diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index bd316c6200..798547a82d 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = m_Scene.InventoryService.GetItem(item); + if (item.Owner != remoteClient.AgentId) + return UUID.Zero; + if (item != null) { if ((InventoryType)item.InvType == InventoryType.Notecard) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e2d96d9a37..fcbcf593ba 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes // Passing something to another avatar or a an object will already InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); + if (item.Owner != remoteClient.AgentId) + return; if (item != null) {