Merge branch 'master' into diva-textures
commit
ce8974539e
|
@ -658,9 +658,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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foreach (ILandObject parcel in parcels)
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{
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parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
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}
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}
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@ -910,15 +910,15 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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if (enableVoice)
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{
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parcel.landData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
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parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
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}
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else
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{
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parcel.landData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
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parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
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parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
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}
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scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
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}
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}
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@ -624,7 +624,7 @@ ELSE
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//As the delete landaccess is already in the mysql code
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//Delete old values
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RemoveLandObject(parcel.landData.GlobalID);
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RemoveLandObject(parcel.LandData.GlobalID);
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//Insert new values
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string sql = @"INSERT INTO [land]
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@ -634,7 +634,7 @@ VALUES
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using (AutoClosingSqlCommand cmd = _Database.Query(sql))
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{
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cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID));
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cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID));
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cmd.ExecuteNonQuery();
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}
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@ -643,9 +643,9 @@ VALUES
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using (AutoClosingSqlCommand cmd = _Database.Query(sql))
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{
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foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList)
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foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList)
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{
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cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID));
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cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID));
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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@ -685,7 +685,7 @@ namespace OpenSim.Data.MySQL
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"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
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"?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
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FillLandCommand(cmd, parcel.landData, parcel.regionUUID);
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FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
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ExecuteNonQuery(cmd);
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@ -700,9 +700,9 @@ namespace OpenSim.Data.MySQL
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"?Flags)";
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foreach (ParcelManager.ParcelAccessEntry entry in
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parcel.landData.ParcelAccessList)
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parcel.LandData.ParcelAccessList)
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{
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FillLandAccessCommand(cmd, entry, parcel.landData.GlobalID);
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FillLandAccessCommand(cmd, entry, parcel.LandData.GlobalID);
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ExecuteNonQuery(cmd);
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cmd.Parameters.Clear();
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}
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@ -227,7 +227,7 @@ namespace OpenSim.Data.NHibernate
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manager.Delete(p);
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}
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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// m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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}
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@ -336,7 +336,7 @@ namespace OpenSim.Data.SQLite
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/// <param name="regionUUID">the region UUID</param>
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public void RemoveObject(UUID obj, UUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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// m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@ -638,29 +638,29 @@ namespace OpenSim.Data.SQLite
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DataTable land = ds.Tables["land"];
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DataTable landaccesslist = ds.Tables["landaccesslist"];
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DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.ToString());
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DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
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if (landRow == null)
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{
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landRow = land.NewRow();
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fillLandRow(landRow, parcel.landData, parcel.regionUUID);
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fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
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land.Rows.Add(landRow);
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}
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else
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{
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fillLandRow(landRow, parcel.landData, parcel.regionUUID);
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fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
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}
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// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
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using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.landData.GlobalID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
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cmd.ExecuteNonQuery();
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}
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foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList)
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foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
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{
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DataRow newAccessRow = landaccesslist.NewRow();
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fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID);
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fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
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landaccesslist.Rows.Add(newAccessRow);
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}
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}
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@ -65,6 +65,11 @@ namespace OpenSim.Framework.Serialization
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/// </value>
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public const string SETTINGS_PATH = "settings/";
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/// <value>
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/// Path for region settings.
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/// </value>
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public const string LANDDATA_PATH = "landdata/";
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/// <value>
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/// Path for user profiles
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/// </value>
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@ -40,6 +40,7 @@ namespace OpenSim.Framework.Serialization
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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/// <summary>
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/// Binary writer for the underlying stream
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@ -71,7 +72,7 @@ namespace OpenSim.Framework.Serialization
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/// <param name="data"></param>
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public void WriteFile(string filePath, string data)
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{
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WriteFile(filePath, m_asciiEncoding.GetBytes(data));
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WriteFile(filePath, m_utf8Encoding.GetBytes(data));
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}
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/// <summary>
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@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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}
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@ -53,6 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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private static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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private Scene m_scene;
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private Stream m_loadStream;
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@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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int successfulAssetRestores = 0;
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int failedAssetRestores = 0;
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List<string> serialisedSceneObjects = new List<string>();
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List<string> serialisedParcels = new List<string>();
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string filePath = "NONE";
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try
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@ -119,7 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
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serialisedSceneObjects.Add(m_utf8Encoding.GetString(data));
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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@ -136,6 +138,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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LoadRegionSettings(filePath, data);
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}
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else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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{
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serialisedParcels.Add(m_utf8Encoding.GetString(data));
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}
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else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
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{
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LoadControlFile(filePath, data);
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@ -169,6 +175,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene.DeleteAllSceneObjects();
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}
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// otherwise, use the master avatar uuid instead
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UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
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// Reload serialized parcels
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m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
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List<LandData> landData = new List<LandData>();
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foreach (string serialisedParcel in serialisedParcels)
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{
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LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
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if (!ResolveUserUuid(parcel.OwnerID))
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parcel.OwnerID = masterAvatarId;
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landData.Add(parcel);
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}
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m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
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// Reload serialized prims
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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@ -198,12 +224,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// to the same scene (when this is possible).
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sceneObject.ResetIDs();
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// otherwise, use the master avatar uuid instead
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UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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|
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@ -102,6 +102,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
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// Write out land data (aka parcel) settings
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List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
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foreach (ILandObject lo in landObjects)
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{
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LandData landData = lo.LandData;
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string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
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landData.GlobalID.ToString());
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
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}
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m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
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// Write out terrain
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string terrainPath
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= String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
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|
|
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@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.landData.Name = "NO LAND";
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obj.LandData.Name = "NO LAND";
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return obj;
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}
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@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.landData.Name = "NO LAND";
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obj.LandData.Name = "NO LAND";
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return obj;
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}
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|
|
|
@ -47,9 +47,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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// used for caching
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internal class ExtendedLandData {
|
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public LandData landData;
|
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public ulong regionHandle;
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||||
public uint x, y;
|
||||
public LandData LandData;
|
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public ulong RegionHandle;
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||||
public uint X, Y;
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}
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public class LandManagementModule : INonSharedRegionModule
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|
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (m_landList.ContainsKey(local_id))
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{
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m_landList[local_id].landData = newData;
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m_landList[local_id].LandData = newData;
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m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
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}
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}
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|
@ -218,12 +218,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
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||||
|
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fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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else
|
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fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
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fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch();
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fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
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fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
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AddLandObject(fullSimParcel);
|
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}
|
||||
|
||||
|
@ -289,11 +289,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
|
||||
if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
|
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{
|
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if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID))
|
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if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
|
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{
|
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SendYouAreBannedNotice(avatar);
|
||||
}
|
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else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID))
|
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else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
|
||||
{
|
||||
avatar.ControllingClient.SendAlertMessage(
|
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"You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!).");
|
||||
|
@ -321,14 +321,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition);
|
||||
foreach (ILandObject checkBan in checkLandParcels)
|
||||
{
|
||||
if (checkBan.isBannedFromLand(avatar.AgentId))
|
||||
if (checkBan.IsBannedFromLand(avatar.AgentId))
|
||||
{
|
||||
checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar);
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar);
|
||||
return; //Only send one
|
||||
}
|
||||
if (checkBan.isRestrictedFromLand(avatar.AgentId))
|
||||
if (checkBan.IsRestrictedFromLand(avatar.AgentId))
|
||||
{
|
||||
checkBan.sendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
|
||||
return; //Only send one
|
||||
}
|
||||
}
|
||||
|
@ -348,19 +348,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!avatar.IsChildAgent)
|
||||
{
|
||||
over.sendLandUpdateToClient(avatar.ControllingClient);
|
||||
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID,
|
||||
over.SendLandUpdateToClient(avatar.ControllingClient);
|
||||
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
|
||||
m_scene.RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
|
||||
if (avatar.currentParcelUUID != over.landData.GlobalID)
|
||||
if (avatar.currentParcelUUID != over.LandData.GlobalID)
|
||||
{
|
||||
if (!avatar.IsChildAgent)
|
||||
{
|
||||
over.sendLandUpdateToClient(avatar.ControllingClient);
|
||||
avatar.currentParcelUUID = over.landData.GlobalID;
|
||||
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.LocalID,
|
||||
over.SendLandUpdateToClient(avatar.ControllingClient);
|
||||
avatar.currentParcelUUID = over.LandData.GlobalID;
|
||||
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
|
||||
m_scene.RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
|
@ -386,16 +386,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
|
||||
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
|
||||
{
|
||||
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.landData.LocalID,
|
||||
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
|
||||
m_scene.RegionInfo.RegionID);
|
||||
//They are going under the safety line!
|
||||
if (!parcel.isBannedFromLand(clientAvatar.UUID))
|
||||
if (!parcel.IsBannedFromLand(clientAvatar.UUID))
|
||||
{
|
||||
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
|
||||
}
|
||||
}
|
||||
else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
|
||||
parcel.isBannedFromLand(clientAvatar.UUID))
|
||||
parcel.IsBannedFromLand(clientAvatar.UUID))
|
||||
{
|
||||
SendYouAreBannedNotice(clientAvatar);
|
||||
}
|
||||
|
@ -409,7 +409,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
if (over != null)
|
||||
{
|
||||
if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT)
|
||||
if (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT)
|
||||
{
|
||||
avatar.lastKnownAllowedPosition =
|
||||
new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
|
||||
|
@ -429,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
m_landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
|
||||
m_landList[landLocalID].SendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -445,9 +445,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
if (agentID == land.landData.OwnerID)
|
||||
if (agentID == land.LandData.OwnerID)
|
||||
{
|
||||
land.updateAccessList(flags, entries, remote_client);
|
||||
land.UpdateAccessList(flags, entries, remote_client);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -476,9 +476,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (m_landList)
|
||||
{
|
||||
int newLandLocalID = ++m_lastLandLocalID;
|
||||
new_land.landData.LocalID = newLandLocalID;
|
||||
new_land.LandData.LocalID = newLandLocalID;
|
||||
|
||||
bool[,] landBitmap = new_land.getLandBitmap();
|
||||
bool[,] landBitmap = new_land.GetLandBitmap();
|
||||
for (int x = 0; x < landArrayMax; x++)
|
||||
{
|
||||
for (int y = 0; y < landArrayMax; y++)
|
||||
|
@ -493,7 +493,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_landList.Add(newLandLocalID, new_land);
|
||||
}
|
||||
|
||||
new_land.forceUpdateLandInfo();
|
||||
new_land.ForceUpdateLandInfo();
|
||||
m_scene.EventManager.TriggerLandObjectAdded(new_land);
|
||||
return new_land;
|
||||
}
|
||||
|
@ -520,14 +520,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].landData.GlobalID);
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
|
||||
m_landList.Remove(local_id);
|
||||
}
|
||||
}
|
||||
|
||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||
{
|
||||
bool[,] landBitmapSlave = slave.getLandBitmap();
|
||||
bool[,] landBitmapSlave = slave.GetLandBitmap();
|
||||
lock (m_landList)
|
||||
{
|
||||
for (int x = 0; x < 64; x++)
|
||||
|
@ -536,14 +536,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (landBitmapSlave[x, y])
|
||||
{
|
||||
m_landIDList[x, y] = master.landData.LocalID;
|
||||
m_landIDList[x, y] = master.LandData.LocalID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
removeLandObject(slave.landData.LocalID);
|
||||
UpdateLandObject(master.landData.LocalID, master.landData);
|
||||
removeLandObject(slave.LandData.LocalID);
|
||||
UpdateLandObject(master.LandData.LocalID, master.LandData);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int parcelLocalID)
|
||||
|
@ -630,7 +630,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
foreach (LandObject p in m_landList.Values)
|
||||
{
|
||||
p.resetLandPrimCounts();
|
||||
p.ResetLandPrimCounts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -651,7 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
|
||||
if (landUnderPrim != null)
|
||||
{
|
||||
landUnderPrim.addPrimToCount(obj);
|
||||
landUnderPrim.AddPrimToCount(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -662,7 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
foreach (LandObject p in m_landList.Values)
|
||||
{
|
||||
p.removePrimFromCount(obj);
|
||||
p.RemovePrimFromCount(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -675,15 +675,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
foreach (LandObject p in m_landList.Values)
|
||||
{
|
||||
if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID))
|
||||
if (!landOwnersAndParcels.ContainsKey(p.LandData.OwnerID))
|
||||
{
|
||||
List<LandObject> tempList = new List<LandObject>();
|
||||
tempList.Add(p);
|
||||
landOwnersAndParcels.Add(p.landData.OwnerID, tempList);
|
||||
landOwnersAndParcels.Add(p.LandData.OwnerID, tempList);
|
||||
}
|
||||
else
|
||||
{
|
||||
landOwnersAndParcels[p.landData.OwnerID].Add(p);
|
||||
landOwnersAndParcels[p.LandData.OwnerID].Add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -694,15 +694,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
int simPrims = 0;
|
||||
foreach (LandObject p in landOwnersAndParcels[owner])
|
||||
{
|
||||
simArea += p.landData.Area;
|
||||
simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims +
|
||||
p.landData.SelectedPrims;
|
||||
simArea += p.LandData.Area;
|
||||
simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims +
|
||||
p.LandData.SelectedPrims;
|
||||
}
|
||||
|
||||
foreach (LandObject p in landOwnersAndParcels[owner])
|
||||
{
|
||||
p.landData.SimwideArea = simArea;
|
||||
p.landData.SimwidePrims = simPrims;
|
||||
p.LandData.SimwideArea = simArea;
|
||||
p.LandData.SimwidePrims = simPrims;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -779,26 +779,26 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
//Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
|
||||
ILandObject newLand = startLandObject.Copy();
|
||||
newLand.landData.Name = newLand.landData.Name;
|
||||
newLand.landData.GlobalID = UUID.Random();
|
||||
newLand.LandData.Name = newLand.LandData.Name;
|
||||
newLand.LandData.GlobalID = UUID.Random();
|
||||
|
||||
newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
|
||||
newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
//Now, lets set the subdivision area of the original to false
|
||||
int startLandObjectIndex = startLandObject.landData.LocalID;
|
||||
int startLandObjectIndex = startLandObject.LandData.LocalID;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList[startLandObjectIndex].setLandBitmap(
|
||||
newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
m_landList[startLandObjectIndex].forceUpdateLandInfo();
|
||||
m_landList[startLandObjectIndex].SetLandBitmap(
|
||||
newLand.ModifyLandBitmapSquare(startLandObject.GetLandBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
m_landList[startLandObjectIndex].ForceUpdateLandInfo();
|
||||
}
|
||||
|
||||
EventManagerOnParcelPrimCountTainted();
|
||||
|
||||
//Now add the new land object
|
||||
ILandObject result = AddLandObject(newLand);
|
||||
UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData);
|
||||
result.sendLandUpdateToAvatarsOverMe();
|
||||
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
|
||||
result.SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -846,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
foreach (ILandObject p in selectedLandObjects)
|
||||
{
|
||||
if (p.landData.OwnerID != masterLandObject.landData.OwnerID)
|
||||
if (p.LandData.OwnerID != masterLandObject.LandData.OwnerID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -856,14 +856,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
foreach (ILandObject slaveLandObject in selectedLandObjects)
|
||||
{
|
||||
m_landList[masterLandObject.landData.LocalID].setLandBitmap(
|
||||
slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
|
||||
m_landList[masterLandObject.LandData.LocalID].SetLandBitmap(
|
||||
slaveLandObject.MergeLandBitmaps(masterLandObject.GetLandBitmap(), slaveLandObject.GetLandBitmap()));
|
||||
performFinalLandJoin(masterLandObject, slaveLandObject);
|
||||
}
|
||||
}
|
||||
EventManagerOnParcelPrimCountTainted();
|
||||
|
||||
masterLandObject.sendLandUpdateToAvatarsOverMe();
|
||||
masterLandObject.SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -894,19 +894,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (currentParcelBlock != null)
|
||||
{
|
||||
if (currentParcelBlock.landData.OwnerID == remote_client.AgentId)
|
||||
if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
|
||||
{
|
||||
//Owner Flag
|
||||
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
|
||||
}
|
||||
else if (currentParcelBlock.landData.SalePrice > 0 &&
|
||||
(currentParcelBlock.landData.AuthBuyerID == UUID.Zero ||
|
||||
currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId))
|
||||
else if (currentParcelBlock.LandData.SalePrice > 0 &&
|
||||
(currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
|
||||
currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
|
||||
{
|
||||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
|
||||
}
|
||||
else if (currentParcelBlock.landData.OwnerID == UUID.Zero)
|
||||
else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
|
||||
{
|
||||
//Public Flag
|
||||
tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
|
||||
|
@ -980,7 +980,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!temp.Contains(currentParcel))
|
||||
{
|
||||
currentParcel.forceUpdateLandInfo();
|
||||
currentParcel.ForceUpdateLandInfo();
|
||||
temp.Add(currentParcel);
|
||||
}
|
||||
}
|
||||
|
@ -996,7 +996,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
for (int i = 0; i < temp.Count; i++)
|
||||
{
|
||||
temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
|
||||
temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
|
||||
}
|
||||
|
||||
SendParcelOverlay(remote_client);
|
||||
|
@ -1010,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_landList.TryGetValue(localID, out land);
|
||||
}
|
||||
|
||||
if (land != null) land.updateLandProperties(args, remote_client);
|
||||
if (land != null) land.UpdateLandProperties(args, remote_client);
|
||||
}
|
||||
|
||||
public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
|
@ -1026,7 +1026,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void ClientOnParcelSelectObjects(int local_id, int request_type,
|
||||
List<UUID> returnIDs, IClientAPI remote_client)
|
||||
{
|
||||
m_landList[local_id].sendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
|
||||
m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
|
||||
}
|
||||
|
||||
public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)
|
||||
|
@ -1039,7 +1039,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
m_landList[local_id].sendLandObjectOwners(remote_client);
|
||||
m_landList[local_id].SendLandObjectOwners(remote_client);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1059,10 +1059,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (m_scene.Permissions.IsGod(remote_client.AgentId))
|
||||
{
|
||||
land.landData.OwnerID = ownerID;
|
||||
land.LandData.OwnerID = ownerID;
|
||||
|
||||
m_scene.Broadcast(SendParcelOverlay);
|
||||
land.sendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1080,11 +1080,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
|
||||
{
|
||||
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
|
||||
land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
else
|
||||
land.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
m_scene.Broadcast(SendParcelOverlay);
|
||||
land.sendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1102,13 +1102,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
|
||||
{
|
||||
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
|
||||
land.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
else
|
||||
land.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.landData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
land.landData.IsGroupOwned = false;
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
land.LandData.IsGroupOwned = false;
|
||||
m_scene.Broadcast(SendParcelOverlay);
|
||||
land.sendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1130,7 +1130,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
land.updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
|
||||
land.UpdateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1151,11 +1151,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (lob != null)
|
||||
{
|
||||
UUID AuthorizedID = lob.landData.AuthBuyerID;
|
||||
int saleprice = lob.landData.SalePrice;
|
||||
UUID pOwnerID = lob.landData.OwnerID;
|
||||
UUID AuthorizedID = lob.LandData.AuthBuyerID;
|
||||
int saleprice = lob.LandData.SalePrice;
|
||||
UUID pOwnerID = lob.LandData.OwnerID;
|
||||
|
||||
bool landforsale = ((lob.landData.Flags &
|
||||
bool landforsale = ((lob.LandData.Flags &
|
||||
(uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0);
|
||||
if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
|
||||
{
|
||||
|
@ -1184,7 +1184,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
land.deedToGroup(groupID);
|
||||
land.DeedToGroup(groupID);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1203,8 +1203,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void IncomingLandObjectFromStorage(LandData data)
|
||||
{
|
||||
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
|
||||
new_land.landData = data.Copy();
|
||||
new_land.setLandBitmapFromByteArray();
|
||||
new_land.LandData = data.Copy();
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
AddLandObject(new_land);
|
||||
}
|
||||
|
||||
|
@ -1218,7 +1218,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (selectedParcel == null) return;
|
||||
|
||||
selectedParcel.returnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
|
||||
public void EventManagerOnNoLandDataFromStorage()
|
||||
|
@ -1234,7 +1234,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
foreach (LandObject obj in m_landList.Values)
|
||||
{
|
||||
obj.setParcelObjectMaxOverride(overrideDel);
|
||||
obj.SetParcelObjectMaxOverride(overrideDel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1337,7 +1337,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return;
|
||||
}
|
||||
|
||||
remoteClient.SendParcelDwellReply(localID, selectedParcel.landData.GlobalID, selectedParcel.landData.Dwell);
|
||||
remoteClient.SendParcelDwellReply(localID, selectedParcel.LandData.GlobalID, selectedParcel.LandData.Dwell);
|
||||
}
|
||||
|
||||
private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID)
|
||||
|
@ -1345,27 +1345,31 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (parcelID == UUID.Zero)
|
||||
return;
|
||||
|
||||
ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), delegate(string id) {
|
||||
ExtendedLandData data =
|
||||
(ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
|
||||
delegate(string id)
|
||||
{
|
||||
UUID parcel = UUID.Zero;
|
||||
UUID.TryParse(id, out parcel);
|
||||
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
||||
ExtendedLandData extLandData = new ExtendedLandData();
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.regionHandle, out extLandData.x, out extLandData.y);
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y);
|
||||
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
extLandData.regionHandle, extLandData.x, extLandData.y);
|
||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||
|
||||
// for this region or for somewhere else?
|
||||
if (extLandData.regionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
extLandData.landData = this.GetLandObject(extLandData.x, extLandData.y).landData;
|
||||
extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
|
||||
}
|
||||
else
|
||||
{
|
||||
ILandService landService = m_scene.RequestModuleInterface<ILandService>();
|
||||
extLandData.landData = landService.GetLandData(extLandData.regionHandle,
|
||||
extLandData.x,
|
||||
extLandData.y);
|
||||
if (extLandData.landData == null)
|
||||
extLandData.LandData = landService.GetLandData(extLandData.RegionHandle,
|
||||
extLandData.X,
|
||||
extLandData.Y);
|
||||
if (extLandData.LandData == null)
|
||||
{
|
||||
// we didn't find the region/land => don't cache
|
||||
return null;
|
||||
|
@ -1377,7 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (data != null) // if we found some data, send it
|
||||
{
|
||||
GridRegion info;
|
||||
if (data.regionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
if (data.RegionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
info = new GridRegion(m_scene.RegionInfo);
|
||||
}
|
||||
|
@ -1385,18 +1389,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
// most likely still cached from building the extLandData entry
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(data.regionHandle, out x, out y);
|
||||
Utils.LongToUInts(data.RegionHandle, out x, out y);
|
||||
info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
}
|
||||
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
|
||||
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
|
||||
data.landData.Name, data.regionHandle);
|
||||
data.LandData.Name, data.RegionHandle);
|
||||
// HACK for now
|
||||
RegionInfo r = new RegionInfo();
|
||||
r.RegionName = info.RegionName;
|
||||
r.RegionLocX = (uint)info.RegionLocX;
|
||||
r.RegionLocY = (uint)info.RegionLocY;
|
||||
remoteClient.SendParcelInfo(r, data.landData, parcelID, data.x, data.y);
|
||||
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
|
||||
}
|
||||
else
|
||||
m_log.Debug("[LAND] got no parcelinfo; not sending");
|
||||
|
@ -1415,9 +1419,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (!m_scene.Permissions.CanEditParcel(remoteClient.AgentId, land))
|
||||
return;
|
||||
|
||||
land.landData.OtherCleanTime = otherCleanTime;
|
||||
land.LandData.OtherCleanTime = otherCleanTime;
|
||||
|
||||
UpdateLandObject(localID, land.landData);
|
||||
UpdateLandObject(localID, land.LandData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
protected Scene m_scene;
|
||||
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
|
||||
|
||||
public bool[,] landBitmap
|
||||
public bool[,] LandBitmap
|
||||
{
|
||||
get { return m_landBitmap; }
|
||||
set { m_landBitmap = value; }
|
||||
|
@ -63,14 +63,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region ILandObject Members
|
||||
|
||||
public LandData landData
|
||||
public LandData LandData
|
||||
{
|
||||
get { return m_landData; }
|
||||
|
||||
set { m_landData = value; }
|
||||
}
|
||||
|
||||
public UUID regionUUID
|
||||
public UUID RegionUUID
|
||||
{
|
||||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
@ -80,8 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
landData.OwnerID = owner_id;
|
||||
landData.IsGroupOwned = is_group_owned;
|
||||
LandData.OwnerID = owner_id;
|
||||
LandData.IsGroupOwned = is_group_owned;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -96,11 +96,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns>Returns true if the piece of land contains the specified point</returns>
|
||||
public bool containsPoint(int x, int y)
|
||||
public bool ContainsPoint(int x, int y)
|
||||
{
|
||||
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
|
||||
{
|
||||
return (landBitmap[x / 4, y / 4] == true);
|
||||
return (LandBitmap[x / 4, y / 4] == true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -110,11 +110,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public ILandObject Copy()
|
||||
{
|
||||
ILandObject newLand = new LandObject(landData.OwnerID, landData.IsGroupOwned, m_scene);
|
||||
ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene);
|
||||
|
||||
//Place all new variables here!
|
||||
newLand.landBitmap = (bool[,]) (landBitmap.Clone());
|
||||
newLand.landData = landData.Copy();
|
||||
newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
|
||||
newLand.LandData = LandData.Copy();
|
||||
|
||||
return newLand;
|
||||
}
|
||||
|
@ -122,16 +122,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
|
||||
static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
|
||||
|
||||
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||
public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
overrideParcelMaxPrimCount = overrideDel;
|
||||
}
|
||||
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||
public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
overrideSimulatorMaxPrimCount = overrideDel;
|
||||
}
|
||||
|
||||
public int getParcelMaxPrimCount(ILandObject thisObject)
|
||||
public int GetParcelMaxPrimCount(ILandObject thisObject)
|
||||
{
|
||||
if (overrideParcelMaxPrimCount != null)
|
||||
{
|
||||
|
@ -141,11 +141,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
//Normal Calculations
|
||||
return Convert.ToInt32(
|
||||
Math.Round((Convert.ToDecimal(landData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
|
||||
Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
|
||||
Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
|
||||
}
|
||||
}
|
||||
public int getSimulatorMaxPrimCount(ILandObject thisObject)
|
||||
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
|
||||
{
|
||||
if (overrideSimulatorMaxPrimCount != null)
|
||||
{
|
||||
|
@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region Packet Request Handling
|
||||
|
||||
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
|
||||
{
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
|
||||
|
@ -175,18 +175,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// if (landData.OwnerID == remote_client.AgentId)
|
||||
// regionFlags |= (uint)RegionFlags.AllowSetHome;
|
||||
remote_client.SendLandProperties(sequence_id,
|
||||
snap_selection, request_result, landData,
|
||||
snap_selection, request_result, LandData,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
getParcelMaxPrimCount(this),
|
||||
getSimulatorMaxPrimCount(this), regionFlags);
|
||||
GetParcelMaxPrimCount(this),
|
||||
GetSimulatorMaxPrimCount(this), regionFlags);
|
||||
}
|
||||
|
||||
public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
|
||||
public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
|
||||
{
|
||||
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
|
||||
{
|
||||
//Needs later group support
|
||||
LandData newData = landData.Copy();
|
||||
LandData newData = LandData.Copy();
|
||||
|
||||
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
|
||||
{
|
||||
|
@ -212,15 +212,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
newData.UserLocation = args.UserLocation;
|
||||
newData.UserLookAt = args.UserLookAt;
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
}
|
||||
|
||||
public void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
|
||||
public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
|
||||
{
|
||||
LandData newData = landData.Copy();
|
||||
LandData newData = LandData.Copy();
|
||||
newData.OwnerID = avatarID;
|
||||
newData.GroupID = groupID;
|
||||
newData.IsGroupOwned = groupOwned;
|
||||
|
@ -230,45 +230,45 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
newData.SalePrice = 0;
|
||||
newData.AuthBuyerID = UUID.Zero;
|
||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
|
||||
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
public void deedToGroup(UUID groupID)
|
||||
public void DeedToGroup(UUID groupID)
|
||||
{
|
||||
LandData newData = landData.Copy();
|
||||
LandData newData = LandData.Copy();
|
||||
newData.OwnerID = groupID;
|
||||
newData.GroupID = groupID;
|
||||
newData.IsGroupOwned = true;
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
public bool isEitherBannedOrRestricted(UUID avatar)
|
||||
public bool IsEitherBannedOrRestricted(UUID avatar)
|
||||
{
|
||||
if (isBannedFromLand(avatar))
|
||||
if (IsBannedFromLand(avatar))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (isRestrictedFromLand(avatar))
|
||||
else if (IsRestrictedFromLand(avatar))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isBannedFromLand(UUID avatar)
|
||||
public bool IsBannedFromLand(UUID avatar)
|
||||
{
|
||||
if ((landData.Flags & (uint) ParcelFlags.UseBanList) > 0)
|
||||
if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = avatar;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
if (landData.ParcelAccessList.Contains(entry))
|
||||
if (LandData.ParcelAccessList.Contains(entry))
|
||||
{
|
||||
//They are banned, so lets send them a notice about this parcel
|
||||
return true;
|
||||
|
@ -277,15 +277,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool isRestrictedFromLand(UUID avatar)
|
||||
public bool IsRestrictedFromLand(UUID avatar)
|
||||
{
|
||||
if ((landData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
|
||||
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = avatar;
|
||||
entry.Flags = AccessList.Access;
|
||||
entry.Time = new DateTime();
|
||||
if (!landData.ParcelAccessList.Contains(entry))
|
||||
if (!LandData.ParcelAccessList.Contains(entry))
|
||||
{
|
||||
//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
|
||||
return true;
|
||||
|
@ -294,12 +294,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return false;
|
||||
}
|
||||
|
||||
public void sendLandUpdateToClient(IClientAPI remote_client)
|
||||
public void SendLandUpdateToClient(IClientAPI remote_client)
|
||||
{
|
||||
sendLandProperties(0, false, 0, remote_client);
|
||||
SendLandProperties(0, false, 0, remote_client);
|
||||
}
|
||||
|
||||
public void sendLandUpdateToAvatarsOverMe()
|
||||
public void SendLandUpdateToAvatarsOverMe()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
ILandObject over = null;
|
||||
|
@ -319,14 +319,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (over != null)
|
||||
{
|
||||
if (over.landData.LocalID == landData.LocalID)
|
||||
if (over.LandData.LocalID == LandData.LocalID)
|
||||
{
|
||||
if (((over.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
|
||||
m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
avatars[i].Invulnerable = false;
|
||||
else
|
||||
avatars[i].Invulnerable = true;
|
||||
|
||||
sendLandUpdateToClient(avatars[i].ControllingClient);
|
||||
SendLandUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -336,10 +337,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region AccessList Functions
|
||||
|
||||
public List<UUID> createAccessListArrayByFlag(AccessList flag)
|
||||
public List<UUID> CreateAccessListArrayByFlag(AccessList flag)
|
||||
{
|
||||
List<UUID> list = new List<UUID>();
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList)
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList)
|
||||
{
|
||||
if (entry.Flags == flag)
|
||||
{
|
||||
|
@ -354,26 +355,26 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return list;
|
||||
}
|
||||
|
||||
public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
|
||||
public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
|
||||
IClientAPI remote_client)
|
||||
{
|
||||
|
||||
if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
|
||||
{
|
||||
List<UUID> avatars = createAccessListArrayByFlag(AccessList.Access);
|
||||
remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID);
|
||||
List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access);
|
||||
remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID);
|
||||
}
|
||||
|
||||
if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
|
||||
{
|
||||
List<UUID> avatars = createAccessListArrayByFlag(AccessList.Ban);
|
||||
remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID);
|
||||
List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
|
||||
remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID);
|
||||
}
|
||||
}
|
||||
|
||||
public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
|
||||
public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
|
||||
{
|
||||
LandData newData = landData.Copy();
|
||||
LandData newData = LandData.Copy();
|
||||
|
||||
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
|
||||
{
|
||||
|
@ -406,36 +407,36 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Functions
|
||||
|
||||
public void updateLandBitmapByteArray()
|
||||
public void UpdateLandBitmapByteArray()
|
||||
{
|
||||
landData.Bitmap = convertLandBitmapToBytes();
|
||||
LandData.Bitmap = ConvertLandBitmapToBytes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update all settings in land such as area, bitmap byte array, etc
|
||||
/// </summary>
|
||||
public void forceUpdateLandInfo()
|
||||
public void ForceUpdateLandInfo()
|
||||
{
|
||||
updateAABBAndAreaValues();
|
||||
updateLandBitmapByteArray();
|
||||
UpdateAABBAndAreaValues();
|
||||
UpdateLandBitmapByteArray();
|
||||
}
|
||||
|
||||
public void setLandBitmapFromByteArray()
|
||||
public void SetLandBitmapFromByteArray()
|
||||
{
|
||||
landBitmap = convertBytesToLandBitmap();
|
||||
LandBitmap = ConvertBytesToLandBitmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
|
||||
/// </summary>
|
||||
private void updateAABBAndAreaValues()
|
||||
private void UpdateAABBAndAreaValues()
|
||||
{
|
||||
int min_x = 64;
|
||||
int min_y = 64;
|
||||
|
@ -447,7 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (landBitmap[x, y] == true)
|
||||
if (LandBitmap[x, y] == true)
|
||||
{
|
||||
if (min_x > x) min_x = x;
|
||||
if (min_y > y) min_y = y;
|
||||
|
@ -463,7 +464,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
int ty = min_y * 4;
|
||||
if (ty > ((int)Constants.RegionSize - 1))
|
||||
ty = ((int)Constants.RegionSize - 1);
|
||||
landData.AABBMin =
|
||||
LandData.AABBMin =
|
||||
new Vector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
|
||||
|
@ -473,10 +474,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ty = max_y * 4;
|
||||
if (ty > ((int)Constants.RegionSize - 1))
|
||||
ty = ((int)Constants.RegionSize - 1);
|
||||
landData.AABBMax =
|
||||
LandData.AABBMax =
|
||||
new Vector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
landData.Area = tempArea;
|
||||
LandData.Area = tempArea;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -487,7 +488,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// Sets the land's bitmap manually
|
||||
/// </summary>
|
||||
/// <param name="bitmap">64x64 block representing where this land is on a map</param>
|
||||
public void setLandBitmap(bool[,] bitmap)
|
||||
public void SetLandBitmap(bool[,] bitmap)
|
||||
{
|
||||
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
||||
{
|
||||
|
@ -497,8 +498,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
{
|
||||
//Valid: Lets set it
|
||||
landBitmap = bitmap;
|
||||
forceUpdateLandInfo();
|
||||
LandBitmap = bitmap;
|
||||
ForceUpdateLandInfo();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -506,18 +507,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// Gets the land's bitmap manually
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] getLandBitmap()
|
||||
public bool[,] GetLandBitmap()
|
||||
{
|
||||
return landBitmap;
|
||||
return LandBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Full sim land object creation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] basicFullRegionLandBitmap()
|
||||
public bool[,] BasicFullRegionLandBitmap()
|
||||
{
|
||||
return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
|
||||
return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -528,12 +529,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns></returns>
|
||||
public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
bool[,] tempBitmap = new bool[64,64];
|
||||
tempBitmap.Initialize();
|
||||
|
||||
tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
|
||||
tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
|
||||
return tempBitmap;
|
||||
}
|
||||
|
||||
|
@ -547,7 +548,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="end_y"></param>
|
||||
/// <param name="set_value"></param>
|
||||
/// <returns></returns>
|
||||
public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
|
||||
public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
|
||||
bool set_value)
|
||||
{
|
||||
if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
|
||||
|
@ -577,7 +578,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="bitmap_base"></param>
|
||||
/// <param name="bitmap_add"></param>
|
||||
/// <returns></returns>
|
||||
public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||
public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||
{
|
||||
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
||||
{
|
||||
|
@ -608,7 +609,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// Converts the land bitmap to a packet friendly byte array
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private byte[] convertLandBitmapToBytes()
|
||||
private byte[] ConvertLandBitmapToBytes()
|
||||
{
|
||||
byte[] tempConvertArr = new byte[512];
|
||||
byte tempByte = 0;
|
||||
|
@ -618,7 +619,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
|
@ -631,7 +632,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return tempConvertArr;
|
||||
}
|
||||
|
||||
private bool[,] convertBytesToLandBitmap()
|
||||
private bool[,] ConvertBytesToLandBitmap()
|
||||
{
|
||||
bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
|
||||
tempConvertMap.Initialize();
|
||||
|
@ -639,7 +640,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||
for (i = 0; i < 512; i++)
|
||||
{
|
||||
tempByte = landData.Bitmap[i];
|
||||
tempByte = LandData.Bitmap[i];
|
||||
for (bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
|
||||
|
@ -659,7 +660,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region Object Select and Object Owner Listing
|
||||
|
||||
public void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
|
||||
public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
|
||||
{
|
||||
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
|
||||
{
|
||||
|
@ -672,11 +673,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (obj.LocalId > 0)
|
||||
{
|
||||
if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.OwnerID)
|
||||
if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID)
|
||||
{
|
||||
resultLocalIDs.Add(obj.LocalId);
|
||||
}
|
||||
else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == landData.GroupID && landData.GroupID != UUID.Zero)
|
||||
else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero)
|
||||
{
|
||||
resultLocalIDs.Add(obj.LocalId);
|
||||
}
|
||||
|
@ -709,7 +710,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="remote_client">
|
||||
/// A <see cref="IClientAPI"/>
|
||||
/// </param>
|
||||
public void sendLandObjectOwners(IClientAPI remote_client)
|
||||
public void SendLandObjectOwners(IClientAPI remote_client)
|
||||
{
|
||||
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
|
||||
{
|
||||
|
@ -752,11 +753,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
remote_client.SendLandObjectOwners(landData, groups, primCount);
|
||||
remote_client.SendLandObjectOwners(LandData, groups, primCount);
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<UUID, int> getLandObjectOwners()
|
||||
public Dictionary<UUID, int> GetLandObjectOwners()
|
||||
{
|
||||
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
|
||||
lock (primsOverMe)
|
||||
|
@ -786,14 +787,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region Object Returning
|
||||
|
||||
public void returnObject(SceneObjectGroup obj)
|
||||
public void ReturnObject(SceneObjectGroup obj)
|
||||
{
|
||||
SceneObjectGroup[] objs = new SceneObjectGroup[1];
|
||||
objs[0] = obj;
|
||||
m_scene.returnObjects(objs, obj.OwnerID);
|
||||
}
|
||||
|
||||
public void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
|
||||
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
|
||||
{
|
||||
Dictionary<UUID,List<SceneObjectGroup>> returns =
|
||||
new Dictionary<UUID,List<SceneObjectGroup>>();
|
||||
|
@ -869,19 +870,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region Object Adding/Removing from Parcel
|
||||
|
||||
public void resetLandPrimCounts()
|
||||
public void ResetLandPrimCounts()
|
||||
{
|
||||
landData.GroupPrims = 0;
|
||||
landData.OwnerPrims = 0;
|
||||
landData.OtherPrims = 0;
|
||||
landData.SelectedPrims = 0;
|
||||
LandData.GroupPrims = 0;
|
||||
LandData.OwnerPrims = 0;
|
||||
LandData.OtherPrims = 0;
|
||||
LandData.SelectedPrims = 0;
|
||||
|
||||
|
||||
lock (primsOverMe)
|
||||
primsOverMe.Clear();
|
||||
}
|
||||
|
||||
public void addPrimToCount(SceneObjectGroup obj)
|
||||
public void AddPrimToCount(SceneObjectGroup obj)
|
||||
{
|
||||
|
||||
UUID prim_owner = obj.OwnerID;
|
||||
|
@ -889,23 +890,23 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (obj.IsSelected)
|
||||
{
|
||||
landData.SelectedPrims += prim_count;
|
||||
LandData.SelectedPrims += prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (prim_owner == landData.OwnerID)
|
||||
if (prim_owner == LandData.OwnerID)
|
||||
{
|
||||
landData.OwnerPrims += prim_count;
|
||||
LandData.OwnerPrims += prim_count;
|
||||
}
|
||||
else if ((obj.GroupID == landData.GroupID ||
|
||||
prim_owner == landData.GroupID) &&
|
||||
landData.GroupID != UUID.Zero)
|
||||
else if ((obj.GroupID == LandData.GroupID ||
|
||||
prim_owner == LandData.GroupID) &&
|
||||
LandData.GroupID != UUID.Zero)
|
||||
{
|
||||
landData.GroupPrims += prim_count;
|
||||
LandData.GroupPrims += prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
landData.OtherPrims += prim_count;
|
||||
LandData.OtherPrims += prim_count;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -913,7 +914,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
primsOverMe.Add(obj);
|
||||
}
|
||||
|
||||
public void removePrimFromCount(SceneObjectGroup obj)
|
||||
public void RemovePrimFromCount(SceneObjectGroup obj)
|
||||
{
|
||||
lock (primsOverMe)
|
||||
{
|
||||
|
@ -922,18 +923,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
UUID prim_owner = obj.OwnerID;
|
||||
int prim_count = obj.PrimCount;
|
||||
|
||||
if (prim_owner == landData.OwnerID)
|
||||
if (prim_owner == LandData.OwnerID)
|
||||
{
|
||||
landData.OwnerPrims -= prim_count;
|
||||
LandData.OwnerPrims -= prim_count;
|
||||
}
|
||||
else if (obj.GroupID == landData.GroupID ||
|
||||
prim_owner == landData.GroupID)
|
||||
else if (obj.GroupID == LandData.GroupID ||
|
||||
prim_owner == LandData.GroupID)
|
||||
{
|
||||
landData.GroupPrims -= prim_count;
|
||||
LandData.GroupPrims -= prim_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
landData.OtherPrims -= prim_count;
|
||||
LandData.OtherPrims -= prim_count;
|
||||
}
|
||||
|
||||
primsOverMe.Remove(obj);
|
||||
|
@ -953,8 +954,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="url"></param>
|
||||
public void SetMediaUrl(string url)
|
||||
{
|
||||
landData.MediaURL = url;
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
LandData.MediaURL = url;
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -963,8 +964,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="url"></param>
|
||||
public void SetMusicUrl(string url)
|
||||
{
|
||||
landData.MusicURL = url;
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
LandData.MusicURL = url;
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
|||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
obj.LandData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
|||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
obj.LandData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -569,7 +569,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.OwnerID == user && m_ParcelOwnerIsGod)
|
||||
if (parcel != null && parcel.LandData.OwnerID == user && m_ParcelOwnerIsGod)
|
||||
{
|
||||
// Admin objects should not be editable by the above
|
||||
if (!IsAdministrator(objectOwner))
|
||||
|
@ -672,7 +672,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.OwnerID == currentUser))
|
||||
if ((parcel != null) && (parcel.LandData.OwnerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
@ -740,12 +740,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
{
|
||||
bool permission = false;
|
||||
|
||||
if (parcel.landData.OwnerID == user)
|
||||
if (parcel.LandData.OwnerID == user)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
if ((parcel.landData.GroupID != UUID.Zero) && IsGroupMember(parcel.landData.GroupID, user, groupPowers))
|
||||
if ((parcel.LandData.GroupID != UUID.Zero) && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
@ -767,12 +767,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
{
|
||||
bool permission = false;
|
||||
|
||||
if (parcel.landData.OwnerID == user)
|
||||
if (parcel.LandData.OwnerID == user)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
if (parcel.landData.IsGroupOwned && IsGroupMember(parcel.landData.GroupID, user, groupPowers))
|
||||
if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
@ -820,13 +820,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
if (parcel.landData.OwnerID != user) // Only the owner can deed!
|
||||
if (parcel.LandData.OwnerID != user) // Only the owner can deed!
|
||||
return false;
|
||||
|
||||
ScenePresence sp = scene.GetScenePresence(user);
|
||||
IClientAPI client = sp.ControllingClient;
|
||||
|
||||
if ((client.GetGroupPowers(parcel.landData.GroupID) & (ulong)GroupPowers.LandDeed) == 0)
|
||||
if ((client.GetGroupPowers(parcel.LandData.GroupID) & (ulong)GroupPowers.LandDeed) == 0)
|
||||
return false;
|
||||
|
||||
return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDeed);
|
||||
|
@ -1189,7 +1189,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
}
|
||||
|
||||
if ((land.landData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0)
|
||||
if ((land.LandData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -1233,7 +1233,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
if (land == null) return false;
|
||||
|
||||
if ((land.landData.Flags & ((int)ParcelFlags.CreateObjects)) ==
|
||||
if ((land.LandData.Flags & ((int)ParcelFlags.CreateObjects)) ==
|
||||
(int)ParcelFlags.CreateObjects)
|
||||
permission = true;
|
||||
|
||||
|
@ -1360,7 +1360,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
|
||||
// Others allowed to terraform?
|
||||
if ((parcel.landData.Flags & ((int)ParcelFlags.AllowTerraform)) != 0)
|
||||
if ((parcel.LandData.Flags & ((int)ParcelFlags.AllowTerraform)) != 0)
|
||||
return true;
|
||||
|
||||
// Land owner can terraform too
|
||||
|
@ -1693,27 +1693,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
long powers = 0;
|
||||
if (parcel.landData.GroupID != UUID.Zero)
|
||||
client.GetGroupPowers(parcel.landData.GroupID);
|
||||
if (parcel.LandData.GroupID != UUID.Zero)
|
||||
client.GetGroupPowers(parcel.LandData.GroupID);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (uint)ObjectReturnType.Owner:
|
||||
// Don't let group members return owner's objects, ever
|
||||
//
|
||||
if (parcel.landData.IsGroupOwned)
|
||||
if (parcel.LandData.IsGroupOwned)
|
||||
{
|
||||
if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parcel.landData.OwnerID != client.AgentId)
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
return false;
|
||||
}
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
|
||||
case (uint)ObjectReturnType.Group:
|
||||
if (parcel.landData.OwnerID != client.AgentId)
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
{
|
||||
// If permissionis granted through a group...
|
||||
//
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
//Index sim land
|
||||
foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
|
||||
{
|
||||
//if ((curLand.Value.landData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
|
||||
//if ((curLand.Value.LandData.landFlags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
|
||||
//{
|
||||
m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
|
||||
//}
|
||||
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
|
||||
LandObject land = (LandObject)parcel_interface;
|
||||
|
||||
LandData parcel = land.landData;
|
||||
LandData parcel = land.LandData;
|
||||
if (m_parent.ExposureLevel.Equals("all") ||
|
||||
(m_parent.ExposureLevel.Equals("minimum") &&
|
||||
(parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory))
|
||||
|
@ -393,26 +393,26 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
{
|
||||
m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
|
||||
// the point we started with already is in the parcel
|
||||
if (land.containsPoint((int)refX, (int)refY)) return;
|
||||
if (land.ContainsPoint((int)refX, (int)refY)) return;
|
||||
|
||||
// ... otherwise, we have to search for a point within the parcel
|
||||
uint startX = (uint)land.landData.AABBMin.X;
|
||||
uint startY = (uint)land.landData.AABBMin.Y;
|
||||
uint endX = (uint)land.landData.AABBMax.X;
|
||||
uint endY = (uint)land.landData.AABBMax.Y;
|
||||
uint startX = (uint)land.LandData.AABBMin.X;
|
||||
uint startY = (uint)land.LandData.AABBMin.Y;
|
||||
uint endX = (uint)land.LandData.AABBMax.X;
|
||||
uint endY = (uint)land.LandData.AABBMax.Y;
|
||||
|
||||
// default: center of the parcel
|
||||
refX = (startX + endX) / 2;
|
||||
refY = (startY + endY) / 2;
|
||||
// If the center point is within the parcel, take that one
|
||||
if (land.containsPoint((int)refX, (int)refY)) return;
|
||||
if (land.ContainsPoint((int)refX, (int)refY)) return;
|
||||
|
||||
// otherwise, go the long way.
|
||||
for (uint y = startY; y <= endY; ++y)
|
||||
{
|
||||
for (uint x = startX; x <= endX; ++x)
|
||||
{
|
||||
if (land.containsPoint((int)x, (int)y))
|
||||
if (land.ContainsPoint((int)x, (int)y))
|
||||
{
|
||||
// found a point
|
||||
refX = x;
|
||||
|
|
|
@ -139,7 +139,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
xmlobject.AppendChild(node);
|
||||
|
||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
|
||||
node.InnerText = land.landData.GlobalID.ToString();
|
||||
node.InnerText = land.LandData.GlobalID.ToString();
|
||||
xmlobject.AppendChild(node);
|
||||
|
||||
parent.AppendChild(xmlobject);
|
||||
|
|
|
@ -37,49 +37,49 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
public interface ILandObject
|
||||
{
|
||||
int getParcelMaxPrimCount(ILandObject thisObject);
|
||||
int getSimulatorMaxPrimCount(ILandObject thisObject);
|
||||
int GetParcelMaxPrimCount(ILandObject thisObject);
|
||||
int GetSimulatorMaxPrimCount(ILandObject thisObject);
|
||||
|
||||
LandData landData { get; set; }
|
||||
bool[,] landBitmap { get; set; }
|
||||
UUID regionUUID { get; }
|
||||
bool containsPoint(int x, int y);
|
||||
LandData LandData { get; set; }
|
||||
bool[,] LandBitmap { get; set; }
|
||||
UUID RegionUUID { get; }
|
||||
bool ContainsPoint(int x, int y);
|
||||
ILandObject Copy();
|
||||
|
||||
void sendLandUpdateToAvatarsOverMe();
|
||||
void SendLandUpdateToAvatarsOverMe();
|
||||
|
||||
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
|
||||
void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
|
||||
bool isEitherBannedOrRestricted(UUID avatar);
|
||||
bool isBannedFromLand(UUID avatar);
|
||||
bool isRestrictedFromLand(UUID avatar);
|
||||
void sendLandUpdateToClient(IClientAPI remote_client);
|
||||
List<UUID> createAccessListArrayByFlag(AccessList flag);
|
||||
void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
|
||||
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
||||
void updateLandBitmapByteArray();
|
||||
void setLandBitmapFromByteArray();
|
||||
bool[,] getLandBitmap();
|
||||
void forceUpdateLandInfo();
|
||||
void setLandBitmap(bool[,] bitmap);
|
||||
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
|
||||
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
|
||||
bool IsEitherBannedOrRestricted(UUID avatar);
|
||||
bool IsBannedFromLand(UUID avatar);
|
||||
bool IsRestrictedFromLand(UUID avatar);
|
||||
void SendLandUpdateToClient(IClientAPI remote_client);
|
||||
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
|
||||
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
|
||||
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
||||
void UpdateLandBitmapByteArray();
|
||||
void SetLandBitmapFromByteArray();
|
||||
bool[,] GetLandBitmap();
|
||||
void ForceUpdateLandInfo();
|
||||
void SetLandBitmap(bool[,] bitmap);
|
||||
|
||||
bool[,] basicFullRegionLandBitmap();
|
||||
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
||||
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
||||
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
||||
void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
||||
void sendLandObjectOwners(IClientAPI remote_client);
|
||||
void returnObject(SceneObjectGroup obj);
|
||||
void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
|
||||
void resetLandPrimCounts();
|
||||
void addPrimToCount(SceneObjectGroup obj);
|
||||
void removePrimFromCount(SceneObjectGroup obj);
|
||||
void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
|
||||
bool[,] BasicFullRegionLandBitmap();
|
||||
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
||||
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
||||
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
||||
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
||||
void SendLandObjectOwners(IClientAPI remote_client);
|
||||
void ReturnObject(SceneObjectGroup obj);
|
||||
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
|
||||
void ResetLandPrimCounts();
|
||||
void AddPrimToCount(SceneObjectGroup obj);
|
||||
void RemovePrimFromCount(SceneObjectGroup obj);
|
||||
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
|
||||
|
||||
void deedToGroup(UUID groupID);
|
||||
void DeedToGroup(UUID groupID);
|
||||
|
||||
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
|
||||
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
|
||||
void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
|
||||
void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
|
||||
|
||||
/// <summary>
|
||||
/// Set the media url for this land parcel
|
||||
|
|
|
@ -3206,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero)
|
||||
if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
|
||||
{
|
||||
agent.startpos = land.landData.UserLocation;
|
||||
agent.startpos = land.LandData.UserLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3846,13 +3846,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public LandData GetLandData(float x, float y)
|
||||
{
|
||||
return LandChannel.GetLandObject(x, y).landData;
|
||||
return LandChannel.GetLandObject(x, y).LandData;
|
||||
}
|
||||
|
||||
public LandData GetLandData(uint x, uint y)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
|
||||
return LandChannel.GetLandObject((int)x, (int)y).landData;
|
||||
return LandChannel.GetLandObject((int)x, (int)y).LandData;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3880,14 +3880,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (parcel != null)
|
||||
{
|
||||
if ((parcel.landData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
|
||||
if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if ((parcel.landData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
|
||||
else if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0)
|
||||
{
|
||||
if (part.OwnerID == parcel.landData.OwnerID
|
||||
|| (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
|
||||
if (part.OwnerID == parcel.LandData.OwnerID
|
||||
|| (parcel.LandData.IsGroupOwned && part.GroupID == parcel.LandData.GroupID)
|
||||
|| Permissions.IsGod(part.OwnerID))
|
||||
{
|
||||
return true;
|
||||
|
@ -3899,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if (part.OwnerID == parcel.landData.OwnerID)
|
||||
if (part.OwnerID == parcel.LandData.OwnerID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1320,15 +1320,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ILandObject parcel = m_scene.LandChannel.GetLandObject(
|
||||
m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
|
||||
|
||||
if (parcel != null && parcel.landData != null &&
|
||||
parcel.landData.OtherCleanTime != 0)
|
||||
if (parcel != null && parcel.LandData != null &&
|
||||
parcel.LandData.OtherCleanTime != 0)
|
||||
{
|
||||
if (parcel.landData.OwnerID != OwnerID &&
|
||||
(parcel.landData.GroupID != GroupID ||
|
||||
parcel.landData.GroupID == UUID.Zero))
|
||||
if (parcel.LandData.OwnerID != OwnerID &&
|
||||
(parcel.LandData.GroupID != GroupID ||
|
||||
parcel.LandData.GroupID == UUID.Zero))
|
||||
{
|
||||
if ((DateTime.Now - RootPart.Rezzed).TotalMinutes >
|
||||
parcel.landData.OtherCleanTime)
|
||||
parcel.LandData.OtherCleanTime)
|
||||
{
|
||||
DetachFromBackup();
|
||||
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
|
||||
|
|
|
@ -48,14 +48,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
public string Name
|
||||
{
|
||||
get { return GetLO().landData.Name; }
|
||||
set { GetLO().landData.Name = value; }
|
||||
get { return GetLO().LandData.Name; }
|
||||
set { GetLO().LandData.Name = value; }
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
get { return GetLO().landData.Description; }
|
||||
set { GetLO().landData.Description = value; }
|
||||
get { return GetLO().LandData.Description; }
|
||||
set { GetLO().LandData.Description = value; }
|
||||
}
|
||||
|
||||
public ISocialEntity Owner
|
||||
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
public bool[,] Bitmap
|
||||
{
|
||||
get { return GetLO().landBitmap; }
|
||||
get { return GetLO().LandBitmap; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
foreach (ILandObject landObject in m_los)
|
||||
{
|
||||
m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID));
|
||||
m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID));
|
||||
}
|
||||
|
||||
return m_parcels.ToArray();
|
||||
|
|
|
@ -305,9 +305,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
if (engine != myScriptEngine.ScriptEngineName)
|
||||
return;
|
||||
|
||||
m_log.Debug("OnRezScript localID: " + localID +
|
||||
" LLUID: " + itemID.ToString() + " Size: " +
|
||||
script.Length);
|
||||
// m_log.Debug("OnRezScript localID: " + localID +
|
||||
// " LLUID: " + itemID.ToString() + " Size: " +
|
||||
// script.Length);
|
||||
|
||||
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script,
|
||||
startParam, postOnRez);
|
||||
|
@ -315,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
|
||||
public void OnRemoveScript(uint localID, UUID itemID)
|
||||
{
|
||||
m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
|
||||
// m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
|
||||
myScriptEngine.m_ScriptManager.StopScript(
|
||||
localID,
|
||||
itemID
|
||||
|
|
|
@ -3899,7 +3899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
// agent must be over the owners land
|
||||
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
presence.ControllingClient.SendTeleportLocationStart();
|
||||
World.TeleportClientHome(agentId, presence.ControllingClient);
|
||||
|
@ -4091,7 +4091,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
|
||||
// Need provisions for Group Owned here
|
||||
if (m_host.OwnerID == targetlandObj.landData.OwnerID || targetlandObj.landData.IsGroupOwned || m_host.OwnerID == targetID)
|
||||
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
|
||||
targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID)
|
||||
{
|
||||
pushAllowed = true;
|
||||
}
|
||||
|
@ -4107,10 +4108,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
else
|
||||
{
|
||||
// Parcel push restriction
|
||||
if ((targetlandObj.landData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject)
|
||||
if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject)
|
||||
{
|
||||
// Need provisions for Group Owned here
|
||||
if (m_host.OwnerID == targetlandObj.landData.OwnerID || targetlandObj.landData.IsGroupOwned || m_host.OwnerID == targetID)
|
||||
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
|
||||
targetlandObj.LandData.IsGroupOwned ||
|
||||
m_host.OwnerID == targetID)
|
||||
{
|
||||
pushAllowed = true;
|
||||
}
|
||||
|
@ -5442,7 +5445,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
// agent must be over the owners land
|
||||
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
World.TeleportClientHome(agentId, presence.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
@ -5532,7 +5535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
return 1;
|
||||
}
|
||||
else // object is not an avatar
|
||||
|
@ -5541,7 +5544,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (obj != null)
|
||||
if (m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID)
|
||||
obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -5552,7 +5555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_String llGetLandOwnerAt(LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString();
|
||||
return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.OwnerID.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5621,9 +5624,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
|
||||
if (parcel != null)
|
||||
{
|
||||
if (m_host.ObjectOwner == parcel.landData.OwnerID ||
|
||||
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID
|
||||
&& parcel.landData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID))
|
||||
if (m_host.ObjectOwner == parcel.LandData.OwnerID ||
|
||||
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID
|
||||
&& parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID))
|
||||
{
|
||||
av.StandUp();
|
||||
}
|
||||
|
@ -6126,7 +6129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID key;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
|
@ -7144,7 +7147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||
|
||||
if (land.landData.OwnerID != m_host.ObjectOwner)
|
||||
if (land.LandData.OwnerID != m_host.ObjectOwner)
|
||||
return;
|
||||
|
||||
land.SetMusicUrl(url);
|
||||
|
@ -8403,7 +8406,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
|
||||
byte loop = 0;
|
||||
|
||||
LandData landData = landObject.landData;
|
||||
LandData landData = landObject.LandData;
|
||||
string url = landData.MediaURL;
|
||||
string texture = landData.MediaID.ToString();
|
||||
bool autoAlign = landData.MediaAutoScale != 0;
|
||||
|
@ -8832,7 +8835,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID key;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
|
@ -8851,7 +8854,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID key;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
if (UUID.TryParse(avatar, out key))
|
||||
|
@ -8873,7 +8876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID key;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
if (UUID.TryParse(avatar, out key))
|
||||
|
@ -9018,7 +9021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llGetParcelFlags(LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags;
|
||||
return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags;
|
||||
}
|
||||
|
||||
public LSL_Integer llGetRegionFlags()
|
||||
|
@ -9139,7 +9142,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llResetLandBanList()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
||||
|
@ -9156,7 +9159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llResetLandPassList()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
||||
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
|
||||
if (land.OwnerID == m_host.OwnerID)
|
||||
{
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
||||
|
@ -9240,7 +9243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_List ret = new LSL_List();
|
||||
if (land != null)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, int> detectedParams in land.getLandObjectOwners())
|
||||
foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners())
|
||||
{
|
||||
ret.Add(detectedParams.Key.ToString());
|
||||
ret.Add(detectedParams.Value);
|
||||
|
|
|
@ -593,7 +593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// agent must be over owners land to avoid abuse
|
||||
if (m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
|
||||
// Check for hostname , attempt to make a hglink
|
||||
|
@ -647,7 +647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// agent must be over owners land to avoid abuse
|
||||
if (m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
presence.ControllingClient.SendTeleportLocationStart();
|
||||
World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
|
||||
|
@ -1164,7 +1164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ILandObject land
|
||||
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||
|
||||
if (land.landData.OwnerID != m_host.ObjectOwner)
|
||||
if (land.LandData.OwnerID != m_host.ObjectOwner)
|
||||
return;
|
||||
|
||||
land.SetMediaUrl(url);
|
||||
|
@ -1182,7 +1182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ILandObject land
|
||||
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||
|
||||
if (land.landData.OwnerID != m_host.ObjectOwner)
|
||||
if (land.LandData.OwnerID != m_host.ObjectOwner)
|
||||
{
|
||||
OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
|
||||
return;
|
||||
|
@ -1192,7 +1192,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
|
||||
|
||||
if (voiceModule != null)
|
||||
voiceModule.setLandSIPAddress(SIPAddress,land.landData.GlobalID);
|
||||
voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
|
||||
else
|
||||
OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
|
||||
|
||||
|
|
|
@ -29,6 +29,8 @@ using System.Collections.Generic;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.World.Land;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
|
@ -37,11 +39,45 @@ namespace OpenSim.Tests.Common.Mock
|
|||
/// </summary>
|
||||
public class TestLandChannel : ILandChannel
|
||||
{
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position) { return null; }
|
||||
public List<ILandObject> AllParcels() { return null; }
|
||||
public ILandObject GetLandObject(int x, int y) { return null; }
|
||||
public ILandObject GetLandObject(int localID) { return null; }
|
||||
public ILandObject GetLandObject(float x, float y) { return null; }
|
||||
private Scene m_scene;
|
||||
|
||||
public TestLandChannel(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
}
|
||||
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
return new List<ILandObject>();
|
||||
}
|
||||
|
||||
protected ILandObject GetNoLand()
|
||||
{
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
|
||||
obj.LandData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int localID)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
return GetNoLand();
|
||||
}
|
||||
|
||||
public bool IsLandPrimCountTainted() { return false; }
|
||||
public bool IsForcefulBansAllowed() { return false; }
|
||||
public void UpdateLandObject(int localID, LandData data) {}
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
testScene.LandChannel = new TestLandChannel();
|
||||
testScene.LandChannel = new TestLandChannel(testScene);
|
||||
testScene.LoadWorldMap();
|
||||
|
||||
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
|
||||
|
|
|
@ -1374,6 +1374,7 @@
|
|||
;; zero configuration
|
||||
;;
|
||||
[DatabaseService]
|
||||
;; default standalone, overridable in StandaloneCommon.ini
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
|
||||
|
||||
|
@ -1381,6 +1382,9 @@
|
|||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||
|
||||
[GridService]
|
||||
;; default standalone, overridable in StandaloneCommon.ini
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; The following is the configuration section for the new style services
|
||||
|
|
Loading…
Reference in New Issue