenerateKey
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userID"></param>
|
||||||
|
/// <param name="key"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool VerifyKey(UUID userID, string key)
|
||||||
|
{
|
||||||
|
lock (m_UserKeys)
|
||||||
|
{
|
||||||
|
if (m_UserKeys.ContainsKey(userID))
|
||||||
|
{
|
||||||
|
List<string> keys = m_UserKeys[userID];
|
||||||
|
if (keys.Contains(key))
|
||||||
|
{
|
||||||
|
// Keys are one-time only, so remove it
|
||||||
|
keys.Remove(key);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID AllocateUserSession(UUID userID)
|
public UUID AllocateUserSession(UUID userID)
|
||||||
{
|
{
|
||||||
|
// Not implemented yet
|
||||||
return UUID.Zero;
|
return UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetUserKey(UUID userID, string authToken)
|
public bool VerifyUserSession(UUID userID, UUID sessionID)
|
||||||
{
|
{
|
||||||
return String.Empty;
|
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
|
||||||
}
|
|
||||||
|
|
||||||
public bool VerifyUserKey(UUID userID, string key)
|
if (userProfile != null && userProfile.CurrentAgent != null)
|
||||||
{
|
{
|
||||||
return false;
|
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
|
||||||
}
|
if (userProfile.CurrentAgent.SessionID == sessionID)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool VerifyUserSession(UUID userID, UUID session)
|
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DestroyUserSession(UUID userID)
|
public void DestroyUserSession(UUID userID)
|
||||||
{
|
{
|
||||||
|
// Not implemented yet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,31 +30,39 @@ using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Services.Interfaces
|
namespace OpenSim.Services.Interfaces
|
||||||
{
|
{
|
||||||
|
// Generic Authentication service used for identifying
|
||||||
|
// and authenticating principals.
|
||||||
|
// Principals may be clients acting on users' behalf,
|
||||||
|
// or any other components that need
|
||||||
|
// verifiable identification.
|
||||||
|
//
|
||||||
public interface IAuthenticationService
|
public interface IAuthenticationService
|
||||||
{
|
{
|
||||||
|
// Check the pricipal's password
|
||||||
|
//
|
||||||
|
bool Authenticate(UUID principalID, string password);
|
||||||
|
|
||||||
|
// Get a service key given that principal's
|
||||||
|
// authentication token (master key).
|
||||||
|
//
|
||||||
|
string GetKey(UUID principalID, string authToken);
|
||||||
|
|
||||||
|
// Verify that a principal key is valid
|
||||||
|
//
|
||||||
|
bool VerifyKey(UUID principalID, string key);
|
||||||
|
|
||||||
// Create a new user session. If one exists, it is cleared
|
// Create a new user session. If one exists, it is cleared
|
||||||
//
|
//
|
||||||
UUID AllocateUserSession(UUID userID);
|
UUID AllocateUserSession(UUID userID);
|
||||||
|
|
||||||
// Get a user key from an authentication token. This must be
|
|
||||||
// done before the session allocated above is considered valid.
|
|
||||||
// Repeated calls to this method with the same auth token will
|
|
||||||
// create different keys and invalidate the previous ne.
|
|
||||||
//
|
|
||||||
string GetUserKey(UUID userID, string authToken);
|
|
||||||
|
|
||||||
// Verify that a user key is valid
|
|
||||||
//
|
|
||||||
bool VerifyUserKey(UUID userID, string key);
|
|
||||||
|
|
||||||
// Verify that a user session ID is valid. A session ID is
|
// Verify that a user session ID is valid. A session ID is
|
||||||
// considered valid when a user has successfully authenticated
|
// considered valid when a user has successfully authenticated
|
||||||
// at least one time inside that session.
|
// at least one time inside that session.
|
||||||
//
|
//
|
||||||
bool VerifyUserSession(UUID userID, UUID session);
|
bool VerifyUserSession(UUID principalID, UUID session);
|
||||||
|
|
||||||
// Remove a user session identifier and deauthenticate the user
|
// Remove a user session identifier and deauthenticate the user
|
||||||
//
|
//
|
||||||
void DestroyUserSession(UUID userID);
|
void DestroyUserSession(UUID principalID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||||
InventoryServiceInConnector = true
|
InventoryServiceInConnector = true
|
||||||
AssetServiceInConnector = true
|
AssetServiceInConnector = true
|
||||||
|
HGAuthServiceInConnector = true
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
; For the AssetServiceInConnector
|
; For the AssetServiceInConnector
|
||||||
|
@ -29,3 +30,7 @@
|
||||||
; For HGInventoryBroker
|
; For HGInventoryBroker
|
||||||
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||||
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
HypergridInventoryService = "OpenSim.Services.Connectors.dll:HGInventoryServiceConnector"
|
||||||
|
|
||||||
|
[AuthenticationService]
|
||||||
|
; For the HGAuthServiceInConnector
|
||||||
|
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:HGAuthenticationService"
|
Loading…
Reference in New Issue