LSL compatibility fix. Add 0.1 s sleep to llSetLinkPrimitiveParams so fade scripts will time correctly. The -Fast version works without a delay
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fb89d0ff4e
commit
ce8b9b4181
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@ -7165,7 +7165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SetPrimParams(m_host, rules);
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}
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public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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{
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m_host.AddScriptLPS(1);
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@ -7191,9 +7191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
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{
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llSetLinkPrimitiveParams(linknumber, rules);
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ScriptSleep(100);
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}
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protected void SetPrimParams(ScenePresence av, LSL_List rules)
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